Player Matchup

Thoth
Thoth
 
Thoth
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
 
Loki
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
M-Shass
Horus
Level 74
God Stats
11W - 12L
1,336 SR
Queue Stats
79W - 65L
1,404 Elo+
Party 2
Bellona
Bellona
Xx_Boss_xX_92
Bellona
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
44W - 26L
1,515 Elo+
Party 2
Izanami
Izanami
uzz-y_
Izanami
Level 29
God Stats
2W - 2L
1,170 SR
Queue Stats
35W - 32L
1,392 Elo+
Party 2
Team Averages
Level 68
1,401 SR
1,462 Elo+

VS

Team Averages
Level 81
1,460 SR
1,431 Elo+
Nu Wa
Nu Wa
Wixiro
Nu Wa
Level 89
God Stats
32W - 19L
1,611 SR
Queue Stats
97W - 110L
1,454 Elo+
Party 3
Heimdallr
Heimdallr
Zero--Sensei
Heimdallr
Level 94
God Stats
7W - 12L
1,489 SR
Queue Stats
98W - 109L
1,455 Elo+
Party 3
Cerberus
Cerberus
anagrt13
Cerberus
Level 65
God Stats
16W - 13L
1,588 SR
Queue Stats
584W - 705L
1,401 Elo+
Party 1
Achilles
Achilles
guixito14
Achilles
Level 68
God Stats
22W - 36L
1,424 SR
Queue Stats
805W - 954L
1,406 Elo+
Party 1
Fenrir
Fenrir
llProcess
Fenrir
Level 91
God Stats
7W - 13L
1,188 SR
Queue Stats
78W - 82L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
9 / 2 / 6
9,041
646
11,157
7,147
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
 
Loki
14
7 / 4 / 2
8,399
600
4,419
10,158
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
M-Shass
Horus
11
1 / 4 / 8
7,040
503
5,431
14,917
10,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
14
6 / 2 / 5
8,428
602
12,053
13,398
11,221
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
uzz-y_
Izanami
14
1 / 0 / 1
8,225
588
3,926
5,431
1,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Wixiro
Nu Wa
11
3 / 5 / 2
7,020
501
7,862
8,909
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Zero--Sensei
Heimdallr
11
4 / 4 / 4
7,322
523
9,587
11,214
3,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
anagrt13
Cerberus
11
2 / 5 / 4
6,958
497
7,141
15,251
10,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
guixito14
Achilles
13
1 / 3 / 1
7,706
550
2,203
7,918
4,168
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
llProcess
Fenrir
11
1 / 7 / 4
6,566
469
4,811
12,648
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
24
Kills
11
12
Deaths
24
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
9
2
6
6
W
Loki
 
Loki
7
4
2
2
W
Horus
M-Shass
Horus
1
4
8
1.25
L
Nu Wa
Wixiro
Nu Wa
3
5
2
0.8
W
Bellona
6
2
5
4.25
L
Heimdallr
Zero--Sensei
Heimdallr
4
4
4
1.5
L
Cerberus
anagrt13
Cerberus
2
5
4
0.8
L
Achilles
guixito14
Achilles
1
3
1
0.5
L
Fenrir
llProcess
Fenrir
1
7
4
0.43
W
Izanami
uzz-y_
Izanami
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,986
Damage
31,604
51,051
Taken
55,940
28,251
Mitigated
23,827
16,020
Healing
10,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
11,157
422
0
300
7,147
1,880
0
2,839
4,114
62,048
0
W
Loki
 
Loki
4,419
314
0
4,034
10,158
2,859
0
2,140
7,892
0
53,695
W
Horus
M-Shass
Horus
5,431
2,942
784
4,836
14,917
10,875
279
4,664
9,995
0
17,604
L
Nu Wa
Wixiro
Nu Wa
7,862
1,374
0
757
8,909
1,836
0
4,324
4,585
33,061
0
W
Bellona
12,053
3,145
0
2,950
13,398
11,221
0
3,798
9,490
0
53,998
L
Heimdallr
Zero--Sensei
Heimdallr
9,587
5,224
0
2,751
11,214
3,509
24
0
11,214
0
42,098
L
Cerberus
anagrt13
Cerberus
7,141
1,018
244
4,002
15,251
10,851
0
3,132
12,119
20,733
0
L
Achilles
guixito14
Achilles
2,203
0
0
771
7,918
4,168
0
144
7,774
0
39,291
L
Fenrir
llProcess
Fenrir
4,811
678
0
1,648
12,648
3,463
0
3,557
9,091
0
37,136
W
Izanami
uzz-y_
Izanami
3,926
2,340
0
3,116
5,431
1,416
494
766
4,557
0
53,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,133
Gold Earned
35,572
452
Minions Killed
338
0
Camps Cleared
0
1,462,499
Distance Traveled
1,253,950
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,041
646
108
8
0
273,870
1
W
Loki
8,399
600
105
8
0
293,368
5
W
Horus
7,040
503
17
1
0
325,553
5
L
Nu Wa
7,020
501
63
5
0
245,450
3
W
Bellona
8,428
602
92
7
0
314,454
0
L
Heimdallr
7,322
523
73
5
0
231,141
3
L
Cerberus
6,958
497
39
3
0
254,525
2
L
Achilles
7,706
550
106
8
0
241,441
4
L
Fenrir
6,566
469
57
4
0
281,393
3
W
Izanami
8,225
588
130
9
0
255,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role