Player Matchup

Bacchus
Bacchus
Ghostgaming 113
Bacchus
Level 85
God Stats
2W - 3L
1,545 SR
Queue Stats
88W - 74L
1,530 Elo+
Party 1
Olorun
Olorun
Leitevictor
Olorun
Level 128
God Stats
3W - 5L
1,430 SR
Queue Stats
149W - 121L
1,531 Elo+
Party 1
Tyr
Tyr
REVENGE_RAID1342
Tyr
Level 118
God Stats
3W - 5L
1,500 SR
Queue Stats
423W - 435L
1,490 Elo+
Solo
Guan Yu
Guan Yu
boomjet64
Guan Yu
Level 60
God Stats
3W - 2L
1,565 SR
Queue Stats
79W - 88L
1,501 Elo+
Solo
Ah Puch
Ah Puch
xThexSinx357x
Ah Puch
Level 153
God Stats
36W - 22L
1,639 SR
Queue Stats
992W - 1,008L
1,457 Elo+
Solo
Team Averages
Level 109
1,536 SR
1,502 Elo+

VS

Team Averages
Level 103
1,450 SR
1,473 Elo+
King Arthur
King Arthur
ANGSNAZZY2
King Arthur
Level 109
God Stats
17W - 15L
1,611 SR
Queue Stats
217W - 187L
1,522 Elo+
Solo
Chaac
Chaac
BaIITheif
Chaac
Level 68
God Stats
16W - 17L
1,570 SR
Queue Stats
61W - 52L
1,496 Elo+
Solo
Set
Set
Crispin707
Set
Level 137
God Stats
0W - 2L
1,305 SR
Queue Stats
31W - 29L
1,379 Elo+
Solo
Danzaburou
Danzaburou
PerryPlatapus25
Danzaburou
Level 117
God Stats
0W - 6L
1,305 SR
Queue Stats
169W - 168L
1,464 Elo+
Solo
Aphrodite
Aphrodite
ruby_code60
Aphrodite
Level 85
God Stats
3W - 6L
1,459 SR
Queue Stats
473W - 512L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 22
15,924
514
19,178
28,077
53,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
20
6 / 6 / 12
15,540
501
25,926
25,714
13,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
14 / 7 / 12
17,896
577
28,156
26,801
20,246
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
boomjet64
Guan Yu
20
7 / 6 / 13
16,325
527
28,723
47,666
85,649
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Puch
20
7 / 5 / 8
16,468
531
35,017
28,219
11,826
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ANGSNAZZY2
King Arthur
20
8 / 10 / 8
16,486
532
30,121
38,976
44,960
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
BaIITheif
Chaac
20
4 / 6 / 4
14,611
471
21,438
36,992
37,624
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
5 / 9 / 8
14,675
473
25,378
34,633
13,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
PerryPlatapus25
Danzaburou
20
6 / 7 / 7
15,484
499
27,050
33,223
12,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
ruby_code60
Aphrodite
19
2 / 9 / 10
13,900
448
8,747
32,942
31,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
62
40
Kills
25
25
Deaths
41
67
Assists
37
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ANGSNAZZY2
King Arthur
8
10
8
1.2
L
Chaac
BaIITheif
Chaac
4
6
4
1
L
5
9
8
1
W
6
1
22
17
W
Olorun
6
6
12
2
L
Danzaburou
PerryPlatapus25
Danzaburou
6
7
7
1.36
W
14
7
12
2.86
W
Guan Yu
boomjet64
Guan Yu
7
6
13
2.25
L
Aphrodite
ruby_code60
Aphrodite
2
9
10
0.78
W
Ah Puch
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

137,000
Damage
112,734
156,477
Taken
176,766
184,757
Mitigated
139,623
70,266
Healing
46,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ANGSNAZZY2
King Arthur
30,121
4,043
0
2,517
38,976
44,960
136
9,959
29,017
303
125,095
L
Chaac
BaIITheif
Chaac
21,438
7,123
0
10,255
36,992
37,624
163
18,232
18,760
0
110,217
L
25,378
11,470
0
5,023
34,633
13,084
240
15,222
19,411
0
107,119
W
19,178
2,197
0
4,626
28,077
53,617
1,583
3,163
24,914
39,092
0
W
Olorun
25,926
11,101
4,473
10,443
25,714
13,419
9,270
1,314
24,400
115,049
10,532
L
Danzaburou
PerryPlatapus25
Danzaburou
27,050
10,332
0
8,908
33,223
12,013
3,485
19,610
13,613
0
115,519
W
28,156
3,260
435
4,850
26,801
20,246
2,607
1,460
25,341
0
125,724
W
Guan Yu
boomjet64
Guan Yu
28,723
5,451
7,793
21,555
47,666
85,649
1,222
1,107
46,559
0
105,611
L
Aphrodite
ruby_code60
Aphrodite
8,747
1,090
6,653
13,343
32,942
31,942
817
15,185
16,890
48,668
2,505
W
Ah Puch
35,017
1,201
1,579
14,512
28,219
11,826
2,318
1,834
26,385
126,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,153
Gold Earned
75,156
691
Minions Killed
781
0
Camps Cleared
0
2,959,967
Distance Traveled
2,762,915
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
16,486
532
217
7
0
498,984
5
L
Chaac
14,611
471
194
6
0
571,738
4
L
Set
14,675
473
120
4
0
609,103
0
W
Bacchus
15,924
514
34
1
0
663,385
2
W
Olorun
15,540
501
163
5
0
526,333
4
L
Danzaburou
15,484
499
178
6
0
528,685
6
W
Tyr
17,896
577
139
4
0
628,097
2
W
Guan Yu
16,325
527
157
5
0
607,220
7
L
Aphrodite
13,900
448
72
2
0
554,405
7
W
Ah Puch
16,468
531
198
6
0
534,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role