Player Matchup

Cerberus
Cerberus
Borpa
Cerberus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Zeus
Zeus
Djurisk
Zeus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,033 Elo+
Party 1
Gilgamesh
Gilgamesh
Hammarvarg
Gilgamesh
Level 45
God Stats
2W - 6L
1,018 SR
Queue Stats
3W - 13L
1,033 Elo+
Party 1
Team Averages
Level 35
1,339 SR
1,189 Elo+

VS

Team Averages
Level 64
1,435 SR
1,451 Elo+
Discordia
Discordia
Crambl2176
Discordia
Level 4
God Stats
1W - 2L
1,449 SR
Queue Stats
2W - 12L
1,500 Elo+
Party 2
Horus
Horus
autocorgaera
Horus
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 126L
1,501 Elo+
Solo
Cliodhna
Cliodhna
sinut
Cliodhna
Level 80
God Stats
6W - 18L
1,356 SR
Queue Stats
33W - 81L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Borpa
Cerberus
15
0 / 5 / 6
10,503
618
9,367
23,542
26,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
Djurisk
Zeus
15
3 / 9 / 4
10,892
641
13,592
17,592
4,878
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Hammarvarg
Gilgamesh
15
4 / 5 / 2
11,013
648
10,629
20,790
23,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Crambl2176
Discordia
18
5 / 1 / 11
12,247
720
18,015
5,370
1,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 1 / 9
11,187
658
8,604
16,516
18,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
sinut
Cliodhna
17
10 / 5 / 7
12,607
742
26,844
17,300
6,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
7
Kills
19
19
Deaths
7
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Borpa
Cerberus
0
5
6
0.6
W
Discordia
Crambl2176
Discordia
5
1
11
10.5
L
Zeus
Djurisk
Zeus
3
9
4
0.56
L
Gilgamesh
Hammarvarg
Gilgamesh
4
5
2
1
W
4
1
9
8.5
W
Cliodhna
sinut
Cliodhna
10
5
7
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,588
Damage
53,463
61,924
Taken
39,186
54,830
Mitigated
26,187
10,218
Healing
12,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Borpa
Cerberus
9,367
516
0
6,513
23,542
26,501
0
7,381
15,813
27,819
0
W
Discordia
Crambl2176
Discordia
18,015
2,138
0
0
5,370
1,881
621
3,714
1,656
38,321
0
L
Zeus
Djurisk
Zeus
13,592
2,256
0
3,000
17,592
4,878
152
3,904
13,593
42,383
0
L
Gilgamesh
Hammarvarg
Gilgamesh
10,629
3,325
0
705
20,790
23,451
0
7,661
12,713
0
34,201
W
8,604
3,700
520
4,444
16,516
18,292
0
9,818
6,698
0
29,537
W
Cliodhna
sinut
Cliodhna
26,844
1,916
0
7,473
17,300
6,014
0
10,108
7,192
0
58,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,408
Gold Earned
36,041
169
Minions Killed
151
10
Camps Cleared
4
820,788
Distance Traveled
851,364
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,503
618
55
3
3
292,855
2
W
Discordia
12,247
720
50
3
1
253,607
0
L
Zeus
10,892
641
72
4
3
239,859
3
L
Gilgamesh
11,013
648
42
2
4
288,074
3
W
Horus
11,187
658
32
2
2
316,677
3
W
Cliodhna
12,607
742
69
4
1
281,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role