Player Matchup

Medusa
Medusa
Platinum IV
Knaash
Medusa
Platinum IV
Level 153
God Stats
24W - 21L
1,551 SR
Queue Stats
211W - 222L
1,873 MMR
Party 1
Fenrir
Fenrir
Platinum IV
SadOogieBoogie
Fenrir
Platinum IV
Level 155
God Stats
5W - 1L
1,965 SR
Queue Stats
106W - 99L
1,732 MMR
Solo
Bellona
Bellona
Platinum III
UwUPredator
Bellona
Platinum III
Level 66
God Stats
12W - 3L
1,954 SR
Queue Stats
177W - 161L
1,774 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Veeesty 91
Nu Wa
Platinum V
Level 160
God Stats
38W - 28L
1,640 SR
Queue Stats
473W - 467L
1,730 MMR
Party 1
Nemesis
Nemesis
Platinum II
teamvikk
Nemesis
Platinum II
Level 153
God Stats
2W - 0L
1,774 SR
Queue Stats
192W - 180L
1,824 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,777 SR
1,787 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,539 SR
1,725 MMR
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Platinum V
IRonaldinhoz
Skadi
Platinum V
Level 158
God Stats
56W - 51L
1,561 SR
Queue Stats
282W - 277L
1,802 MMR
Solo
Ra
Ra
Platinum II
Persona_Prodigy
Ra
Platinum II
Level 60
God Stats
1W - 3L
1,399 SR
Queue Stats
139W - 139L
1,823 MMR
Solo
Horus
Horus
Gold I
christian5454
Horus
Gold I
Level 123
God Stats
23W - 18L
1,676 SR
Queue Stats
187W - 185L
1,728 MMR
Solo
Sobek
Sobek
Gold III
jujudefruit11
Sobek
Gold III
Level 119
God Stats
4W - 7L
1,560 SR
Queue Stats
33W - 28L
1,772 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Knaash
Medusa
20
5 / 4 / 6
16,221
624
13,030
20,011
7,453
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 4 / 15
14,240
548
8,384
26,296
34,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
UwUPredator
Bellona
20
6 / 1 / 9
15,046
579
19,147
26,476
30,190
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nu Wa
20
6 / 2 / 17
15,682
603
31,723
10,460
4,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
teamvikk
Nemesis
20
13 / 3 / 9
16,118
620
21,889
19,572
10,102
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshCliodhnaGebShiva

VS

Bans
AgniKaliLokiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
1 / 5 / 2
11,306
435
6,658
18,625
17,874
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
4 / 6 / 3
12,794
492
17,334
23,969
6,408
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 11 / 1
12,612
485
12,840
19,331
6,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 6 / 4
9,942
382
13,115
28,361
9,174
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 7 / 5
10,588
407
8,240
23,423
27,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
29
35
Kills
14
14
Deaths
35
56
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
5
2
0.4
L
4
6
3
0.92
W
Medusa
Knaash
Medusa
5
4
6
2
L
5
11
1
0.5
W
5
4
15
3.13
W
Bellona
UwUPredator
Bellona
6
1
9
10.5
W
Nu Wa
6
2
17
7.25
L
1
6
4
0.5
L
3
7
5
0.79
W
Nemesis
teamvikk
Nemesis
13
3
9
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,173
Damage
58,187
102,815
Taken
113,709
86,358
Mitigated
67,207
35,411
Healing
22,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,658
2,517
0
5,883
18,625
17,874
50
3,116
15,300
0
69,729
L
17,334
5,487
0
1,734
23,969
6,408
78
4,719
18,984
0
122,646
W
Medusa
Knaash
Medusa
13,030
6,355
0
10,999
20,011
7,453
9,878
4,187
15,824
0
160,543
L
12,840
1,180
2,172
3,164
19,331
6,312
0
5,214
13,809
107,731
0
W
8,384
2,328
0
5,549
26,296
34,356
105
8,958
17,338
0
39,752
W
Bellona
UwUPredator
Bellona
19,147
7,517
0
11,434
26,476
30,190
1,479
3,904
22,572
0
115,411
W
Nu Wa
31,723
5,586
0
1,931
10,460
4,257
2,871
2,578
7,882
133,894
0
L
13,115
6,402
1,134
4,776
28,361
9,174
30
10,088
17,866
0
55,394
L
8,240
575
0
3,616
23,423
27,439
0
7,162
15,771
27,685
0
W
Nemesis
teamvikk
Nemesis
21,889
8,936
0
5,498
19,572
10,102
0
4,747
14,825
0
122,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,307
Gold Earned
57,242
801
Minions Killed
671
0
Camps Cleared
0
2,594,859
Distance Traveled
2,289,449
28
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,306
435
161
6
0
443,842
6
L
Skadi
12,794
492
178
7
0
434,822
9
W
Medusa
16,221
624
247
10
0
512,069
6
L
Ra
12,612
485
203
8
0
426,853
9
W
Fenrir
14,240
548
43
2
0
509,428
2
W
Bellona
15,046
579
178
7
0
519,266
10
W
Nu Wa
15,682
603
186
7
0
494,113
6
L
Horus
9,942
382
91
4
0
505,952
6
L
Sobek
10,588
407
38
1
0
477,980
3
W
Nemesis
16,118
620
147
6
0
559,983
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role