Player Matchup

Janus
Janus
Gold III
 
Janus
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold II
 
Loki
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Silver III
 
Thor
Silver III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
TheKuun0853
Danzaburou
Gold III
Level 67
God Stats
3W - 11L
1,480 SR
Queue Stats
397W - 386L
1,446 MMR
Solo
Athena
Athena
Silver III
walyxo
Athena
Silver III
Level 89
God Stats
4W - 4L
1,628 SR
Queue Stats
24W - 33L
1,199 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,522 SR
1,429 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 150
1,543 SR
1,448 MMR
Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
GustavoBr4
Nu Wa
Platinum IV
Level 160
God Stats
89W - 59L
1,703 SR
Queue Stats
387W - 405L
1,688 MMR
Party 1
Ymir
Ymir
Gold IV
Jhou
Ymir
Gold IV
Level 148
God Stats
3W - 0L
1,883 SR
Queue Stats
18W - 27L
1,457 MMR
Party 3
Mercury
Mercury
Silver I
Marukus
Mercury
Silver I
Level 146
God Stats
1W - 4L
1,097 SR
Queue Stats
18W - 31L
1,322 MMR
Party 3
Tiamat
Tiamat
Gold V
oNemesis
Tiamat
Gold V
Level 159
God Stats
18W - 22L
1,533 SR
Queue Stats
191W - 194L
1,272 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 4 / 4
8,468
565
7,537
7,369
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
 
Loki
13
3 / 9 / 2
8,163
544
7,648
12,725
4,225
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
 
Thor
13
2 / 4 / 3
7,703
514
6,641
12,048
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
TheKuun0853
Danzaburou
14
5 / 3 / 3
8,889
593
10,924
12,813
3,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Athena
walyxo
Athena
9
0 / 5 / 7
6,752
450
2,640
14,245
9,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ShivaTsukuyomiThoth

VS

Bans
GebArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 6 / 3
8,960
597
8,076
13,275
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
14
3 / 1 / 9
8,514
568
14,748
8,176
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Jhou
Ymir
13
5 / 2 / 7
8,513
568
4,568
12,841
14,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Marukus
Mercury
15
4 / 2 / 4
8,720
581
7,200
11,384
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
oNemesis
Tiamat
16
9 / 2 / 4
10,259
684
11,624
10,428
7,195
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
13
Kills
23
25
Deaths
13
19
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
4
4
1.25
L
Loki
 
Loki
3
9
2
0.44
L
Thor
 
Thor
2
4
3
0.88
W
Medusa
 
Medusa
2
6
3
0.58
W
Nu Wa
3
1
9
7.5
W
Ymir
Jhou
Ymir
5
2
7
4.25
W
Mercury
Marukus
Mercury
4
2
4
3
L
Danzaburou
TheKuun0853
Danzaburou
5
3
3
2.17
W
Tiamat
oNemesis
Tiamat
9
2
4
5.5
L
Athena
walyxo
Athena
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,390
Damage
46,216
59,200
Taken
56,104
22,662
Mitigated
31,846
11,055
Healing
16,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,537
171
0
1,250
7,369
2,180
0
4,130
3,019
50,238
0
L
Loki
 
Loki
7,648
1,963
0
2,106
12,725
4,225
854
7,793
4,863
0
37,623
L
Thor
 
Thor
6,641
1,187
0
3,171
12,048
3,255
0
6,738
5,052
0
49,064
W
Medusa
 
Medusa
8,076
4,137
0
3,337
13,275
3,265
900
974
12,301
0
67,423
W
Nu Wa
14,748
3,494
465
2,146
8,176
3,188
102
2,487
5,689
59,083
0
W
Ymir
Jhou
Ymir
4,568
1,151
0
1,399
12,841
14,177
0
3,881
8,960
21,819
0
W
Mercury
Marukus
Mercury
7,200
3,725
0
3,106
11,384
4,021
0
1,502
9,882
0
54,555
L
Danzaburou
TheKuun0853
Danzaburou
10,924
3,726
0
2,971
12,813
3,897
1,076
4,246
8,461
0
60,537
W
Tiamat
oNemesis
Tiamat
11,624
1,289
240
5,435
10,428
7,195
1,357
1,333
9,095
59,566
0
L
Athena
walyxo
Athena
2,640
914
0
1,557
14,245
9,105
0
7,149
6,865
9,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,975
Gold Earned
44,966
334
Minions Killed
482
0
Camps Cleared
0
1,500,228
Distance Traveled
1,453,521
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,468
565
94
6
0
308,734
3
L
Loki
8,163
544
59
4
0
268,294
4
L
Thor
7,703
514
74
5
0
329,086
4
W
Medusa
8,960
597
131
9
0
258,379
2
W
Nu Wa
8,514
568
103
7
0
291,848
7
W
Ymir
8,513
568
25
2
0
278,766
6
W
Mercury
8,720
581
91
6
0
343,379
3
L
Danzaburou
8,889
593
93
6
0
285,814
7
W
Tiamat
10,259
684
132
9
0
281,149
3
L
Athena
6,752
450
14
1
0
308,300
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role