Player Matchup

King Arthur
King Arthur
Gold II
CallMeRoc
King Arthur
Gold II
Level 160
God Stats
3W - 8L
1,261 SR
Queue Stats
360W - 359L
1,406 MMR
Solo
Ah Puch
Ah Puch
Gold IV
Frizz1348
Ah Puch
Gold IV
Level 113
God Stats
2W - 2L
1,353 SR
Queue Stats
48W - 60L
1,437 MMR
Solo
Atlas
Atlas
Gold IV
Rahkvyo
Atlas
Gold IV
Level 128
God Stats
8W - 3L
1,580 SR
Queue Stats
66W - 54L
1,454 MMR
Party 2
Olorun
Olorun
Gold IV
RogueTheWise
Olorun
Gold IV
Level 144
God Stats
6W - 4L
1,916 SR
Queue Stats
199W - 199L
1,421 MMR
Solo
Arachne
Arachne
Gold IV
SmokinLoud
Arachne
Gold IV
Level 89
God Stats
2W - 0L
1,196 SR
Queue Stats
63W - 63L
1,399 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,461 SR
1,423 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,585 SR
1,424 MMR
Skadi
Skadi
Platinum V
FlyingDutchMon1
Skadi
Platinum V
Level 159
God Stats
59W - 55L
1,624 SR
Queue Stats
711W - 714L
1,520 MMR
Party 1
Ravana
Ravana
Bronze IV
ILovThmDublDees
Ravana
Bronze IV
Level 120
God Stats
25W - 20L
1,339 SR
Queue Stats
104W - 84L
1,415 MMR
Solo
Bacchus
Bacchus
Gold IV
ItsBaddest
Bacchus
Gold IV
Level 124
God Stats
20W - 15L
1,848 SR
Queue Stats
888W - 920L
1,373 MMR
Party 1
Chaac
Chaac
Gold V
WhiteLotus5X-YT
Chaac
Gold V
Level 110
God Stats
19W - 26L
1,434 SR
Queue Stats
378W - 381L
1,403 MMR
Solo
Nu Wa
Nu Wa
Bronze V
jisnastie
Nu Wa
Bronze V
Level 106
God Stats
1W - 1L
1,681 SR
Queue Stats
3W - 4L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CallMeRoc
King Arthur
19
5 / 0 / 5
12,156
579
15,146
19,845
21,287
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
Frizz1348
Ah Puch
18
3 / 3 / 10
11,314
539
13,725
13,841
5,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Rahkvyo
Atlas
17
5 / 1 / 13
11,854
564
8,674
20,402
20,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
19
8 / 1 / 7
12,232
582
12,062
12,165
5,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
SmokinLoud
Arachne
18
4 / 3 / 10
11,863
565
5,392
17,838
10,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
CliodhnaPersephoneBastetLoki

VS

Bans
ThothTiamatMulanShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 2
9,888
471
7,369
13,526
4,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 5 / 1
9,608
458
6,982
11,684
4,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
ItsBaddest
Bacchus
12
0 / 7 / 4
7,931
378
8,862
17,483
16,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 2 / 1
9,417
448
10,096
19,866
18,490
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
jisnastie
Nu Wa
14
1 / 6 / 3
8,798
419
14,373
13,387
4,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
19
25
Kills
8
8
Deaths
25
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CallMeRoc
King Arthur
5
0
5
7.5
L
4
5
2
1
W
Ah Puch
Frizz1348
Ah Puch
3
3
10
2.67
L
2
5
1
0.5
L
Bacchus
ItsBaddest
Bacchus
0
7
4
0.29
W
Atlas
Rahkvyo
Atlas
5
1
13
11.5
W
Olorun
8
1
7
11.5
W
Arachne
SmokinLoud
Arachne
4
3
10
3
L
1
2
1
0.75
L
Nu Wa
jisnastie
Nu Wa
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,999
Damage
47,682
84,091
Taken
75,946
62,925
Mitigated
48,378
24,229
Healing
15,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CallMeRoc
King Arthur
15,146
1,442
0
650
19,845
21,287
56
5,725
13,726
0
79,530
L
7,369
2,792
0
2,643
13,526
4,579
0
5,871
7,655
0
60,002
W
Ah Puch
Frizz1348
Ah Puch
13,725
950
0
5,209
13,841
5,255
2,516
4,894
8,631
80,681
0
L
6,982
2,189
0
1,041
11,684
4,381
0
7,195
4,489
0
59,741
L
Bacchus
ItsBaddest
Bacchus
8,862
832
0
1,428
17,483
16,512
0
10,737
6,746
30,307
0
W
Atlas
Rahkvyo
Atlas
8,674
2,166
0
3,924
20,402
20,412
489
4,207
15,883
36,433
12,564
W
Olorun
12,062
6,534
1,137
5,981
12,165
5,860
4,668
3,028
8,915
95,483
0
W
Arachne
SmokinLoud
Arachne
5,392
4,067
0
7,328
17,838
10,111
241
3,897
13,701
0
93,199
L
10,096
2,690
0
8,250
19,866
18,490
0
3,627
16,239
0
63,030
L
Nu Wa
jisnastie
Nu Wa
14,373
1,497
63
1,945
13,387
4,416
0
6,113
7,274
59,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,419
Gold Earned
45,642
604
Minions Killed
467
0
Camps Cleared
0
2,035,069
Distance Traveled
1,777,435
35
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,156
579
133
6
0
391,615
3
L
Skadi
9,888
471
88
4
0
366,272
0
W
Ah Puch
11,314
539
129
6
0
396,199
7
L
Ravana
9,608
458
114
5
0
331,578
0
L
Bacchus
7,931
378
37
2
0
369,926
4
W
Atlas
11,854
564
65
3
0
423,858
11
W
Olorun
12,232
582
157
7
0
392,314
4
W
Arachne
11,863
565
120
6
0
431,083
10
L
Chaac
9,417
448
126
6
0
360,265
8
L
Nu Wa
8,798
419
102
5
0
349,394
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role