Player Matchup

Sol
Sol
Gold V
AlexisRGamer714
Sol
Gold V
Level 63
God Stats
3W - 0L
1,803 SR
Queue Stats
37W - 44L
1,405 MMR
Solo
Skadi
Skadi
Silver III
ChrisJWare
Skadi
Silver III
Level 93
God Stats
7W - 8L
1,668 SR
Queue Stats
97W - 101L
1,275 MMR
Solo
Ganesha
Ganesha
Silver I
Dingore
Ganesha
Silver I
Level 160
God Stats
3W - 3L
1,703 SR
Queue Stats
159W - 170L
1,271 MMR
Solo
King Arthur
King Arthur
Silver I
DraugOfDiscord
King Arthur
Silver I
Level 124
God Stats
1W - 0L
1,633 SR
Queue Stats
24W - 20L
1,284 MMR
Solo
Fenrir
Fenrir
Gold IV
TTOKhalo
Fenrir
Gold IV
Level 149
God Stats
19W - 18L
1,610 SR
Queue Stats
69W - 89L
1,315 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,684 SR
1,310 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,602 SR
1,310 MMR
Charybdis
Charybdis
Silver I
FranToGifted
Charybdis
Silver I
Level 89
God Stats
7W - 6L
1,532 SR
Queue Stats
146W - 145L
1,249 MMR
Solo
Geb
Geb
Silver IV
Jdallt
Geb
Silver IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,344 MMR
Solo
Sylvanus
Sylvanus
Gold V
Killer Hawk 88
Sylvanus
Gold V
Level 156
God Stats
7W - 17L
1,588 SR
Queue Stats
133W - 135L
1,246 MMR
Solo
Merlin
Merlin
Gold IV
Ni9ht Owl
Merlin
Gold IV
Level 155
God Stats
9W - 13L
1,611 SR
Queue Stats
151W - 156L
1,365 MMR
Solo
Cliodhna
Cliodhna
Gold V
pastodapatchman
Cliodhna
Gold V
Level 92
God Stats
4W - 2L
1,779 SR
Queue Stats
479W - 497L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 10
14,526
581
19,387
18,535
6,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Skadi
20
7 / 1 / 4
14,814
593
14,056
16,606
6,437
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Dingore
Ganesha
18
1 / 1 / 12
12,124
485
11,907
23,865
27,143
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
DraugOfDiscord
King Arthur
20
5 / 1 / 9
13,403
536
18,071
26,089
24,921
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
TTOKhalo
Fenrir
20
9 / 4 / 2
14,039
562
12,808
18,552
7,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
ArachneAthenaMedusaBastet

VS

Bans
ShivaAtlasPersephoneCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FranToGifted
Charybdis
17
1 / 5 / 1
10,694
428
12,919
19,455
6,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Geb
Jdallt
Geb
15
1 / 2 / 6
10,176
407
7,737
19,721
23,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
19
2 / 8 / 3
11,501
460
20,149
24,755
13,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
Ni9ht Owl
Merlin
20
3 / 4 / 2
12,533
501
13,459
13,975
5,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
14
2 / 9 / 2
9,619
385
8,117
17,992
6,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
23
28
Kills
9
10
Deaths
28
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
W
Skadi
7
1
4
9
W
Ganesha
Dingore
Ganesha
1
1
12
7
W
King Arthur
DraugOfDiscord
King Arthur
5
1
9
9.5
L
Charybdis
FranToGifted
Charybdis
1
5
1
0.3
L
Geb
Jdallt
Geb
1
2
6
2
L
Sylvanus
2
8
3
0.44
L
Merlin
Ni9ht Owl
Merlin
3
4
2
1
W
Fenrir
TTOKhalo
Fenrir
9
4
2
2.5
L
Cliodhna
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,229
Damage
62,381
103,647
Taken
95,898
72,923
Mitigated
54,582
30,407
Healing
24,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,387
3,992
0
9,558
18,535
6,505
7,025
8,649
9,886
128,757
0
W
Skadi
14,056
6,848
0
7,355
16,606
6,437
1,258
3,842
12,764
0
136,633
W
Ganesha
Dingore
Ganesha
11,907
1,288
285
3,953
23,865
27,143
160
8,012
15,853
56,489
0
W
King Arthur
DraugOfDiscord
King Arthur
18,071
1,588
0
1,290
26,089
24,921
629
13,749
12,340
0
86,333
L
Charybdis
FranToGifted
Charybdis
12,919
6,924
0
7,572
19,455
6,020
0
5,298
14,105
0
84,895
L
Geb
Jdallt
Geb
7,737
683
0
1,304
19,721
23,157
0
6,881
12,678
26,872
4,380
L
Sylvanus
20,149
5,675
2,882
7,670
24,755
13,292
976
6,856
17,727
64,011
13,809
L
Merlin
Ni9ht Owl
Merlin
13,459
411
0
1,449
13,975
5,662
0
7,729
5,964
106,645
0
W
Fenrir
TTOKhalo
Fenrir
12,808
3,783
0
7,966
18,552
7,917
0
8,453
10,099
0
110,338
L
Cliodhna
8,117
730
0
3,831
17,992
6,451
0
4,045
13,773
0
61,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,906
Gold Earned
54,523
764
Minions Killed
587
0
Camps Cleared
0
2,506,008
Distance Traveled
2,229,606
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,526
581
182
7
0
470,369
2
W
Skadi
14,814
593
209
8
0
488,589
4
W
Ganesha
12,124
485
52
2
0
536,488
5
W
King Arthur
13,403
536
151
6
0
519,167
15
L
Charybdis
10,694
428
140
6
0
433,332
7
L
Geb
10,176
407
49
2
0
543,612
0
L
Sylvanus
11,501
460
124
5
0
355,809
0
L
Merlin
12,533
501
177
7
0
490,569
10
W
Fenrir
14,039
562
170
7
0
491,395
3
L
Cliodhna
9,619
385
97
4
0
406,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role