Player Matchup

Mulan
Mulan
Chente_Fire
Mulan
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 62L
1,402 Elo+
Party 4
Apollo
Apollo
ELARRUINA_RACHAS
Apollo
Level 155
God Stats
5W - 5L
1,727 SR
Queue Stats
274W - 267L
1,513 Elo+
Party 4
Ymir
Ymir
Jilraxd
Ymir
Level 16
God Stats
1W - 1L
1,667 SR
Queue Stats
4W - 4L
1,529 Elo+
Party 1
Nox
Nox
KillAsegurator
Nox
Level 160
God Stats
0W - 1L
1,684 SR
Queue Stats
278W - 270L
1,432 Elo+
Party 1
Fenrir
Fenrir
itzBenGaMeZ
Fenrir
Level 142
God Stats
2W - 5L
1,306 SR
Queue Stats
309W - 306L
1,527 Elo+
Party 4
Team Averages
Level 100
1,577 SR
1,481 Elo+

VS

Team Averages
Level 75
1,594 SR
1,495 Elo+
Da Ji
Da Ji
Brillianttomato
Da Ji
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 58L
1,498 Elo+
Party 3
Neith
Neith
Decaying_Senpai
Neith
Level 145
God Stats
4W - 4L
1,540 SR
Queue Stats
65W - 71L
1,503 Elo+
Party 3
Jormungandr
Jormungandr
KillerCrocsDad
Jormungandr
Level 15
God Stats
34W - 24L
1,636 SR
Queue Stats
58W - 58L
1,495 Elo+
Party 2
Ah Puch
Ah Puch
LetDarkRise
Ah Puch
Level 106
God Stats
11W - 16L
1,455 SR
Queue Stats
534W - 493L
1,459 Elo+
Party 2
Guan Yu
Guan Yu
OldManRare
Guan Yu
Level 8
God Stats
5W - 3L
1,842 SR
Queue Stats
26W - 24L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,459
445
3,193
12,088
9,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

17
5 / 4 / 2
10,019
527
12,708
17,403
4,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Jilraxd
Ymir
11
0 / 7 / 3
7,374
388
3,205
20,549
16,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 6 / 3
9,762
514
6,165
11,091
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
15
4 / 7 / 4
9,376
493
11,956
18,128
6,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 8
11,280
594
6,777
15,071
6,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
7 / 1 / 8
11,033
581
15,641
16,059
5,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
KillerCrocsDad
Jormungandr
18
10 / 2 / 10
12,374
651
19,916
10,155
5,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Puch
LetDarkRise
Ah Puch
17
5 / 4 / 9
11,393
600
11,148
13,316
4,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Guan Yu
OldManRare
Guan Yu
14
1 / 3 / 13
10,026
528
7,512
21,700
25,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
77
14
Kills
29
29
Deaths
14
13
Assists
48
Player
Kills
Deaths
Assists
KDA
W
6
4
8
2.5
L
1
5
1
0.3
W
7
1
8
11
L
5
4
2
1.5
L
Ymir
Jilraxd
Ymir
0
7
3
0.21
L
4
6
3
0.92
W
Jormungandr
KillerCrocsDad
Jormungandr
10
2
10
7.5
W
Ah Puch
LetDarkRise
Ah Puch
5
4
9
2.38
W
Guan Yu
OldManRare
Guan Yu
1
3
13
2.5
L
Fenrir
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,227
Damage
60,994
79,259
Taken
76,301
41,024
Mitigated
47,539
14,330
Healing
32,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,777
1,114
0
4,681
15,071
6,072
1,112
3,162
11,909
0
68,105
L
3,193
100
0
2,146
12,088
9,758
0
7,849
4,239
0
36,892
W
15,641
6,974
0
7,872
16,059
5,735
2,623
1,379
14,680
0
78,801
L
12,708
7,688
0
5,815
17,403
4,933
0
2,530
14,873
0
77,538
L
Ymir
Jilraxd
Ymir
3,205
319
216
1,677
20,549
16,079
0
7,148
13,401
24,224
0
L
6,165
526
0
626
11,091
4,015
0
7,299
3,792
63,526
0
W
Jormungandr
KillerCrocsDad
Jormungandr
19,916
6,049
0
2,716
10,155
5,264
2,693
1,553
8,273
72,648
0
W
Ah Puch
LetDarkRise
Ah Puch
11,148
569
0
5,362
13,316
4,718
1,306
3,175
10,141
72,803
0
W
Guan Yu
OldManRare
Guan Yu
7,512
1,213
4,055
7,709
21,700
25,750
331
2,345
19,314
0
35,573
L
Fenrir
11,956
3,355
0
3,850
18,128
6,239
0
6,238
11,890
0
63,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,990
Gold Earned
56,106
469
Minions Killed
539
0
Camps Cleared
0
1,695,170
Distance Traveled
1,748,934
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,280
594
105
6
0
350,074
3
L
Mulan
8,459
445
90
5
0
315,826
0
W
Neith
11,033
581
105
6
0
364,533
4
L
Apollo
10,019
527
123
6
0
345,247
1
L
Ymir
7,374
388
28
1
0
328,179
4
L
Nox
9,762
514
133
7
0
322,388
4
W
Jormungandr
12,374
651
133
7
0
314,635
1
W
Ah Puch
11,393
600
144
8
0
320,579
2
W
Guan Yu
10,026
528
52
3
0
399,113
6
L
Fenrir
9,376
493
95
5
0
383,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role