Player Matchup

Ravana
Ravana
BadDalkiir09
Ravana
Level 69
God Stats
3W - 2L
1,556 SR
Queue Stats
175W - 261L
1,253 Elo+
Party 2
Raijin
Raijin
DaanKo108
Raijin
Level 148
God Stats
1W - 2L
1,308 SR
Queue Stats
303W - 302L
1,591 Elo+
Solo
Bacchus
Bacchus
e-d-l-g
Bacchus
Level 89
God Stats
8W - 12L
1,500 SR
Queue Stats
207W - 299L
1,272 Elo+
Party 2
Team Averages
Level 102
1,455 SR
1,372 Elo+

VS

Team Averages
Level 93
1,529 SR
1,498 Elo+
Eset
Eset
Laurix2390
Eset
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,401 Elo+
Party 1
Hercules
Hercules
longesttoes
Hercules
Level 159
God Stats
3W - 2L
1,887 SR
Queue Stats
156W - 188L
1,476 Elo+
Solo
Tsukuyomi
Tsukuyomi
rubicai25
Tsukuyomi
Level 102
God Stats
1W - 3L
1,199 SR
Queue Stats
107W - 76L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
9 / 2 / 8
13,153
692
13,547
15,610
7,172
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
DaanKo108
Raijin
19
10 / 4 / 5
13,498
710
21,550
13,453
5,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
e-d-l-g
Bacchus
18
1 / 1 / 19
13,385
704
16,486
21,121
28,650
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 1
9,919
522
4,870
15,247
6,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
longesttoes
Hercules
16
0 / 1 / 3
11,795
621
7,790
30,392
39,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
rubicai25
Tsukuyomi
17
7 / 9 / 0
13,299
700
22,478
17,559
8,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
20
Kills
7
7
Deaths
20
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ravana
9
2
8
6.5
W
Raijin
DaanKo108
Raijin
10
4
5
3.13
L
0
10
1
0.05
W
Bacchus
e-d-l-g
Bacchus
1
1
19
10.5
L
Hercules
longesttoes
Hercules
0
1
3
1.5
L
Tsukuyomi
rubicai25
Tsukuyomi
7
9
0
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,583
Damage
35,138
50,184
Taken
63,198
41,347
Mitigated
54,004
18,764
Healing
14,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
13,547
1,812
0
4,571
15,610
7,172
627
1,112
13,895
0
24,537
W
Raijin
DaanKo108
Raijin
21,550
1,555
0
730
13,453
5,525
1,204
916
12,122
87,040
0
L
4,870
649
379
709
15,247
6,006
130
9,920
5,327
26,561
0
W
Bacchus
e-d-l-g
Bacchus
16,486
1,930
1,165
12,298
21,121
28,650
310
2,600
17,602
35,506
0
L
Hercules
longesttoes
Hercules
7,790
2,902
344
11,030
30,392
39,165
372
15,528
14,864
0
18,675
L
Tsukuyomi
rubicai25
Tsukuyomi
22,478
5,482
0
2,124
17,559
8,833
0
12,814
4,745
0
63,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,036
Gold Earned
35,013
194
Minions Killed
154
12
Camps Cleared
2
1,036,113
Distance Traveled
961,316
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
13,153
692
27
1
2
363,405
1
W
Raijin
13,498
710
136
7
8
293,309
1
L
Eset
9,919
522
42
2
1
292,195
0
W
Bacchus
13,385
704
31
2
2
379,399
5
L
Hercules
11,795
621
23
1
0
352,183
3
L
Tsukuyomi
13,299
700
89
5
1
316,938
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role