Player Matchup

Chaac
Chaac
Ace_of_Death_03
Chaac
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 209L
1,549 Elo+
Solo
Neith
Neith
Mythicaleo
Neith
Level 129
God Stats
3W - 1L
1,705 SR
Queue Stats
435W - 450L
1,458 Elo+
Solo
Cerberus
Cerberus
Riddled Seniors
Cerberus
Level 107
God Stats
5W - 5L
1,747 SR
Queue Stats
44W - 42L
1,505 Elo+
Solo
Loki
Loki
UndyingUrge
Loki
Level 106
God Stats
4W - 5L
1,334 SR
Queue Stats
338W - 305L
1,489 Elo+
Solo
He Bo
He Bo
pimpduck013
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 76L
1,496 Elo+
Solo
Team Averages
Level 125
1,557 SR
1,499 Elo+

VS

Team Averages
Level 104
1,597 SR
1,488 Elo+
Cernunnos
Cernunnos
Growlingggg
Cernunnos
Level 123
God Stats
5W - 5L
1,551 SR
Queue Stats
109W - 148L
1,447 Elo+
Party 1
Bellona
Bellona
TOOMUCH9406
Bellona
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 174L
1,458 Elo+
Party 1
Tiamat
Tiamat
ZigTheBrit_
Tiamat
Level 127
God Stats
13W - 10L
1,554 SR
Queue Stats
95W - 108L
1,514 Elo+
Party 2
Kali
Kali
meep178
Kali
Level 64
God Stats
11W - 4L
1,689 SR
Queue Stats
103W - 111L
1,517 Elo+
Party 2
Charybdis
Charybdis
xTOOxMuCHxSOuRx
Charybdis
Level 86
God Stats
9W - 6L
1,691 SR
Queue Stats
82W - 101L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 2
11,874
540
16,755
33,491
25,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
17
4 / 8 / 8
10,973
499
14,380
16,957
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
15
3 / 1 / 10
10,163
462
12,145
20,204
21,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

19
9 / 4 / 6
11,869
540
10,566
12,333
4,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
7 / 7 / 4
11,519
524
8,363
15,696
3,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Growlingggg
Cernunnos
20
12 / 6 / 0
14,276
649
18,840
20,897
7,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
TOOMUCH9406
Bellona
19
3 / 6 / 2
12,235
556
25,268
22,269
26,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
18
2 / 4 / 6
11,570
526
11,790
12,277
7,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kali
meep178
Kali
19
6 / 4 / 5
12,679
576
16,825
19,336
7,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
xTOOxMuCHxSOuRx
Charybdis
12
0 / 8 / 2
8,458
384
4,374
11,691
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
38
28
Kills
23
24
Deaths
28
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
W
Cernunnos
Growlingggg
Cernunnos
12
6
0
2
L
Neith
4
8
8
1
L
Cerberus
3
1
10
8
W
Bellona
TOOMUCH9406
Bellona
3
6
2
0.67
L
9
4
6
3
W
Tiamat
2
4
6
1.25
W
Kali
meep178
Kali
6
4
5
2.13
L
7
7
4
1.29
W
Charybdis
xTOOxMuCHxSOuRx
Charybdis
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,209
Damage
77,097
98,681
Taken
86,470
59,049
Mitigated
50,963
34,254
Healing
26,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,755
6,716
0
14,256
33,491
25,757
1,729
1,028
32,463
0
83,085
W
Cernunnos
Growlingggg
Cernunnos
18,840
10,137
0
8,611
20,897
7,351
3,342
5,173
15,724
0
111,798
L
Neith
14,380
4,478
0
4,588
16,957
4,111
678
343
16,614
0
86,871
L
Cerberus
12,145
1,151
759
8,280
20,204
21,077
0
4,600
15,604
39,947
2,776
W
Bellona
TOOMUCH9406
Bellona
25,268
13,449
0
6,784
22,269
26,480
1,084
2,464
19,805
0
93,611
L
10,566
3,123
0
4,355
12,333
4,164
0
1,150
11,183
0
72,642
W
Tiamat
11,790
2,893
0
2,931
12,277
7,382
0
4,995
7,282
80,016
0
W
Kali
meep178
Kali
16,825
7,661
0
5,420
19,336
7,412
0
4,041
15,295
0
86,811
L
8,363
715
0
2,016
15,696
3,940
0
4,669
11,027
70,259
0
W
Charybdis
xTOOxMuCHxSOuRx
Charybdis
4,374
2,101
31
2,857
11,691
2,338
0
3,361
8,330
0
37,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,398
Gold Earned
59,218
633
Minions Killed
655
0
Camps Cleared
0
1,917,718
Distance Traveled
1,845,172
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,874
540
160
7
0
361,319
2
W
Cernunnos
14,276
649
169
8
0
372,423
5
L
Neith
10,973
499
139
6
0
374,508
5
L
Cerberus
10,163
462
77
4
0
436,085
0
W
Bellona
12,235
556
165
8
0
406,068
4
L
Loki
11,869
540
121
6
0
382,068
0
W
Tiamat
11,570
526
140
6
0
393,177
2
W
Kali
12,679
576
117
5
0
450,124
0
L
He Bo
11,519
524
136
6
0
363,738
2
W
Charybdis
8,458
384
64
3
0
223,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role