Player Matchup

Neith
Neith
 
Neith
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
BaybeChimp
Khepri
Level 128
God Stats
3W - 2L
1,750 SR
Queue Stats
207W - 131L
1,706 Elo+
Party 1
Freya
Freya
MilkandCookies00
Freya
Level 85
God Stats
3W - 1L
1,325 SR
Queue Stats
110W - 86L
1,586 Elo+
Party 1
Odin
Odin
Sensei-Prophet
Odin
Level 8
God Stats
4W - 3L
1,500 SR
Queue Stats
20W - 17L
1,696 Elo+
Solo
Scylla
Scylla
joya-definida0
Scylla
Level 29
God Stats
9W - 6L
1,747 SR
Queue Stats
56W - 51L
1,570 Elo+
Solo
Team Averages
Level 55
1,564 SR
1,612 Elo+

VS

Team Averages
Level 99
1,453 SR
1,606 Elo+
Mercury
Mercury
Just-Lumin
Mercury
Level 150
God Stats
0W - 2L
1,168 SR
Queue Stats
17W - 13L
1,644 Elo+
Solo
Geb
Geb
PandaDude185
Geb
Level 105
God Stats
2W - 2L
1,257 SR
Queue Stats
96W - 69L
1,619 Elo+
Party 2
Chaac
Chaac
StraightUpRicer
Chaac
Level 105
God Stats
20W - 15L
1,640 SR
Queue Stats
249W - 241L
1,570 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheBigBark
Morgan Le Fay
Level 49
God Stats
26W - 30L
1,612 SR
Queue Stats
279W - 255L
1,585 Elo+
Party 2
Thanatos
Thanatos
WarriorEnjoyer69
Thanatos
Level 87
God Stats
26W - 27L
1,586 SR
Queue Stats
298W - 262L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
5 / 1 / 10
8,825
883
12,836
8,159
3,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
BaybeChimp
Khepri
14
0 / 0 / 14
8,218
822
4,655
6,207
5,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
8 / 1 / 11
8,625
863
10,515
10,500
4,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 1 / 15
8,144
814
6,469
10,110
8,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
10 / 1 / 4
9,341
934
7,280
5,120
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Just-Lumin
Mercury
13
0 / 9 / 2
6,952
695
4,279
10,886
4,132
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 4 / 0
7,266
727
5,743
10,403
4,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 0
6,979
698
5,023
10,217
10,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
TheBigBark
Morgan Le Fay
13
1 / 5 / 3
7,580
758
10,365
8,470
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 4 / 2
7,212
721
5,385
7,513
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
11
24
Kills
4
4
Deaths
24
54
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
10
10
W
Khepri
BaybeChimp
Khepri
0
0
14
7
L
Mercury
Just-Lumin
Mercury
0
9
2
0.11
W
8
1
11
13.5
L
2
4
0
0.5
W
1
1
15
8.5
L
1
2
0
0.5
L
Morgan Le Fay
TheBigBark
Morgan Le Fay
1
5
3
0.5
L
0
4
2
0.25
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,755
Damage
30,795
40,096
Taken
47,489
24,445
Mitigated
24,693
13,628
Healing
9,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,836
4,223
0
2,225
8,159
3,869
242
3,227
4,872
0
43,378
W
Khepri
BaybeChimp
Khepri
4,655
589
1,858
2,473
6,207
5,792
0
2,427
3,616
13,649
0
L
Mercury
Just-Lumin
Mercury
4,279
2,478
0
442
10,886
4,132
0
5,037
5,849
0
17,036
W
10,515
4,592
0
2,939
10,500
4,195
930
3,762
6,638
22,190
0
L
5,743
655
0
585
10,403
4,087
0
4,985
5,418
14,974
0
W
6,469
1,658
0
3,883
10,110
8,625
0
3,306
6,726
0
14,673
L
5,023
378
0
2,917
10,217
10,032
0
4,737
5,480
0
19,930
L
Morgan Le Fay
TheBigBark
Morgan Le Fay
10,365
659
0
776
8,470
3,236
0
4,044
4,426
26,066
0
L
5,385
591
0
4,434
7,513
3,206
0
3,647
3,866
0
24,334
W
7,280
1,140
0
250
5,120
1,964
1,696
2,852
2,136
31,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,153
Gold Earned
35,989
192
Minions Killed
161
0
Camps Cleared
0
1,010,901
Distance Traveled
1,021,774
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,825
883
83
8
0
213,577
2
W
Khepri
8,218
822
9
1
0
219,751
0
L
Mercury
6,952
695
37
4
0
201,976
0
W
Freya
8,625
863
38
4
0
198,634
1
L
Geb
7,266
727
19
2
0
192,734
3
W
Odin
8,144
814
12
1
0
212,259
0
L
Chaac
6,979
698
36
4
0
207,505
1
L
Morgan Le Fay
7,580
758
32
3
0
198,679
1
L
Thanatos
7,212
721
37
4
0
220,880
0
W
Scylla
9,341
934
50
5
0
166,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role