Player Matchup

Nu Wa
Nu Wa
ElmerMane
Nu Wa
Level 82
God Stats
249W - 238L
1,549 SR
Queue Stats
412W - 404L
1,592 Elo+
Solo
Bastet
Bastet
HIPERTROFIA0794
Bastet
Level 155
God Stats
32W - 22L
1,652 SR
Queue Stats
83W - 75L
1,549 Elo+
Solo
Thor
Thor
ViperRage17
Thor
Level 129
God Stats
1W - 2L
1,613 SR
Queue Stats
56W - 62L
1,507 Elo+
Solo
Izanami
Izanami
WineWiitch
Izanami
Level 28
God Stats
2W - 2L
1,886 SR
Queue Stats
49W - 48L
1,533 Elo+
Solo
Cerberus
Cerberus
firexgamer43
Cerberus
Level 20
God Stats
4W - 4L
1,517 SR
Queue Stats
91W - 108L
1,391 Elo+
Solo
Team Averages
Level 83
1,643 SR
1,514 Elo+

VS

Team Averages
Level 91
1,639 SR
1,741 Elo+
Horus
Horus
B3H1NDULOLEKSD
Horus
Level 29
God Stats
3W - 0L
1,703 SR
Queue Stats
549W - 146L
1,965 Elo+
Party 1
Nu Wa
Nu Wa
Dawslaw
Nu Wa
Level 103
God Stats
3W - 1L
1,731 SR
Queue Stats
65W - 79L
1,468 Elo+
Party 2
Izanami
Izanami
Lil Benjay
Izanami
Level 36
God Stats
3W - 0L
1,792 SR
Queue Stats
5W - 2L
1,804 Elo+
Party 2
Mulan
Mulan
mr rose0503
Mulan
Level 126
God Stats
1W - 0L
1,468 SR
Queue Stats
4W - 10L
1,671 Elo+
Party 2
Chronos
Chronos
unbiddenisland
Chronos
Level 160
God Stats
5W - 2L
1,500 SR
Queue Stats
1,112W - 359L
1,799 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ElmerMane
Nu Wa
16
3 / 4 / 4
8,954
746
14,071
9,170
2,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 6 / 6
8,302
692
7,302
10,797
2,758
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 8 / 3
8,873
739
9,171
14,508
3,042
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
WineWiitch
Izanami
16
2 / 5 / 4
9,360
780
8,728
13,581
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
firexgamer43
Cerberus
15
1 / 3 / 6
8,785
732
6,514
18,726
15,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 0 / 12
11,278
940
15,759
11,911
5,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Dawslaw
Nu Wa
18
6 / 2 / 14
10,378
865
11,397
7,761
2,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Lil Benjay
Izanami
16
2 / 3 / 6
9,050
754
4,668
9,709
2,422
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 3 / 10
9,504
792
10,275
18,287
13,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 3 / 12
9,677
806
15,251
15,254
4,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
80
11
Kills
26
26
Deaths
11
23
Assists
54
Player
Kills
Deaths
Assists
KDA
W
11
0
12
17
W
Nu Wa
Dawslaw
Nu Wa
6
2
14
6.5
L
Nu Wa
ElmerMane
Nu Wa
3
4
4
1.25
L
0
6
6
0.5
W
Izanami
Lil Benjay
Izanami
2
3
6
1.67
L
5
8
3
0.81
L
Izanami
WineWiitch
Izanami
2
5
4
0.8
L
Cerberus
firexgamer43
Cerberus
1
3
6
1.33
W
3
3
10
2.67
W
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,786
Damage
57,350
66,782
Taken
62,922
26,728
Mitigated
27,754
9,663
Healing
19,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,759
5,293
2,205
7,287
11,911
5,571
72
4,075
7,728
0
36,546
W
Nu Wa
Dawslaw
Nu Wa
11,397
3,189
0
1,121
7,761
2,130
1,800
1,011
6,654
37,868
0
L
Nu Wa
ElmerMane
Nu Wa
14,071
4,901
238
343
9,170
2,127
195
3,626
5,240
49,497
0
L
7,302
1,524
0
800
10,797
2,758
19
3,631
6,732
0
23,312
W
Izanami
Lil Benjay
Izanami
4,668
3,560
0
1,790
9,709
2,422
507
5,133
4,452
0
43,289
L
9,171
1,266
0
610
14,508
3,042
0
6,046
8,085
0
16,712
L
Izanami
WineWiitch
Izanami
8,728
5,228
0
2,750
13,581
3,784
74
6,169
6,853
0
45,828
L
Cerberus
firexgamer43
Cerberus
6,514
167
0
4,922
18,726
15,017
0
5,867
12,209
21,899
0
W
10,275
1,075
0
3,943
18,287
13,445
68
4,720
13,391
416
32,860
W
15,251
7,398
0
2,909
15,254
4,186
1,922
5,036
10,112
46,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,274
Gold Earned
49,887
245
Minions Killed
288
0
Camps Cleared
0
1,159,698
Distance Traveled
1,278,227
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,278
940
49
4
0
298,959
2
W
Nu Wa
10,378
865
57
5
0
241,834
0
L
Nu Wa
8,954
746
80
7
0
228,582
3
L
Bastet
8,302
692
37
3
0
243,615
5
W
Izanami
9,050
754
77
6
0
232,866
0
L
Thor
8,873
739
19
2
0
223,451
1
L
Izanami
9,360
780
80
7
0
211,712
2
L
Cerberus
8,785
732
29
2
0
252,338
1
W
Mulan
9,504
792
46
4
0
245,117
4
W
Chronos
9,677
806
59
5
0
259,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role