Player Matchup

Cthulhu
Cthulhu
SpidermanTroopp
Cthulhu
Level 63
God Stats
0W - 1L
1,639 SR
Queue Stats
40W - 67L
1,418 Elo+
Party 1
Nu Wa
Nu Wa
Steelers270
Nu Wa
Level 7
God Stats
1W - 7L
1,458 SR
Queue Stats
2W - 13L
1,418 Elo+
Party 1
Nox
Nox
drsyberia
Nox
Level 142
God Stats
31W - 49L
1,421 SR
Queue Stats
85W - 137L
1,332 Elo+
Solo
Team Averages
Level 71
1,506 SR
1,390 Elo+

VS

Team Averages
Level 55
1,571 SR
1,363 Elo+
Sylvanus
Sylvanus
CorruptWarrior4
Sylvanus
Level 108
God Stats
7W - 2L
1,942 SR
Queue Stats
59W - 55L
1,439 Elo+
Party 2
Hachiman
Hachiman
DJFUNK60
Hachiman
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 18L
1,389 Elo+
Party 2
Set
Set
Velion001
Set
Level 43
God Stats
1W - 2L
1,270 SR
Queue Stats
52W - 75L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 2
10,799
568
14,229
27,074
18,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 10 / 3
10,497
552
11,387
15,326
3,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 3 / 0
11,632
612
14,503
13,907
3,862
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
20
12 / 0 / 6
14,378
757
18,866
25,311
28,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
DJFUNK60
Hachiman
20
6 / 2 / 9
13,471
709
25,440
21,576
8,265
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

4
0 / 1 / 1
8,945
471
994
2,367
698
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
18
19
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
12
0
6
15
W
Hachiman
DJFUNK60
Hachiman
6
2
9
5.25
L
0
6
2
0.17
L
0
10
3
0.15
W
0
1
1
0.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,119
Damage
45,300
56,307
Taken
49,254
26,118
Mitigated
37,333
7,972
Healing
27,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
18,866
6,250
5,492
14,710
25,311
28,370
1,248
18,471
5,528
46,878
8,169
W
Hachiman
DJFUNK60
Hachiman
25,440
15,914
0
7,183
21,576
8,265
1,354
17,665
3,035
0
73,161
L
14,229
295
933
2,706
27,074
18,992
29
5,283
21,791
40,436
0
L
11,387
3,584
636
1,162
15,326
3,264
1,058
6,424
8,902
41,376
0
W
994
219
116
59
2,367
698
0
1,903
356
0
1,984
L
14,503
3,173
861
1,674
13,907
3,862
441
5,293
8,614
44,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,928
Gold Earned
36,794
207
Minions Killed
169
8
Camps Cleared
1
865,677
Distance Traveled
631,110
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
14,378
757
78
4
0
294,166
2
W
Hachiman
13,471
709
89
5
1
304,142
5
L
Cthulhu
10,799
568
67
4
0
327,078
2
L
Nu Wa
10,497
552
53
3
4
244,394
4
W
Set
8,945
471
2
0
0
32,802
0
L
Nox
11,632
612
87
5
4
294,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role