Player Matchup

Neith
Neith
AU5T0N I5 M3
Neith
Level 49
God Stats
3W - 7L
1,442 SR
Queue Stats
9W - 22L
1,328 Elo+
Party 4
Hera
Hera
AmericasDevil123
Hera
Level 82
God Stats
0W - 2L
1,291 SR
Queue Stats
2W - 3L
1,455 Elo+
Party 1
Thor
Thor
CaptainBoss555
Thor
Level 104
God Stats
2W - 2L
1,504 SR
Queue Stats
56W - 43L
1,552 Elo+
Party 1
Xing Tian
Xing Tian
LiLMus
Xing Tian
Level 47
God Stats
3W - 1L
1,628 SR
Queue Stats
59W - 51L
1,503 Elo+
Party 1
Achilles
Achilles
beazy55
Achilles
Level 102
God Stats
3W - 2L
1,806 SR
Queue Stats
165W - 169L
1,450 Elo+
Party 4
Team Averages
Level 77
1,534 SR
1,458 Elo+

VS

Team Averages
Level 63
1,641 SR
1,481 Elo+
Sol
Sol
AThicccPenny
Sol
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 54L
1,515 Elo+
Party 2
Thor
Thor
CampSolo
Thor
Level 38
God Stats
3W - 0L
1,789 SR
Queue Stats
70W - 64L
1,519 Elo+
Party 2
Ares
Ares
Lil_Billy63
Ares
Level 91
God Stats
10W - 7L
1,788 SR
Queue Stats
332W - 359L
1,421 Elo+
Party 3
Hachiman
Hachiman
bob902awesome
Hachiman
Level 66
God Stats
12W - 20L
1,438 SR
Queue Stats
648W - 675L
1,429 Elo+
Party 3
Sun Wukong
Sun Wukong
inzane333
Sun Wukong
Level 29
God Stats
16W - 12L
1,689 SR
Queue Stats
64W - 75L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,864
405
3,638
8,392
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

10
0 / 6 / 0
5,636
470
4,116
7,047
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 6 / 1
5,449
454
5,216
9,770
3,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
LiLMus
Xing Tian
8
0 / 1 / 0
5,411
451
4,065
8,650
4,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
beazy55
Achilles
12
2 / 0 / 0
7,100
592
6,267
8,158
7,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 3
8,358
697
7,305
9,180
3,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
13
5 / 0 / 3
7,633
636
4,771
7,046
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 0 / 2
6,664
555
4,542
9,962
9,214
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
bob902awesome
Hachiman
10
2 / 0 / 4
6,508
542
9,050
6,907
2,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
inzane333
Sun Wukong
11
0 / 2 / 0
6,352
529
3,337
7,540
3,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
17
17
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
0
4
0
0
L
0
6
0
0
W
Thor
5
0
3
6.5
L
0
6
1
0.08
L
Xing Tian
LiLMus
Xing Tian
0
1
0
0
W
4
0
2
5
L
Achilles
beazy55
Achilles
2
0
0
2
W
Hachiman
bob902awesome
Hachiman
2
0
4
4
W
Sun Wukong
inzane333
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,302
Damage
29,005
42,017
Taken
40,635
18,424
Mitigated
20,986
9,976
Healing
12,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,305
2,950
0
5,012
9,180
3,049
1,225
3,028
6,152
50,019
0
L
3,638
1,627
0
2,593
8,392
1,539
117
1,735
6,657
0
20,906
L
4,116
1,179
0
1,086
7,047
1,945
528
3,067
3,980
32,594
0
W
Thor
4,771
342
0
3,303
7,046
2,446
0
727
6,319
0
48,076
L
5,216
1,043
0
1,889
9,770
3,240
0
3,589
6,181
0
26,430
L
Xing Tian
LiLMus
Xing Tian
4,065
622
155
1,808
8,650
4,200
0
2,121
6,529
19,632
0
W
4,542
602
159
1,008
9,962
9,214
0
2,252
7,710
19,664
1,091
L
Achilles
beazy55
Achilles
6,267
1,459
0
2,445
8,158
7,500
544
1,335
6,300
0
38,890
W
Hachiman
bob902awesome
Hachiman
9,050
3,368
0
1,587
6,907
2,701
371
2,174
4,733
0
34,936
W
Sun Wukong
inzane333
Sun Wukong
3,337
537
0
1,038
7,540
3,576
398
0
7,540
0
27,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,460
Gold Earned
35,515
249
Minions Killed
328
0
Camps Cleared
0
1,186,015
Distance Traveled
1,265,466
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,358
697
84
7
0
235,768
0
L
Neith
4,864
405
32
3
0
228,528
1
L
Hera
5,636
470
54
5
0
219,938
0
W
Thor
7,633
636
92
8
0
263,627
0
L
Thor
5,449
454
47
4
0
242,209
1
L
Xing Tian
5,411
451
29
2
0
245,795
2
W
Ares
6,664
555
34
3
0
275,274
1
L
Achilles
7,100
592
87
7
0
249,545
2
W
Hachiman
6,508
542
59
5
0
252,619
4
W
Sun Wukong
6,352
529
59
5
0
238,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role