Player Matchup

Skadi
Skadi
 
Skadi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Cudd_the-Stud
Zeus
Level 64
God Stats
4W - 3L
1,622 SR
Queue Stats
92W - 100L
1,449 Elo+
Party 1
Hercules
Hercules
Theswolest
Hercules
Level 60
God Stats
11W - 10L
1,368 SR
Queue Stats
210W - 251L
1,399 Elo+
Party 1
Team Averages
Level 76
1,497 SR
1,449 Elo+

VS

Team Averages
Level 113
1,473 SR
1,446 Elo+
Gilgamesh
Gilgamesh
Iambigdamge
Gilgamesh
Level 158
God Stats
16W - 27L
1,211 SR
Queue Stats
623W - 644L
1,413 Elo+
Party 2
Nu Wa
Nu Wa
ThndrStrck89
Nu Wa
Level 157
God Stats
5W - 8L
1,580 SR
Queue Stats
115W - 134L
1,455 Elo+
Solo
Ymir
Ymir
raptxr fc
Ymir
Level 25
God Stats
12W - 5L
1,628 SR
Queue Stats
17W - 14L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
4 / 3 / 12
8,195
820
8,102
7,393
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
6 / 1 / 9
8,651
865
11,050
4,671
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Theswolest
Hercules
13
8 / 0 / 8
8,630
863
7,923
7,715
5,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Iambigdamge
Gilgamesh
10
3 / 7 / 0
7,278
728
6,516
11,830
5,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 5 / 1
6,372
637
5,062
7,790
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
10
0 / 6 / 3
7,036
704
2,607
10,998
8,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
18
Kills
4
4
Deaths
18
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
3
12
3.33
W
6
1
9
10.5
L
Gilgamesh
Iambigdamge
Gilgamesh
3
7
0
0.43
W
Hercules
Theswolest
Hercules
8
0
8
12
L
1
5
1
0.3
L
Ymir
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,075
Damage
14,185
19,779
Taken
30,618
10,217
Mitigated
15,774
4,127
Healing
2,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,102
3,665
0
218
7,393
2,963
1,364
2,795
4,464
0
21,933
W
11,050
995
0
1,441
4,671
1,587
809
1,768
2,815
32,929
0
L
Gilgamesh
Iambigdamge
Gilgamesh
6,516
1,363
0
504
11,830
5,505
0
3,601
7,746
0
15,968
W
Hercules
Theswolest
Hercules
7,923
1,603
0
2,468
7,715
5,667
317
3,604
3,925
0
19,483
L
5,062
630
0
818
7,790
1,981
0
3,391
3,962
20,528
0
L
Ymir
2,607
185
0
734
10,998
8,288
0
3,473
7,009
9,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,476
Gold Earned
20,686
117
Minions Killed
67
7
Camps Cleared
2
546,837
Distance Traveled
456,413
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,195
820
26
3
1
171,580
2
W
Zeus
8,651
865
66
7
2
176,269
3
L
Gilgamesh
7,278
728
21
2
0
156,857
3
W
Hercules
8,630
863
25
3
4
198,988
2
L
Nu Wa
6,372
637
30
3
2
154,527
1
L
Ymir
7,036
704
16
2
0
145,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role