Player Matchup

Hercules
Hercules
Alpha logykx
Hercules
Level 147
God Stats
74W - 65L
1,543 SR
Queue Stats
139W - 123L
1,470 Elo+
Party 1
Thanatos
Thanatos
NerfScyllaa
Thanatos
Level 147
God Stats
1W - 1L
1,583 SR
Queue Stats
25W - 22L
1,440 Elo+
Party 1
Rama
Rama
etesech350
Rama
Level 104
God Stats
4W - 3L
1,636 SR
Queue Stats
227W - 256L
1,376 Elo+
Solo
Cerberus
Cerberus
juaumtex
Cerberus
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 183L
1,509 Elo+
Party 1
Kukulkan
Kukulkan
na_cho_30
Kukulkan
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
194W - 260L
1,323 Elo+
Solo
Team Averages
Level 118
1,552 SR
1,423 Elo+

VS

Team Averages
Level 97
1,567 SR
1,461 Elo+
Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CAMILORD1
Bacchus
Level 105
God Stats
25W - 21L
1,502 SR
Queue Stats
552W - 626L
1,399 Elo+
Solo
Erlang Shen
Erlang Shen
Maxy_250
Erlang Shen
Level 68
God Stats
2W - 2L
1,636 SR
Queue Stats
122W - 136L
1,366 Elo+
Solo
Agni
Agni
itaquebr
Agni
Level 65
God Stats
3W - 5L
1,695 SR
Queue Stats
323W - 295L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alpha logykx
Hercules
16
6 / 1 / 6
10,273
571
7,206
18,580
10,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
NerfScyllaa
Thanatos
19
14 / 2 / 4
12,129
674
13,754
15,033
5,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 1 / 2
9,579
532
3,373
9,474
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
juaumtex
Cerberus
19
7 / 1 / 7
11,122
618
11,423
17,380
7,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
na_cho_30
Kukulkan
17
4 / 5 / 7
10,362
576
11,206
9,661
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
1 / 9 / 1
8,581
477
5,547
11,035
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
 
Neith
11
0 / 2 / 3
7,133
396
5,893
5,287
1,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
CAMILORD1
Bacchus
12
2 / 4 / 2
7,605
423
7,236
14,306
14,881
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
Maxy_250
Erlang Shen
13
5 / 9 / 4
8,691
483
9,425
15,828
6,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
12
2 / 8 / 4
7,830
435
7,702
12,749
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
32
Kills
10
10
Deaths
32
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
9
1
0.17
L
Neith
 
Neith
0
2
3
0.75
W
Hercules
Alpha logykx
Hercules
6
1
6
9
L
Bacchus
CAMILORD1
Bacchus
2
4
2
0.75
L
Erlang Shen
Maxy_250
Erlang Shen
5
9
4
0.78
W
Thanatos
NerfScyllaa
Thanatos
14
2
4
8
W
1
1
2
2
L
Agni
2
8
4
0.5
W
Cerberus
juaumtex
Cerberus
7
1
7
10.5
W
Kukulkan
na_cho_30
Kukulkan
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,962
Damage
35,803
70,128
Taken
59,205
29,521
Mitigated
30,164
34,765
Healing
7,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,547
194
0
1,842
11,035
3,371
538
3,504
7,531
42,474
0
L
Neith
 
Neith
5,893
1,131
0
1,040
5,287
1,604
471
1,556
3,731
0
36,300
W
Hercules
Alpha logykx
Hercules
7,206
2,415
0
9,938
18,580
10,796
302
5,460
12,891
0
43,067
L
Bacchus
CAMILORD1
Bacchus
7,236
1,141
0
1,306
14,306
14,881
117
6,155
8,151
29,590
0
L
Erlang Shen
Maxy_250
Erlang Shen
9,425
3,550
0
2,564
15,828
6,818
318
5,814
10,014
0
41,968
W
Thanatos
NerfScyllaa
Thanatos
13,754
5,239
0
16,212
15,033
5,268
2,418
5,132
9,583
0
73,756
W
3,373
2,593
0
3,980
9,474
2,983
2,617
1,241
8,221
0
67,178
L
Agni
7,702
399
0
993
12,749
3,490
0
5,600
7,149
35,656
0
W
Cerberus
juaumtex
Cerberus
11,423
390
0
4,180
17,380
7,536
55
3,448
13,624
90,525
0
W
Kukulkan
na_cho_30
Kukulkan
11,206
1,273
0
455
9,661
2,938
368
4,105
5,324
70,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,465
Gold Earned
39,840
620
Minions Killed
357
0
Camps Cleared
0
1,744,517
Distance Traveled
1,533,561
9
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,581
477
102
6
0
258,470
5
L
Neith
7,133
396
80
4
0
259,568
7
W
Hercules
10,273
571
77
4
0
365,971
0
L
Bacchus
7,605
423
52
3
0
348,608
6
L
Erlang Shen
8,691
483
61
3
0
356,639
5
W
Thanatos
12,129
674
132
7
0
347,763
4
W
Rama
9,579
532
124
7
0
298,981
2
L
Agni
7,830
435
62
3
0
310,276
7
W
Cerberus
11,122
618
166
9
0
396,082
2
W
Kukulkan
10,362
576
121
7
0
335,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role