Player Matchup

Sol
Sol
 
Sol
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AFatJediG
Jormungandr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,275 Elo+
Party 2
Chaac
Chaac
Chiefbigdabs
Chaac
Level 14
God Stats
3W - 7L
1,110 SR
Queue Stats
7W - 16L
1,286 Elo+
Party 1
Ao Kuang
Ao Kuang
FatKid54
Ao Kuang
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 16L
1,445 Elo+
Party 2
Izanami
Izanami
xDkoTTV
Izanami
Level 160
God Stats
0W - 1L
1,991 SR
Queue Stats
8W - 16L
1,286 Elo+
Party 1
Team Averages
Level 60
1,520 SR
1,359 Elo+

VS

Team Averages
Level 89
1,529 SR
1,415 Elo+
Hades
Hades
AmyOfStorms
Hades
Level 129
God Stats
5W - 4L
1,217 SR
Queue Stats
66W - 73L
1,363 Elo+
Solo
Kuzenbo
Kuzenbo
AnAverageLemon
Kuzenbo
Level 57
God Stats
1W - 1L
1,210 SR
Queue Stats
2W - 4L
1,123 Elo+
Solo
Amaterasu
Amaterasu
Smitefan234567
Amaterasu
Level 85
God Stats
5W - 3L
1,567 SR
Queue Stats
110W - 98L
1,514 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kfed252
Ah Muzen Cab
Level 74
God Stats
4W - 1L
1,839 SR
Queue Stats
219W - 232L
1,539 Elo+
Party 3
Chang'e
Chang'e
kfedcooper
Chang'e
Level 102
God Stats
39W - 21L
1,812 SR
Queue Stats
244W - 275L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 5 / 6
10,817
983
13,539
15,491
5,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
AFatJediG
Jormungandr
16
0 / 10 / 8
10,174
925
7,647
24,927
24,234
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
1 / 9 / 7
10,443
949
8,459
19,152
12,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
FatKid54
Ao Kuang
17
2 / 14 / 7
10,756
978
12,349
23,738
7,337
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
xDkoTTV
Izanami
16
7 / 7 / 4
12,429
1,130
20,048
21,347
7,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 28
11,277
1,025
8,455
12,020
17,319
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
4 / 1 / 34
13,020
1,184
8,807
11,673
14,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Smitefan234567
Amaterasu
19
6 / 2 / 25
12,190
1,108
13,080
13,702
15,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
kfed252
Ah Muzen Cab
20
29 / 1 / 13
16,680
1,516
52,939
16,003
6,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
kfedcooper
Chang'e
18
4 / 5 / 28
11,767
1,070
17,326
13,821
5,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
173
11
Kills
45
45
Deaths
11
32
Assists
128
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
6
0.8
L
Jormungandr
AFatJediG
Jormungandr
0
10
8
0.4
W
2
2
28
8
W
4
1
34
21
L
1
9
7
0.5
L
Ao Kuang
FatKid54
Ao Kuang
2
14
7
0.39
W
Amaterasu
Smitefan234567
Amaterasu
6
2
25
9.25
W
Ah Muzen Cab
kfed252
Ah Muzen Cab
29
1
13
35.5
W
Chang'e
kfedcooper
Chang'e
4
5
28
3.6
L
Izanami
xDkoTTV
Izanami
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,042
Damage
100,607
104,655
Taken
67,219
56,914
Mitigated
60,198
8,935
Healing
27,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,539
3,634
114
2,638
15,491
5,012
0
3,331
12,160
37,399
0
L
Jormungandr
AFatJediG
Jormungandr
7,647
2,116
0
0
24,927
24,234
0
8,100
16,827
26,316
0
W
8,455
690
777
921
12,020
17,319
0
7,636
4,272
18,865
0
W
8,807
2,747
732
2,839
11,673
14,924
0
5,323
5,447
19,179
0
L
8,459
1,049
0
1,064
19,152
12,781
0
8,435
10,717
0
20,824
L
Ao Kuang
FatKid54
Ao Kuang
12,349
4,004
0
2,450
23,738
7,337
0
6,979
16,759
18,188
0
W
Amaterasu
Smitefan234567
Amaterasu
13,080
5,291
0
4,040
13,702
15,640
0
7,891
5,669
0
24,988
W
Ah Muzen Cab
kfed252
Ah Muzen Cab
52,939
22,992
0
8,546
16,003
6,562
0
6,245
9,652
0
89,355
W
Chang'e
kfedcooper
Chang'e
17,326
1,079
5,929
3,901
13,821
5,753
0
6,440
7,265
31,556
0
L
Izanami
xDkoTTV
Izanami
20,048
14,008
0
2,669
21,347
7,550
0
7,743
13,604
0
60,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,619
Gold Earned
64,934
224
Minions Killed
205
6
Camps Cleared
5
891,821
Distance Traveled
1,088,163
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,817
983
49
4
0
169,991
1
L
Jormungandr
10,174
925
29
3
0
184,261
0
W
Hades
11,277
1,025
22
2
1
215,374
0
W
Kuzenbo
13,020
1,184
13
1
1
224,474
5
L
Chaac
10,443
949
36
3
0
183,863
1
L
Ao Kuang
10,756
978
10
1
4
171,312
0
W
Amaterasu
12,190
1,108
37
3
1
234,501
2
W
Ah Muzen Cab
16,680
1,516
94
9
2
216,135
0
W
Chang'e
11,767
1,070
39
4
0
197,679
0
L
Izanami
12,429
1,130
100
9
2
182,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role