Player Matchup

Olorun
Olorun
DarkcloudOwO
Olorun
Level 66
God Stats
1W - 1L
1,285 SR
Queue Stats
96W - 100L
1,364 Elo+
Solo
Mercury
Mercury
GLAMfilnoir
Mercury
Level 27
God Stats
3W - 2L
1,509 SR
Queue Stats
286W - 344L
1,337 Elo+
Solo
Hercules
Hercules
K1llaC4m1610
Hercules
Level 109
God Stats
2W - 6L
1,223 SR
Queue Stats
263W - 278L
1,360 Elo+
Solo
Skadi
Skadi
XxTheOtakuGodxX
Skadi
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 34L
1,582 Elo+
Solo
Sobek
Sobek
jydog1
Sobek
Level 56
God Stats
2W - 0L
1,753 SR
Queue Stats
55W - 98L
1,314 Elo+
Solo
Team Averages
Level 77
1,454 SR
1,391 Elo+

VS

Team Averages
Level 91
1,443 SR
1,462 Elo+
Scylla
Scylla
Rift Rivals
Scylla
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,294 Elo+
Solo
Ganesha
Ganesha
VNTG Kohai
Ganesha
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 59L
1,467 Elo+
Solo
Sol
Sol
dapdaddy88
Sol
Level 142
God Stats
0W - 8L
1,309 SR
Queue Stats
71W - 79L
1,352 Elo+
Solo
Baron Samedi
Baron Samedi
enrico85925
Baron Samedi
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,695 Elo+
Solo
Da Ji
Da Ji
erfoxbon13
Da Ji
Level 92
God Stats
1W - 3L
1,407 SR
Queue Stats
48W - 43L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
6 / 7 / 14
13,172
878
15,297
15,300
7,639
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Mercury
GLAMfilnoir
Mercury
8
1 / 3 / 1
8,074
538
1,877
2,823
1,094
Hidden Dagger

Hidden Dagger

+15
Physical Power

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
K1llaC4m1610
Hercules
19
4 / 5 / 7
11,695
780
10,022
25,678
33,315
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
9 / 7 / 10
12,960
864
23,490
18,315
8,508
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
jydog1
Sobek
19
2 / 7 / 11
11,173
745
8,869
24,801
39,202
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
7 / 5 / 19
12,114
808
15,934
11,966
5,676
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
VNTG Kohai
Ganesha
19
0 / 5 / 28
11,052
737
8,392
20,196
21,339
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
8 / 3 / 18
13,207
880
18,884
13,375
6,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
enrico85925
Baron Samedi
17
4 / 3 / 17
11,006
734
8,843
12,907
9,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
17
10 / 7 / 9
11,595
773
11,059
14,200
7,489
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
120
22
Kills
29
29
Deaths
23
43
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Olorun
6
7
14
1.86
W
Mercury
GLAMfilnoir
Mercury
1
3
1
0.5
W
Hercules
K1llaC4m1610
Hercules
4
5
7
1.5
L
Scylla
7
5
19
3.3
L
Ganesha
VNTG Kohai
Ganesha
0
5
28
2.8
W
9
7
10
2
L
8
3
18
5.67
L
Baron Samedi
enrico85925
Baron Samedi
4
3
17
4.17
L
Da Ji
10
7
9
2.07
W
Sobek
jydog1
Sobek
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,555
Damage
63,112
86,917
Taken
72,644
89,758
Mitigated
49,978
32,348
Healing
26,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
15,297
7,386
2,185
4,069
15,300
7,639
2,770
10,379
4,921
41,363
0
W
Mercury
GLAMfilnoir
Mercury
1,877
860
0
0
2,823
1,094
0
1,535
1,288
0
3,381
W
Hercules
K1llaC4m1610
Hercules
10,022
2,390
1,940
11,627
25,678
33,315
432
16,101
9,577
0
28,643
L
Scylla
15,934
1,996
2,008
1,423
11,966
5,676
976
4,572
7,394
25,304
0
L
Ganesha
VNTG Kohai
Ganesha
8,392
814
897
3,107
20,196
21,339
618
5,005
15,191
20,274
0
W
23,490
12,562
1,529
5,076
18,315
8,508
1,791
11,363
6,952
0
46,254
L
18,884
5,481
2,450
4,485
13,375
6,304
1,819
4,550
8,825
48,218
0
L
Baron Samedi
enrico85925
Baron Samedi
8,843
1,049
5,684
4,481
12,907
9,170
1,038
4,966
7,941
22,524
0
L
Da Ji
11,059
2,849
1,311
551
14,200
7,489
786
5,073
9,127
0
14,210
W
Sobek
jydog1
Sobek
8,869
1,081
591
5,331
24,801
39,202
210
12,675
12,126
20,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,074
Gold Earned
58,974
138
Minions Killed
143
0
Camps Cleared
0
1,086,619
Distance Traveled
1,244,209
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,172
878
52
3
0
263,877
2
W
Mercury
8,074
538
3
0
0
69,687
0
W
Hercules
11,695
780
15
1
0
280,163
2
L
Scylla
12,114
808
38
3
0
290,001
0
L
Ganesha
11,052
737
0
0
0
227,685
0
W
Skadi
12,960
864
50
3
0
222,581
0
L
Sol
13,207
880
63
4
0
270,445
0
L
Baron Samedi
11,006
734
28
2
0
229,448
2
L
Da Ji
11,595
773
14
1
0
226,630
3
W
Sobek
11,173
745
18
1
0
250,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role