Player Matchup

Janus
Janus
BIoodQ
Janus
Level 36
God Stats
3W - 3L
1,614 SR
Queue Stats
103W - 107L
1,544 Elo+
Solo
Artio
Artio
Excalibur64
Artio
Level 62
God Stats
0W - 2L
1,261 SR
Queue Stats
179W - 157L
1,550 Elo+
Party 3
Bacchus
Bacchus
HmmWasabi
Bacchus
Level 17
God Stats
6W - 2L
1,842 SR
Queue Stats
48W - 57L
1,543 Elo+
Party 3
Hou Yi
Hou Yi
Mytchx
Hou Yi
Level 124
God Stats
2W - 3L
1,712 SR
Queue Stats
138W - 116L
1,615 Elo+
Party 3
Pele
Pele
Đoma
Pele
Level 32
God Stats
92W - 53L
1,800 SR
Queue Stats
103W - 59L
1,737 Elo+
Solo
Team Averages
Level 54
1,646 SR
1,598 Elo+

VS

Team Averages
Level 108
1,518 SR
1,618 Elo+
Ymir
Ymir
HotdogSwallower
Ymir
Level 143
God Stats
2W - 3L
1,442 SR
Queue Stats
50W - 45L
1,643 Elo+
Party 2
Anhur
Anhur
JordanskiXD
Anhur
Level 119
God Stats
2W - 1L
1,237 SR
Queue Stats
6W - 5L
1,532 Elo+
Party 2
Set
Set
TheMajesticHippo
Set
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 46L
1,672 Elo+
Party 2
King Arthur
King Arthur
rangersheir
King Arthur
Level 29
God Stats
22W - 23L
1,629 SR
Queue Stats
183W - 166L
1,673 Elo+
Party 1
Baron Samedi
Baron Samedi
xcupcakexlo
Baron Samedi
Level 129
God Stats
11W - 8L
1,782 SR
Queue Stats
358W - 333L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BIoodQ
Janus
13
2 / 9 / 1
7,818
489
5,314
10,255
3,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 2 / 3
7,625
477
5,695
13,224
15,090
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
HmmWasabi
Bacchus
11
1 / 1 / 4
6,777
424
3,702
9,212
8,378
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Mytchx
Hou Yi
16
5 / 2 / 1
9,441
590
9,964
8,746
3,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
Đoma
Pele
13
5 / 2 / 1
8,416
526
8,995
9,239
3,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
8,193
512
4,308
9,004
7,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 3 / 1
8,578
536
4,018
9,941
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 3 / 6
9,925
620
8,079
12,676
4,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
rangersheir
King Arthur
15
3 / 2 / 0
9,277
580
9,277
12,242
10,602
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
xcupcakexlo
Baron Samedi
15
4 / 4 / 5
8,831
552
8,800
10,849
4,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
13
Kills
16
16
Deaths
13
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
BIoodQ
Janus
2
9
1
0.28
L
0
2
3
0.75
L
Bacchus
HmmWasabi
Bacchus
1
1
4
3
W
2
1
7
5.5
W
2
3
1
0.83
L
Hou Yi
Mytchx
Hou Yi
5
2
1
2.75
W
5
3
6
2.67
W
King Arthur
rangersheir
King Arthur
3
2
0
1.5
W
Baron Samedi
xcupcakexlo
Baron Samedi
4
4
5
1.63
L
Pele
Đoma
Pele
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,670
Damage
34,482
50,676
Taken
54,712
33,790
Mitigated
29,310
11,262
Healing
16,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BIoodQ
Janus
5,314
237
0
238
10,255
3,531
0
5,950
4,305
41,480
0
L
5,695
604
438
5,252
13,224
15,090
0
1,849
11,375
43,428
0
L
Bacchus
HmmWasabi
Bacchus
3,702
590
150
540
9,212
8,378
0
2,843
6,369
15,980
0
W
4,308
691
0
2,014
9,004
7,618
0
2,635
6,369
37,783
0
W
4,018
1,908
0
4,205
9,941
2,113
438
1,436
8,505
0
53,907
L
Hou Yi
Mytchx
Hou Yi
9,964
5,247
0
3,574
8,746
3,584
354
752
7,994
0
80,418
W
8,079
3,361
0
4,907
12,676
4,563
0
1,693
10,983
0
69,226
W
King Arthur
rangersheir
King Arthur
9,277
1,227
0
1,398
12,242
10,602
305
4,749
7,493
0
59,289
W
Baron Samedi
xcupcakexlo
Baron Samedi
8,800
960
242
4,174
10,849
4,414
0
4,198
6,651
63,361
0
L
Pele
Đoma
Pele
8,995
2,428
0
1,070
9,239
3,207
424
1,714
7,525
0
55,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,077
Gold Earned
44,804
448
Minions Killed
516
0
Camps Cleared
0
1,427,913
Distance Traveled
1,604,528
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,818
489
73
5
0
271,296
2
L
Artio
7,625
477
93
6
0
284,617
1
L
Bacchus
6,777
424
29
2
0
340,418
3
W
Ymir
8,193
512
52
3
0
314,103
2
W
Anhur
8,578
536
111
7
0
302,099
4
L
Hou Yi
9,441
590
143
9
0
280,531
8
W
Set
9,925
620
120
8
0
374,744
5
W
King Arthur
9,277
580
116
7
0
310,622
2
W
Baron Samedi
8,831
552
117
7
0
302,960
1
L
Pele
8,416
526
110
7
0
251,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role