Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AngelOPFOR
Rama
Level 124
God Stats
2W - 1L
1,559 SR
Queue Stats
18W - 8L
1,679 Elo+
Solo
Chaac
Chaac
Siylva
Chaac
Level 160
God Stats
1W - 0L
2,348 SR
Queue Stats
302W - 74L
1,836 Elo+
Solo
Discordia
Discordia
ililis2
Discordia
Level 160
God Stats
5W - 8L
1,542 SR
Queue Stats
484W - 518L
1,547 Elo+
Solo
Team Averages
Level 135
1,690 SR
1,612 Elo+

VS

Team Averages
Level 148
1,520 SR
1,563 Elo+
Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Lupus087
Sol
Level 124
God Stats
5W - 10L
1,407 SR
Queue Stats
363W - 299L
1,580 Elo+
Solo
Cliodhna
Cliodhna
Palalume
Cliodhna
Level 160
God Stats
21W - 9L
1,771 SR
Queue Stats
67W - 53L
1,618 Elo+
Solo
Apollo
Apollo
Panchoclo0
Apollo
Level 149
God Stats
4W - 5L
1,423 SR
Queue Stats
443W - 387L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
4 / 1 / 5
7,814
601
4,246
6,820
2,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
 
Bacchus
12
4 / 1 / 5
7,341
565
3,809
7,490
7,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 3 / 0
4,951
381
1,351
3,615
676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
Siylva
Chaac
14
4 / 2 / 4
8,182
629
10,809
12,503
6,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Discordia
ililis2
Discordia
14
1 / 1 / 4
7,515
578
5,435
5,738
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 4 / 1
6,691
515
3,263
10,120
9,592
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
 
Rama
1
0 / 0 / 0
2,479
191
0
0
0
12
0 / 6 / 3
6,624
510
5,419
9,406
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
Palalume
Cliodhna
13
3 / 2 / 4
7,575
583
9,983
9,894
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
Panchoclo0
Apollo
13
5 / 1 / 0
7,602
585
4,143
6,959
2,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
13
Kills
8
8
Deaths
13
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
5
6.5
W
Bacchus
 
Bacchus
4
1
5
6.5
L
Tyr
 
Tyr
0
4
1
0.13
L
Rama
 
Rama
0
0
0
0
W
0
3
0
0
L
0
6
3
0.25
L
Cliodhna
Palalume
Cliodhna
3
2
4
2.5
L
Apollo
Panchoclo0
Apollo
5
1
0
5
W
Chaac
Siylva
Chaac
4
2
4
3
W
Discordia
ililis2
Discordia
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,650
Damage
22,808
36,166
Taken
36,379
19,021
Mitigated
17,271
12,280
Healing
9,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,246
1,077
0
2,966
6,820
2,581
112
1,110
5,710
0
43,902
W
Bacchus
 
Bacchus
3,809
664
0
2,010
7,490
7,691
422
554
6,936
13,708
0
L
Tyr
 
Tyr
3,263
252
0
3,184
10,120
9,592
205
569
9,551
0
37,889
L
Rama
 
Rama
0
0
0
0
0
0
0
0
0
0
0
W
1,351
1,191
0
756
3,615
676
0
0
3,615
0
18,689
L
5,419
1,034
0
2,538
9,406
2,640
0
3,558
5,848
39,961
0
L
Cliodhna
Palalume
Cliodhna
9,983
1,948
0
606
9,894
3,001
0
2,321
7,573
0
42,765
L
Apollo
Panchoclo0
Apollo
4,143
2,102
0
3,360
6,959
2,038
486
2,796
4,163
0
46,072
W
Chaac
Siylva
Chaac
10,809
2,869
0
5,651
12,503
6,451
94
1,922
10,581
0
60,092
W
Discordia
ililis2
Discordia
5,435
307
0
897
5,738
1,622
0
1,833
3,905
64,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,803
Gold Earned
30,971
380
Minions Killed
327
0
Camps Cleared
0
1,183,760
Distance Traveled
1,041,138
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,814
601
84
6
0
297,141
2
W
Bacchus
7,341
565
14
1
0
294,324
1
L
Tyr
6,691
515
87
7
0
252,216
2
L
Rama
2,479
191
0
0
0
0
0
W
Rama
4,951
381
41
3
0
94,643
2
L
Sol
6,624
510
72
6
0
239,831
5
L
Cliodhna
7,575
583
69
5
0
287,857
2
L
Apollo
7,602
585
99
8
0
261,234
8
W
Chaac
8,182
629
112
9
0
237,331
5
W
Discordia
7,515
578
129
10
0
260,321
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role