Player Matchup

Cthulhu
Cthulhu
Fox Sin9400
Cthulhu
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 102L
1,695 Elo+
Party 2
Hun Batz
Hun Batz
Peep Zeroni
Hun Batz
Level 124
God Stats
6W - 3L
1,994 SR
Queue Stats
211W - 176L
1,583 Elo+
Party 2
Rama
Rama
funkynutz21
Rama
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 118L
1,529 Elo+
Party 2
Team Averages
Level 126
1,665 SR
1,602 Elo+

VS

Team Averages
Level 144
1,511 SR
1,525 Elo+
Agni
Agni
BeatNik_Gold
Agni
Level 147
God Stats
7W - 13L
1,657 SR
Queue Stats
650W - 747L
1,566 Elo+
Solo
Nemesis
Nemesis
Iiekokoro
Nemesis
Level 130
God Stats
1W - 1L
1,492 SR
Queue Stats
266W - 283L
1,510 Elo+
Party 1
Tyr
Tyr
Shufle-Rin
Tyr
Level 156
God Stats
1W - 3L
1,384 SR
Queue Stats
123W - 126L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fox Sin9400
Cthulhu
18
6 / 1 / 8
13,024
766
21,573
20,834
27,334
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Peep Zeroni
Hun Batz
16
5 / 4 / 8
11,753
691
14,825
16,185
6,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 1 / 5
11,970
704
15,019
15,752
7,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
10,042
591
15,217
16,897
5,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nemesis
Iiekokoro
Nemesis
15
3 / 5 / 2
10,709
630
9,571
20,772
10,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 4 / 2
9,764
574
11,851
21,302
23,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
15
Kills
6
6
Deaths
15
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Cthulhu
Fox Sin9400
Cthulhu
6
1
8
10
L
Nemesis
Iiekokoro
Nemesis
3
5
2
0.8
W
Hun Batz
Peep Zeroni
Hun Batz
5
4
8
2.25
L
1
4
2
0.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,417
Damage
36,639
52,771
Taken
58,971
41,187
Mitigated
38,472
14,728
Healing
7,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,217
734
0
1,726
16,897
5,177
0
6,742
10,155
39,169
0
W
Cthulhu
Fox Sin9400
Cthulhu
21,573
2,000
919
6,830
20,834
27,334
247
6,570
13,626
41,834
0
L
Nemesis
Iiekokoro
Nemesis
9,571
3,109
0
2,203
20,772
10,087
0
7,159
13,613
332
27,233
W
Hun Batz
Peep Zeroni
Hun Batz
14,825
3,777
0
1,430
16,185
6,372
393
4,841
11,116
0
43,555
L
11,851
604
229
3,784
21,302
23,208
0
7,884
13,418
378
33,141
W
15,019
8,588
0
5,549
15,752
7,481
1,376
5,210
10,228
0
71,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,747
Gold Earned
30,515
221
Minions Killed
127
12
Camps Cleared
3
973,789
Distance Traveled
944,034
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,042
591
56
3
1
285,116
0
W
Cthulhu
13,024
766
49
3
1
335,492
1
L
Nemesis
10,709
630
33
2
2
327,419
4
W
Hun Batz
11,753
691
51
3
3
333,705
0
L
Tyr
9,764
574
38
2
0
331,499
5
W
Rama
11,970
704
121
7
8
304,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role