Player Matchup

Ymir
Ymir
 
Ymir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bowsk
Janus
Level 125
God Stats
1W - 4L
1,658 SR
Queue Stats
86W - 98L
1,538 Elo+
Party 2
Anhur
Anhur
KarmaKhameleon
Anhur
Level 86
God Stats
1W - 1L
1,673 SR
Queue Stats
20W - 29L
1,485 Elo+
Party 2
Ra
Ra
neptoon24
Ra
Level 63
God Stats
1W - 0L
1,711 SR
Queue Stats
3W - 0L
1,683 Elo+
Solo
Guan Yu
Guan Yu
samiresc19993
Guan Yu
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 89L
1,354 Elo+
Solo
Team Averages
Level 89
1,608 SR
1,512 Elo+

VS

Team Averages
Level 79
1,463 SR
1,476 Elo+
Bellona
Bellona
Aixa182
Bellona
Level 55
God Stats
0W - 4L
1,145 SR
Queue Stats
54W - 78L
1,356 Elo+
Solo
Eset
Eset
FulminareXII
Eset
Level 121
God Stats
11W - 7L
1,649 SR
Queue Stats
434W - 407L
1,561 Elo+
Party 1
Ne Zha
Ne Zha
NOTMEMERO
Ne Zha
Level 99
God Stats
4W - 6L
1,522 SR
Queue Stats
106W - 132L
1,435 Elo+
Solo
Set
Set
Shewzie
Set
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 200L
1,503 Elo+
Party 1
Poseidon
Poseidon
xCrisppy
Poseidon
Level 65
God Stats
14W - 17L
1,500 SR
Queue Stats
519W - 477L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
3 / 0 / 3
6,235
624
3,330
5,562
2,314
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Bowsk
Janus
12
3 / 0 / 1
6,686
669
2,287
1,198
287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
3 / 1 / 3
5,997
600
2,900
5,336
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 0
7,129
713
5,150
4,172
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
10
2 / 2 / 3
5,798
580
3,312
8,422
3,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aixa182
Bellona
9
0 / 2 / 1
5,011
501
1,228
5,035
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 4 / 2
4,889
489
3,335
6,586
3,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
NOTMEMERO
Ne Zha
9
1 / 4 / 2
5,420
542
3,342
6,682
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Set
9
2 / 3 / 0
5,176
518
1,707
5,902
1,621
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Poseidon
xCrisppy
Poseidon
10
1 / 2 / 0
5,700
570
3,382
3,678
906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
15
Kills
4
4
Deaths
15
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
3
4.5
L
Bellona
Aixa182
Bellona
0
2
1
0.25
W
Janus
Bowsk
Janus
3
0
1
3.5
L
0
4
2
0.25
W
3
1
3
4.5
L
Ne Zha
NOTMEMERO
Ne Zha
1
4
2
0.5
L
Set
2
3
0
0.67
W
4
1
0
4
W
Guan Yu
2
2
3
1.75
L
Poseidon
xCrisppy
Poseidon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,979
Damage
12,994
24,690
Taken
27,883
8,338
Mitigated
10,525
8,620
Healing
6,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,330
498
160
2,553
5,562
2,314
630
1,447
4,115
23,879
5,441
L
Bellona
Aixa182
Bellona
1,228
372
0
1,670
5,035
2,574
0
3,265
1,770
0
15,509
W
Janus
Bowsk
Janus
2,287
64
0
343
1,198
287
0
39
1,159
40,768
0
L
3,335
254
0
1,213
6,586
3,746
0
2,122
4,412
19,793
0
W
2,900
1,001
0
1,433
5,336
1,258
228
1,483
3,853
0
27,140
L
Ne Zha
NOTMEMERO
Ne Zha
3,342
1,743
0
2,119
6,682
1,678
0
2,467
4,173
0
21,318
L
Set
1,707
790
0
825
5,902
1,621
0
1,531
4,371
0
23,423
W
5,150
623
0
1,771
4,172
1,403
0
0
4,172
42,000
0
W
Guan Yu
3,312
1,146
136
2,224
8,422
3,076
0
3,748
4,674
0
23,829
L
Poseidon
xCrisppy
Poseidon
3,382
295
0
250
3,678
906
0
935
2,657
36,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,845
Gold Earned
26,196
349
Minions Killed
246
0
Camps Cleared
0
1,055,637
Distance Traveled
938,351
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,235
624
60
6
0
203,552
3
L
Bellona
5,011
501
41
4
0
158,907
2
W
Janus
6,686
669
88
9
0
220,669
4
L
Eset
4,889
489
35
4
0
193,462
5
W
Anhur
5,997
600
54
5
0
204,279
3
L
Ne Zha
5,420
542
42
4
0
199,043
0
L
Set
5,176
518
40
4
0
175,511
5
W
Ra
7,129
713
96
10
0
203,029
4
W
Guan Yu
5,798
580
51
5
0
224,108
3
L
Poseidon
5,700
570
88
9
0
211,428
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role