Player Matchup

Discordia
Discordia
 
Discordia
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Khepri
Khepri
AphroditesAfro_
Khepri
Level 153
God Stats
2W - 2L
1,526 SR
Queue Stats
45W - 45L
1,553 Elo+
Party 1
Ne Zha
Ne Zha
Leviathan1052
Ne Zha
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 69L
1,501 Elo+
Solo
Hera
Hera
Optic_Lopez13
Hera
Level 88
God Stats
27W - 25L
1,668 SR
Queue Stats
213W - 192L
1,515 Elo+
Party 4
Vamana
Vamana
crazyjoewutty
Vamana
Level 160
God Stats
1W - 2L
1,217 SR
Queue Stats
75W - 82L
1,547 Elo+
Party 1
Team Averages
Level 97
1,482 SR
1,523 Elo+

VS

Team Averages
Level 82
1,600 SR
1,608 Elo+
Cthulhu
Cthulhu
DeviousDemon84
Cthulhu
Level 100
God Stats
1W - 1L
1,706 SR
Queue Stats
6W - 3L
1,706 Elo+
Party 3
Vamana
Vamana
HeatedOsprey184
Vamana
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Merlin
Merlin
PekaVl
Merlin
Level 121
God Stats
10W - 16L
1,421 SR
Queue Stats
199W - 200L
1,525 Elo+
Solo
Medusa
Medusa
Xtraaaaaa
Medusa
Level 10
God Stats
1W - 2L
1,755 SR
Queue Stats
1W - 2L
1,696 Elo+
Party 3
Neith
Neith
blue board v2
Neith
Level 121
God Stats
6W - 8L
1,617 SR
Queue Stats
36W - 34L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
2 / 2 / 4
8,034
730
12,855
4,958
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 0 / 8
7,232
657
2,443
4,053
5,184
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
6 / 1 / 3
8,765
797
5,447
6,768
3,110
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 8
8,407
764
8,960
5,302
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 1 / 6
8,087
735
5,515
8,098
6,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,044
731
4,766
8,868
7,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 3 / 0
6,668
606
1,439
9,497
6,187
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
PekaVl
Merlin
14
1 / 4 / 1
7,528
684
2,678
6,518
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Xtraaaaaa
Medusa
14
2 / 2 / 3
7,764
706
6,154
9,631
3,290
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 1
7,395
672
5,997
7,876
2,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
14
Kills
7
7
Deaths
14
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
2
4
2
W
0
0
8
4
L
3
2
1
1.75
L
0
3
0
0
W
6
1
3
7.5
W
2
3
8
2
L
Merlin
PekaVl
Merlin
1
4
1
0.38
L
Medusa
Xtraaaaaa
Medusa
2
2
3
1.75
L
1
3
1
0.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,220
Damage
21,034
29,179
Taken
42,390
19,423
Mitigated
22,653
3,380
Healing
8,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
12,855
897
0
0
4,958
2,014
723
620
4,338
34,213
0
W
2,443
0
0
0
4,053
5,184
0
821
3,108
8,443
0
L
4,766
206
384
972
8,868
7,892
116
3,609
5,203
18,836
0
L
1,439
125
385
3,057
9,497
6,187
0
5,434
3,877
0
10,477
W
5,447
581
0
1,093
6,768
3,110
207
742
5,956
0
29,355
W
8,960
951
0
847
5,302
2,329
839
1,394
3,854
33,171
0
L
Merlin
PekaVl
Merlin
2,678
0
0
514
6,518
2,288
0
4,030
2,330
25,043
0
L
Medusa
Xtraaaaaa
Medusa
6,154
3,550
0
1,814
9,631
3,290
0
6,977
2,488
0
20,646
L
5,997
2,146
0
1,769
7,876
2,996
936
3,550
4,234
0
23,355
W
5,515
2,139
0
1,440
8,098
6,786
0
3,375
4,479
0
12,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,525
Gold Earned
37,399
188
Minions Killed
181
0
Camps Cleared
0
1,129,328
Distance Traveled
1,048,778
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,034
730
49
4
0
219,515
3
W
Khepri
7,232
657
20
2
0
229,652
1
L
Cthulhu
8,044
731
30
3
0
212,319
0
L
Vamana
6,668
606
21
2
0
234,548
0
W
Ne Zha
8,765
797
40
4
0
231,093
4
W
Hera
8,407
764
68
6
0
211,998
4
L
Merlin
7,528
684
48
4
0
155,532
4
L
Medusa
7,764
706
35
3
0
236,128
2
L
Neith
7,395
672
47
4
0
210,251
2
W
Vamana
8,087
735
11
1
0
237,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role