Player Matchup

Olorun
Olorun
CardinWinchester
Olorun
Level 29
God Stats
4W - 0L
2,029 SR
Queue Stats
54W - 4L
2,074 Elo+
Party 2
Shiva
Shiva
ChasePalmer
Shiva
Level 48
God Stats
4W - 0L
1,710 SR
Queue Stats
180W - 85L
1,843 Elo+
Party 2
Guan Yu
Guan Yu
Execfist
Guan Yu
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 50L
1,779 Elo+
Party 2
Sol
Sol
Osrsbot
Sol
Level 69
God Stats
4W - 6L
1,500 SR
Queue Stats
139W - 156L
1,443 Elo+
Solo
Awilix
Awilix
SlateBiscuit
Awilix
Level 144
God Stats
8W - 3L
1,844 SR
Queue Stats
217W - 119L
1,786 Elo+
Party 2
Team Averages
Level 90
1,717 SR
1,785 Elo+

VS

Team Averages
Level 76
1,581 SR
1,596 Elo+
Pele
Pele
Fishing4Fetus
Pele
Level 143
God Stats
1W - 5L
1,320 SR
Queue Stats
331W - 269L
1,559 Elo+
Party 3
Neith
Neith
XBOXBOY1234
Neith
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,531 Elo+
Party 3
Chronos
Chronos
imsorry4kt
Chronos
Level 49
God Stats
26W - 21L
1,735 SR
Queue Stats
474W - 341L
1,681 Elo+
Party 1
Heimdallr
Heimdallr
imtoxicdontmsgme
Heimdallr
Level 92
God Stats
17W - 9L
1,848 SR
Queue Stats
351W - 229L
1,709 Elo+
Party 1
Hercules
Hercules
starker_tag767
Hercules
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
7,632
694
6,650
5,076
1,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 0 / 4
6,767
615
3,561
6,922
5,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
Execfist
Guan Yu
12
4 / 2 / 0
6,954
632
5,384
9,950
4,173
Sol
12
1 / 1 / 1
7,062
642
3,572
5,098
1,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
11
3 / 4 / 3
6,394
581
4,687
8,464
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
6,446
586
4,631
9,418
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 3
5,755
523
3,596
6,101
1,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
imsorry4kt
Chronos
8
0 / 4 / 2
5,006
455
2,850
6,440
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
9
3 / 5 / 0
6,122
557
4,848
8,114
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
4
0 / 1 / 0
4,071
370
467
2,412
838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
14
Kills
7
8
Deaths
14
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
W
2
0
4
4
W
Guan Yu
Execfist
Guan Yu
4
2
0
2
L
3
2
3
2.25
W
Sol
1
1
1
1.5
W
Awilix
3
4
3
1.13
L
1
2
3
1.25
L
Chronos
imsorry4kt
Chronos
0
4
2
0.25
L
Heimdallr
3
5
0
0.6
L
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,854
Damage
16,392
35,510
Taken
32,485
15,498
Mitigated
8,767
13,207
Healing
8,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,650
5,356
0
3,001
5,076
1,838
796
2,104
2,972
52,494
0
W
3,561
475
0
2,146
6,922
5,679
0
0
6,922
0
21,581
W
Guan Yu
Execfist
Guan Yu
5,384
216
81
3,075
9,950
4,173
118
0
9,950
0
38,081
L
4,631
1,084
0
2,688
9,418
2,554
0
2,438
6,980
0
39,034
W
Sol
3,572
1,492
0
3,058
5,098
1,166
754
0
5,098
56,777
0
W
Awilix
4,687
1,806
0
1,846
8,464
2,642
0
746
7,718
0
34,180
L
3,596
727
0
1,842
6,101
1,512
0
2,710
3,391
0
34,663
L
Chronos
imsorry4kt
Chronos
2,850
712
0
1,422
6,440
1,882
0
3,403
3,037
22,372
0
L
Heimdallr
4,848
2,027
0
1,192
8,114
1,981
0
940
7,174
0
20,193
L
Hercules
467
87
0
1,099
2,412
838
0
731
1,681
0
4,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,809
Gold Earned
27,400
409
Minions Killed
255
0
Camps Cleared
0
1,121,887
Distance Traveled
826,465
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,632
694
103
9
0
181,559
3
W
Shiva
6,767
615
29
3
0
238,243
5
W
Guan Yu
6,954
632
87
8
0
256,971
4
L
Pele
6,446
586
74
7
0
254,427
1
W
Sol
7,062
642
121
11
0
207,633
1
W
Awilix
6,394
581
69
6
0
237,481
0
L
Neith
5,755
523
73
7
0
191,133
1
L
Chronos
5,006
455
55
5
0
157,332
3
L
Heimdallr
6,122
557
41
4
0
170,369
0
L
Hercules
4,071
370
12
1
0
53,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role