Player Matchup

Thoth
Thoth
 
Thoth
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ADEBOO
Bastet
Level 84
God Stats
6W - 9L
1,563 SR
Queue Stats
419W - 397L
1,526 Elo+
Party 2
Freya
Freya
Grubulu
Freya
Level 149
God Stats
8W - 7L
1,523 SR
Queue Stats
307W - 316L
1,509 Elo+
Solo
Chaac
Chaac
Leviash95
Chaac
Level 107
God Stats
11W - 7L
1,741 SR
Queue Stats
355W - 346L
1,506 Elo+
Party 2
Yemoja
Yemoja
PyroJombie
Yemoja
Level 79
God Stats
3W - 2L
1,745 SR
Queue Stats
456W - 451L
1,535 Elo+
Solo
Team Averages
Level 101
1,614 SR
1,515 Elo+

VS

Team Averages
Level 94
1,645 SR
1,506 Elo+
Xbalanque
Xbalanque
Coba4ka
Xbalanque
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,284 Elo+
Solo
He Bo
He Bo
MR-REBH
He Bo
Level 76
God Stats
4W - 3L
1,713 SR
Queue Stats
171W - 187L
1,518 Elo+
Party 1
Hel
Hel
Nidhalz
Hel
Level 128
God Stats
6W - 6L
1,889 SR
Queue Stats
402W - 401L
1,600 Elo+
Party 1
Sun Wukong
Sun Wukong
Terroristka
Sun Wukong
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,590 Elo+
Solo
Fenrir
Fenrir
Tublani
Fenrir
Level 129
God Stats
3W - 5L
1,623 SR
Queue Stats
385W - 351L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
21 / 6 / 10
13,919
870
23,663
15,075
7,226
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
ADEBOO
Bastet
20
7 / 3 / 16
12,445
778
15,614
17,239
8,848
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Freya
Grubulu
Freya
19
7 / 7 / 16
12,619
789
23,113
29,432
14,763
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
Leviash95
Chaac
20
10 / 3 / 27
13,813
863
29,655
37,703
50,747
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
PyroJombie
Yemoja
19
1 / 1 / 27
12,532
783
3,650
15,556
21,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Coba4ka
Xbalanque
20
5 / 8 / 9
12,561
785
28,241
24,018
9,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
MR-REBH
He Bo
18
4 / 9 / 10
11,276
705
15,641
17,030
10,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hel
19
5 / 10 / 10
12,206
763
18,050
22,819
9,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Terroristka
Sun Wukong
18
4 / 7 / 6
11,124
695
9,250
19,471
19,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Tublani
Fenrir
16
1 / 12 / 10
10,081
630
13,559
21,836
13,272
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
64
46
Kills
19
20
Deaths
46
96
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
21
6
10
4.33
W
Bastet
ADEBOO
Bastet
7
3
16
5
L
Xbalanque
Coba4ka
Xbalanque
5
8
9
1.19
W
Freya
Grubulu
Freya
7
7
16
2.14
W
Chaac
Leviash95
Chaac
10
3
27
7.83
L
He Bo
MR-REBH
He Bo
4
9
10
1
L
Hel
5
10
10
1
W
Yemoja
PyroJombie
Yemoja
1
1
27
14.5
L
Sun Wukong
Terroristka
Sun Wukong
4
7
6
1
L
Fenrir
Tublani
Fenrir
1
12
10
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,695
Damage
84,741
115,005
Taken
105,174
102,903
Mitigated
62,182
60,006
Healing
35,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
23,663
1,002
1,234
1,576
15,075
7,226
1,145
1,964
12,921
31,715
0
W
Bastet
ADEBOO
Bastet
15,614
3,814
2,326
3,278
17,239
8,848
1,158
7,532
9,541
0
36,737
L
Xbalanque
Coba4ka
Xbalanque
28,241
11,296
571
4,758
24,018
9,284
1,002
11,857
11,822
0
59,390
W
Freya
Grubulu
Freya
23,113
9,386
1,651
12,728
29,432
14,763
1,701
8,745
20,450
47,056
0
W
Chaac
Leviash95
Chaac
29,655
4,174
2,761
17,407
37,703
50,747
863
10,535
26,726
0
59,701
L
He Bo
MR-REBH
He Bo
15,641
188
553
825
17,030
10,465
170
7,873
8,903
28,644
0
L
Hel
18,050
220
13,976
9,629
22,819
9,204
124
11,686
10,759
32,078
0
W
Yemoja
PyroJombie
Yemoja
3,650
1,033
12,816
4,229
15,556
21,319
1,078
5,234
10,238
12,731
0
L
Sun Wukong
Terroristka
Sun Wukong
9,250
1,265
0
2,352
19,471
19,957
144
8,197
11,078
600
16,623
L
Fenrir
Tublani
Fenrir
13,559
3,053
856
2,291
21,836
13,272
0
9,390
12,186
0
20,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,328
Gold Earned
57,248
153
Minions Killed
161
0
Camps Cleared
0
1,513,580
Distance Traveled
1,270,751
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,919
870
19
1
0
283,853
0
W
Bastet
12,445
778
31
2
0
347,993
0
L
Xbalanque
12,561
785
67
4
0
262,203
1
W
Freya
12,619
789
41
3
0
257,386
0
W
Chaac
13,813
863
47
3
0
324,616
0
L
He Bo
11,276
705
27
2
0
232,522
0
L
Hel
12,206
763
30
2
0
248,447
0
W
Yemoja
12,532
783
15
1
0
299,732
0
L
Sun Wukong
11,124
695
22
1
0
275,837
1
L
Fenrir
10,081
630
15
1
0
251,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role