Player Matchup

Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ArlenBoxing-1197
Thanatos
Level 84
God Stats
6W - 5L
1,417 SR
Queue Stats
46W - 36L
1,446 Elo+
Party 1
Ah Puch
Ah Puch
LuckyHologram
Ah Puch
Level 56
God Stats
3W - 2L
1,667 SR
Queue Stats
30W - 19L
1,473 Elo+
Party 1
Chronos
Chronos
SMF Chaos
Chronos
Level 44
God Stats
7W - 1L
1,765 SR
Queue Stats
84W - 94L
1,418 Elo+
Solo
Gilgamesh
Gilgamesh
The_king_pug2050
Gilgamesh
Level 45
God Stats
2W - 0L
1,806 SR
Queue Stats
23W - 18L
1,482 Elo+
Party 1
Team Averages
Level 67
1,631 SR
1,464 Elo+

VS

Team Averages
Level 46
1,334 SR
1,384 Elo+
Ganesha
Ganesha
Asuna7424
Ganesha
Level 41
God Stats
2W - 6L
1,121 SR
Queue Stats
156W - 179L
1,380 Elo+
Solo
Skadi
Skadi
FreeKelso
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Pele
Pele
TaZe Star14
Pele
Level 16
God Stats
1W - 2L
1,236 SR
Queue Stats
2W - 3L
1,226 Elo+
Party 2
Bellona
Bellona
assasins2187
Bellona
Level 109
God Stats
7W - 5L
1,463 SR
Queue Stats
293W - 296L
1,382 Elo+
Solo
Ra
Ra
tgsyringe
Ra
Level 35
God Stats
0W - 2L
1,349 SR
Queue Stats
157W - 148L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
4
0 / 0 / 1
3,523
587
654
3,536
1,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
3 / 0 / 0
4,316
719
1,496
4,110
1,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
8
2 / 0 / 3
4,840
807
3,071
1,343
411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
SMF Chaos
Chronos
6
2 / 0 / 0
3,897
650
2,709
2,074
523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
6
1 / 1 / 0
3,787
631
933
3,632
1,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Asuna7424
Ganesha
1
0 / 0 / 0
2,852
475
0
666
209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
FreeKelso
Skadi
4
0 / 2 / 0
3,023
504
975
2,699
515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 1 / 0
3,585
598
903
4,556
1,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
assasins2187
Bellona
7
0 / 1 / 1
4,235
706
1,658
2,866
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 4 / 0
3,561
594
934
3,649
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
8
Kills
0
1
Deaths
8
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
1
0.5
W
3
0
0
3
L
Ganesha
Asuna7424
Ganesha
0
0
0
0
L
Skadi
FreeKelso
Skadi
0
2
0
0
W
Ah Puch
2
0
3
3.5
W
Chronos
SMF Chaos
Chronos
2
0
0
2
L
0
1
0
0
W
Gilgamesh
1
1
0
1
L
Bellona
assasins2187
Bellona
0
1
1
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,863
Damage
4,470
14,695
Taken
14,436
4,886
Mitigated
4,621
8,338
Healing
3,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
654
454
575
1,157
3,536
1,397
269
0
3,536
0
5,150
W
1,496
285
0
4,030
4,110
1,078
0
336
3,774
0
13,578
L
Ganesha
Asuna7424
Ganesha
0
0
0
0
666
209
0
0
666
1,445
0
L
Skadi
FreeKelso
Skadi
975
710
0
341
2,699
515
0
1,747
728
0
5,158
W
Ah Puch
3,071
204
0
597
1,343
411
0
598
745
22,026
0
W
Chronos
SMF Chaos
Chronos
2,709
502
0
500
2,074
523
801
0
2,074
16,812
0
L
903
124
0
741
4,556
1,097
0
1,326
3,182
0
13,941
W
Gilgamesh
933
126
0
1,479
3,632
1,477
0
0
3,632
0
8,370
L
Bellona
assasins2187
Bellona
1,658
201
0
1,153
2,866
1,711
0
0
2,684
0
16,557
L
934
126
287
601
3,649
1,089
0
2,435
1,214
13,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,363
Gold Earned
17,256
138
Minions Killed
117
0
Camps Cleared
0
590,639
Distance Traveled
469,011
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,523
587
9
2
0
123,527
3
W
Thanatos
4,316
719
34
6
0
118,929
5
L
Ganesha
2,852
475
4
1
0
18,341
0
L
Skadi
3,023
504
12
2
0
71,953
0
W
Ah Puch
4,840
807
48
8
0
102,445
3
W
Chronos
3,897
650
28
5
0
105,096
1
L
Pele
3,585
598
30
5
0
150,179
0
W
Gilgamesh
3,787
631
19
3
0
140,642
1
L
Bellona
4,235
706
44
7
0
112,580
2
L
Ra
3,561
594
27
5
0
115,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role