Player Matchup

Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
DeathDealer2865
Hel
Level 139
God Stats
4W - 3L
1,303 SR
Queue Stats
396W - 368L
1,576 Elo+
Solo
Cu Chulainn
Cu Chulainn
Icicles6989
Cu Chulainn
Level 108
God Stats
8W - 15L
1,288 SR
Queue Stats
488W - 422L
1,582 Elo+
Party 1
Geb
Geb
PoggieLoggie420
Geb
Level 159
God Stats
5W - 10L
1,752 SR
Queue Stats
330W - 307L
1,533 Elo+
Party 1
Pele
Pele
Q33nCinder22
Pele
Level 158
God Stats
4W - 3L
1,542 SR
Queue Stats
385W - 382L
1,515 Elo+
Party 1
Team Averages
Level 134
1,477 SR
1,541 Elo+

VS

Team Averages
Level 119
1,667 SR
1,608 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ItzCypsela
Achilles
Level 69
God Stats
10W - 12L
1,496 SR
Queue Stats
439W - 428L
1,579 Elo+
Solo
Ares
Ares
Rumored Galaxy
Ares
Level 144
God Stats
0W - 1L
2,113 SR
Queue Stats
73W - 79L
1,520 Elo+
Party 2
Izanami
Izanami
Waifu Nation
Izanami
Level 78
God Stats
4W - 4L
1,729 SR
Queue Stats
11W - 9L
1,818 Elo+
Party 2
Erlang Shen
Erlang Shen
Why do drugs
Erlang Shen
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
50W - 52L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 1 / 0
5,864
586
3,850
5,288
1,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 2
6,457
646
6,647
6,041
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
Icicles6989
Cu Chulainn
12
5 / 0 / 0
7,058
706
5,762
7,636
7,079
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

7
0 / 3 / 1
4,864
486
4,321
8,459
4,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
1 / 0 / 1
5,888
589
1,430
7,144
1,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 4 / 0
4,908
491
5,486
5,494
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ItzCypsela
Achilles
9
1 / 3 / 0
4,828
483
2,642
7,619
3,589
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
1 / 1 / 3
5,063
506
3,424
7,028
4,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Waifu Nation
Izanami
9
1 / 2 / 1
5,170
517
2,417
5,744
1,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Why do drugs
Erlang Shen
10
0 / 0 / 3
5,244
524
3,341
6,422
2,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
10
Kills
4
4
Deaths
10
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
0
1
L
Baron Samedi
 
Baron Samedi
1
4
0
0.25
W
3
0
2
4
W
Cu Chulainn
Icicles6989
Cu Chulainn
5
0
0
5
L
Achilles
ItzCypsela
Achilles
1
3
0
0.33
W
0
3
1
0.17
W
1
0
1
1.5
L
1
1
3
2.5
L
Izanami
Waifu Nation
Izanami
1
2
1
0.75
L
Erlang Shen
Why do drugs
Erlang Shen
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,010
Damage
17,310
34,568
Taken
32,307
16,054
Mitigated
13,481
13,895
Healing
9,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,850
2,792
0
2,705
5,288
1,082
1,020
1,412
3,876
0
39,973
L
Baron Samedi
 
Baron Samedi
5,486
206
401
1,198
5,494
2,102
0
3,498
1,996
31,405
0
W
6,647
1,117
1,359
2,973
6,041
1,734
1,141
2,998
3,043
40,031
0
W
Cu Chulainn
Icicles6989
Cu Chulainn
5,762
1,191
0
1,501
7,636
7,079
562
145
7,491
0
40,609
L
Achilles
ItzCypsela
Achilles
2,642
675
0
1,745
7,619
3,589
0
593
7,026
0
20,442
W
4,321
133
226
1,922
8,459
4,209
78
3,003
5,456
9,947
2,779
W
1,430
389
0
3,209
7,144
1,950
406
1,352
5,792
0
29,588
L
3,424
238
139
1,849
7,028
4,017
0
2,827
4,201
10,261
0
L
Izanami
Waifu Nation
Izanami
2,417
2,117
0
2,503
5,744
1,512
0
1,956
3,788
0
34,362
L
Erlang Shen
Why do drugs
Erlang Shen
3,341
1,901
0
1,312
6,422
2,261
0
1,463
4,959
0
34,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,131
Gold Earned
25,213
338
Minions Killed
254
0
Camps Cleared
0
1,062,282
Distance Traveled
965,597
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,864
586
92
9
0
190,874
2
L
Baron Samedi
4,908
491
47
5
0
178,486
3
W
Hel
6,457
646
80
8
0
208,539
2
W
Cu Chulainn
7,058
706
80
8
0
198,414
4
L
Achilles
4,828
483
42
4
0
188,211
3
W
Geb
4,864
486
11
1
0
214,831
3
W
Pele
5,888
589
75
8
0
249,624
0
L
Ares
5,063
506
19
2
0
192,230
4
L
Izanami
5,170
517
73
7
0
169,838
4
L
Erlang Shen
5,244
524
73
7
0
236,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role