Player Matchup

Hel
Hel
XxNastyMcGritsxX
Hel
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 39L
1,542 Elo+
Party 2
Merlin
Merlin
itshimagainsir
Merlin
Level 85
God Stats
5W - 6L
1,634 SR
Queue Stats
60W - 51L
1,621 Elo+
Party 2
Eset
Eset
nastrodamis
Eset
Level 103
God Stats
1W - 0L
1,372 SR
Queue Stats
89W - 67L
1,632 Elo+
Party 2
Team Averages
Level 104
1,502 SR
1,598 Elo+

VS

Team Averages
Level 65
1,642 SR
1,222 Elo+
King Arthur
King Arthur
Carrot Toast
King Arthur
Level 80
God Stats
3W - 6L
1,461 SR
Queue Stats
12W - 41L
1,222 Elo+
Party 1
Chaac
Chaac
PoundCake Toast
Chaac
Level 68
God Stats
4W - 3L
1,797 SR
Queue Stats
12W - 41L
1,222 Elo+
Party 1
Neith
Neith
RedVelvet Toast
Neith
Level 48
God Stats
4W - 5L
1,667 SR
Queue Stats
12W - 42L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 12
8,287
753
7,400
8,265
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
11 / 2 / 6
9,807
892
10,712
7,484
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 3 / 12
8,780
798
12,161
8,937
3,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Carrot Toast
King Arthur
9
1 / 9 / 2
6,748
613
5,065
13,783
9,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
3 / 3 / 4
7,598
691
7,617
10,965
13,132
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 5 / 2
7,222
657
5,439
9,529
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
17
Kills
6
7
Deaths
17
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Carrot Toast
King Arthur
1
9
2
0.22
L
3
3
4
1.67
L
2
5
2
0.6
W
2
2
12
4
W
11
2
6
7
W
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,273
Damage
18,121
24,686
Taken
34,277
8,085
Mitigated
25,409
13,991
Healing
6,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Carrot Toast
King Arthur
5,065
911
129
1,462
13,783
9,073
0
11,684
1,482
0
9,859
L
7,617
869
117
3,543
10,965
13,132
216
9,009
1,474
0
17,655
L
5,439
1,235
247
1,249
9,529
3,204
90
8,409
754
0
24,158
W
7,400
770
5,166
5,427
8,265
2,426
772
92
7,969
20,099
0
W
10,712
690
0
1,860
7,484
2,650
536
108
7,314
29,833
0
W
12,161
1,964
175
1,363
8,937
3,009
472
0
8,817
32,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,874
Gold Earned
21,568
111
Minions Killed
75
5
Camps Cleared
3
608,950
Distance Traveled
579,497
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,748
613
9
1
0
184,041
0
L
Chaac
7,598
691
11
1
0
218,003
0
L
Neith
7,222
657
55
5
3
177,453
2
W
Hel
8,287
753
28
3
3
212,417
0
W
Merlin
9,807
892
39
4
0
199,046
3
W
Eset
8,780
798
44
4
2
197,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role