Player Matchup

He Bo
He Bo
Gold II
 
He Bo
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
HarunoSasuke
Gilgamesh
Silver I
Level 99
God Stats
3W - 2L
1,485 SR
Queue Stats
7W - 4L
1,596 MMR
Party 2
Tiamat
Tiamat
Gold III
WizeGoat
Tiamat
Gold III
Level 156
God Stats
0W - 6L
1,348 SR
Queue Stats
44W - 45L
1,579 MMR
Solo
Cthulhu
Cthulhu
Gold V
ZorritoRunRun
Cthulhu
Gold V
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 88L
1,592 MMR
Solo
Anhur
Anhur
Silver I
orewashirohigeda
Anhur
Silver I
Level 128
God Stats
0W - 1L
1,484 SR
Queue Stats
7W - 4L
1,596 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,463 SR
1,572 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,633 SR
1,551 MMR
Cabrakan
Cabrakan
Gold II
 
Cabrakan
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Silver I
 
Poseidon
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold IV
Franbs
Rama
Gold IV
Level 92
God Stats
7W - 2L
1,919 SR
Queue Stats
35W - 26L
1,601 MMR
Party 1
Nike
Nike
Gold IV
HoldThatF6Ready
Nike
Gold IV
Level 141
God Stats
1W - 0L
1,744 SR
Queue Stats
62W - 66L
1,563 MMR
Solo
Nox
Nox
Gold III
midasur
Nox
Gold III
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
125W - 115L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 4 / 2
7,576
541
5,801
9,446
2,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
HarunoSasuke
Gilgamesh
12
6 / 1 / 2
7,492
535
6,943
10,882
8,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
WizeGoat
Tiamat
11
3 / 4 / 2
7,009
501
4,488
7,411
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
13
1 / 3 / 1
7,134
510
3,081
11,430
10,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
2 / 5 / 1
7,634
545
7,359
10,784
2,709
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CliodhnaThothChronosKali

VS

Bans
BastetLokiHeimdallrShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
8 / 2 / 2
8,903
636
9,678
8,878
5,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Poseidon
 
Poseidon
14
3 / 4 / 1
8,320
594
5,903
6,248
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Franbs
Rama
14
4 / 3 / 3
8,462
604
6,638
11,971
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 4 / 5
7,210
515
4,479
12,148
6,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nox
15
1 / 1 / 5
8,635
617
6,413
6,692
2,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
14
Kills
17
17
Deaths
14
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
4
2
0.75
W
Cabrakan
 
Cabrakan
8
2
2
4.5
W
Poseidon
 
Poseidon
3
4
1
0.88
W
Rama
Franbs
Rama
4
3
3
1.83
L
Gilgamesh
HarunoSasuke
Gilgamesh
6
1
2
7
W
1
4
5
0.88
L
Tiamat
WizeGoat
Tiamat
3
4
2
1
L
Cthulhu
1
3
1
0.5
W
Nox
1
1
5
3.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,672
Damage
33,111
49,953
Taken
45,937
27,596
Mitigated
18,489
10,155
Healing
14,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,801
170
0
663
9,446
2,836
0
5,352
4,094
55,231
0
W
Cabrakan
 
Cabrakan
9,678
1,933
0
2,801
8,878
5,292
0
3,193
5,685
35,943
0
W
Poseidon
 
Poseidon
5,903
1,041
0
932
6,248
1,880
736
3,241
2,983
57,780
0
W
Rama
Franbs
Rama
6,638
5,016
0
6,094
11,971
2,409
1,426
124
11,847
0
59,072
L
Gilgamesh
HarunoSasuke
Gilgamesh
6,943
1,969
0
2,266
10,882
8,154
0
3,027
7,855
0
38,716
W
4,479
758
0
2,418
12,148
6,637
142
2,322
9,790
0
22,047
L
Tiamat
WizeGoat
Tiamat
4,488
588
0
1,480
7,411
3,734
0
4,868
2,543
37,185
0
L
Cthulhu
3,081
360
0
3,785
11,430
10,163
108
7,246
4,184
40,234
0
W
Nox
6,413
731
0
2,383
6,692
2,271
0
4,150
2,262
54,081
0
L
7,359
3,619
0
1,961
10,784
2,709
0
1,501
9,283
0
51,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,845
Gold Earned
41,530
435
Minions Killed
446
0
Camps Cleared
0
1,308,495
Distance Traveled
1,414,896
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,576
541
109
8
0
271,609
3
W
Cabrakan
8,903
636
63
5
0
305,441
1
W
Poseidon
8,320
594
123
9
0
279,791
5
W
Rama
8,462
604
110
8
0
270,153
2
L
Gilgamesh
7,492
535
55
4
0
287,946
2
W
Nike
7,210
515
30
2
0
283,554
6
L
Tiamat
7,009
501
70
5
0
219,207
3
L
Cthulhu
7,134
510
95
7
0
281,528
4
W
Nox
8,635
617
120
9
0
275,957
4
L
Anhur
7,634
545
106
8
0
248,205
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role