Player Matchup

Gilgamesh
Gilgamesh
DaneHawke
Gilgamesh
Level 68
God Stats
9W - 12L
1,547 SR
Queue Stats
98W - 128L
1,507 Elo+
Party 1
Achilles
Achilles
GrimeyChaos
Achilles
Level 122
God Stats
2W - 4L
1,782 SR
Queue Stats
221W - 206L
1,507 Elo+
Solo
Cernunnos
Cernunnos
RomanSalvador
Cernunnos
Level 87
God Stats
14W - 10L
1,587 SR
Queue Stats
190W - 205L
1,498 Elo+
Party 1
Thoth
Thoth
Welshy12
Thoth
Level 108
God Stats
1W - 4L
1,189 SR
Queue Stats
266W - 297L
1,502 Elo+
Party 1
Ares
Ares
bastone
Ares
Level 109
God Stats
31W - 19L
1,589 SR
Queue Stats
238W - 252L
1,521 Elo+
Party 1
Team Averages
Level 99
1,539 SR
1,507 Elo+

VS

Team Averages
Level 111
1,441 SR
1,590 Elo+
Chaac
Chaac
 
Chaac
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BeasKnees
Rama
Level 87
God Stats
1W - 2L
1,207 SR
Queue Stats
20W - 14L
1,570 Elo+
Solo
Nemesis
Nemesis
GetUpAndTry
Nemesis
Level 80
God Stats
10W - 6L
1,500 SR
Queue Stats
65W - 55L
1,761 Elo+
Solo
Hel
Hel
Teejus
Hel
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 69L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaneHawke
Gilgamesh
18
2 / 4 / 5
11,134
445
9,964
22,598
14,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
GrimeyChaos
Achilles
18
2 / 7 / 0
11,346
454
15,214
30,400
35,494
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
RomanSalvador
Cernunnos
20
2 / 3 / 5
11,628
465
15,093
17,141
6,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
Welshy12
Thoth
19
6 / 7 / 5
12,813
513
17,767
17,618
5,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ares
bastone
Ares
15
3 / 9 / 7
10,714
429
22,136
27,968
34,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
10 / 1 / 7
15,192
608
29,908
42,574
72,501
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
 
Thoth
20
9 / 1 / 8
14,711
588
27,775
10,499
3,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
20
3 / 5 / 13
13,607
544
17,497
25,412
10,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
GetUpAndTry
Nemesis
20
8 / 4 / 2
17,101
684
7,824
18,525
8,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
Teejus
Hel
19
0 / 4 / 14
12,118
485
10,240
25,517
17,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
74
15
Kills
30
30
Deaths
15
22
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
10
1
7
13.5
W
Thoth
 
Thoth
9
1
8
13
W
Rama
3
5
13
1.9
L
Gilgamesh
DaneHawke
Gilgamesh
2
4
5
1.13
W
Nemesis
GetUpAndTry
Nemesis
8
4
2
2.25
L
Achilles
GrimeyChaos
Achilles
2
7
0
0.29
L
Cernunnos
RomanSalvador
Cernunnos
2
3
5
1.5
W
Hel
Teejus
Hel
0
4
14
1.75
L
Thoth
Welshy12
Thoth
6
7
5
1.21
L
Ares
bastone
Ares
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,174
Damage
93,244
115,725
Taken
122,527
97,487
Mitigated
113,647
19,964
Healing
65,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
29,908
7,597
0
14,658
42,574
72,501
1,052
10,543
32,031
0
117,624
W
Thoth
 
Thoth
27,775
527
0
2,589
10,499
3,967
2,439
4,224
6,275
85,894
0
W
Rama
17,497
14,259
0
9,473
25,412
10,666
3,682
10,003
15,207
0
115,734
L
Gilgamesh
DaneHawke
Gilgamesh
9,964
2,317
0
3,318
22,598
14,506
0
5,756
16,672
0
90,380
W
Nemesis
GetUpAndTry
Nemesis
7,824
2,857
0
4,240
18,525
8,840
4,297
5,096
13,429
0
158,387
L
Achilles
GrimeyChaos
Achilles
15,214
3,565
0
7,293
30,400
35,494
0
6,768
23,432
0
74,345
L
Cernunnos
RomanSalvador
Cernunnos
15,093
6,385
0
6,480
17,141
6,774
3,164
6,538
10,299
0
107,231
W
Hel
Teejus
Hel
10,240
704
18,032
16,837
25,517
17,673
483
12,446
12,860
52,683
0
L
Thoth
Welshy12
Thoth
17,767
368
0
1,080
17,618
5,878
0
7,247
9,787
77,153
0
L
Ares
bastone
Ares
22,136
1,467
0
1,793
27,968
34,835
0
9,968
17,520
36,717
2,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,635
Gold Earned
72,729
592
Minions Killed
762
0
Camps Cleared
0
2,419,552
Distance Traveled
2,618,753
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,192
608
175
7
0
510,468
10
W
Thoth
14,711
588
132
5
0
516,216
0
W
Rama
13,607
544
155
6
0
454,242
5
L
Gilgamesh
11,134
445
135
5
0
533,919
1
W
Nemesis
17,101
684
226
9
0
592,189
5
L
Achilles
11,346
454
130
5
0
460,025
2
L
Cernunnos
11,628
465
168
7
0
480,191
1
W
Hel
12,118
485
74
3
0
545,638
1
L
Thoth
12,813
513
135
5
0
484,507
5
L
Ares
10,714
429
24
1
0
460,910
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role