Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
BabYAlexn
Merlin
Level 121
God Stats
1W - 3L
1,438 SR
Queue Stats
325W - 334L
1,485 Elo+
Party 1
Jing Wei
Jing Wei
BunniesOfDoom
Jing Wei
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 43L
1,593 Elo+
Party 4
Nemesis
Nemesis
Execfist4
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,770 Elo+
Party 4
Team Averages
Level 108
1,488 SR
1,569 Elo+

VS

Team Averages
Level 73
1,463 SR
1,505 Elo+
Mulan
Mulan
 
Mulan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
DannyMoosh
Xing Tian
Level 36
God Stats
3W - 2L
1,935 SR
Queue Stats
25W - 24L
1,561 Elo+
Party 3
Charybdis
Charybdis
Realjtrain1104
Charybdis
Level 101
God Stats
11W - 18L
1,093 SR
Queue Stats
177W - 194L
1,435 Elo+
Solo
Mercury
Mercury
drzruben
Mercury
Level 124
God Stats
5W - 13L
1,171 SR
Queue Stats
239W - 220L
1,471 Elo+
Party 3
Sol
Sol
thebigging4242
Sol
Level 78
God Stats
31W - 24L
1,613 SR
Queue Stats
88W - 78L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
1 / 2 / 4
5,880
588
3,786
9,637
7,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
 
Hel
10
1 / 5 / 3
5,688
569
3,757
7,339
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
BabYAlexn
Merlin
10
0 / 2 / 1
5,702
570
2,432
4,620
1,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
BunniesOfDoom
Jing Wei
10
4 / 4 / 0
5,524
552
4,400
7,042
1,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Execfist4
Nemesis
10
5 / 2 / 1
5,967
597
5,809
6,868
2,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
4 / 2 / 1
7,093
709
4,282
6,855
4,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Xing Tian
DannyMoosh
Xing Tian
8
2 / 2 / 2
5,622
562
3,172
9,315
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Realjtrain1104
Charybdis
9
2 / 3 / 3
5,962
596
7,943
5,591
1,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
drzruben
Mercury
10
3 / 4 / 2
6,277
628
4,255
7,413
2,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 0
7,189
719
4,766
6,362
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
11
Kills
15
15
Deaths
11
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
2
4
1.5
L
Hel
 
Hel
1
5
3
0.5
W
Mulan
 
Mulan
4
2
1
2.25
L
Merlin
BabYAlexn
Merlin
0
2
1
0.25
L
Jing Wei
BunniesOfDoom
Jing Wei
4
4
0
1
W
Xing Tian
DannyMoosh
Xing Tian
2
2
2
1.5
L
Nemesis
Execfist4
Nemesis
5
2
1
2.75
W
Charybdis
Realjtrain1104
Charybdis
2
3
3
1.17
W
Mercury
drzruben
Mercury
3
4
2
1
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,184
Damage
24,418
35,506
Taken
35,536
15,244
Mitigated
14,694
10,172
Healing
8,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,786
645
0
3,030
9,637
7,049
123
2,096
7,541
16,323
0
L
Hel
 
Hel
3,757
460
284
2,402
7,339
2,009
0
0
7,142
31,224
0
W
Mulan
 
Mulan
4,282
1,401
0
3,361
6,855
4,578
0
2,163
4,692
0
37,821
L
Merlin
BabYAlexn
Merlin
2,432
92
0
500
4,620
1,546
0
2,753
1,641
32,311
0
L
Jing Wei
BunniesOfDoom
Jing Wei
4,400
2,770
0
2,038
7,042
1,981
0
1,076
5,966
0
25,342
W
Xing Tian
DannyMoosh
Xing Tian
3,172
464
220
744
9,315
5,252
0
2,896
6,419
12,432
0
L
Nemesis
Execfist4
Nemesis
5,809
2,537
0
1,918
6,868
2,659
0
1,729
5,026
0
31,922
W
Charybdis
Realjtrain1104
Charybdis
7,943
4,616
0
0
5,591
1,225
0
1,204
4,387
0
36,571
W
Mercury
drzruben
Mercury
4,255
2,077
0
640
7,413
2,031
0
1,738
5,675
0
29,625
W
4,766
1,161
0
3,392
6,362
1,608
0
1,974
4,388
44,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,761
Gold Earned
32,143
275
Minions Killed
322
0
Camps Cleared
0
998,454
Distance Traveled
1,045,992
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,880
588
9
1
0
200,014
2
L
Hel
5,688
569
59
6
0
186,164
6
W
Mulan
7,093
709
91
9
0
203,109
2
L
Merlin
5,702
570
81
8
0
190,053
3
L
Jing Wei
5,524
552
72
7
0
196,978
5
W
Xing Tian
5,622
562
18
2
0
203,547
4
L
Nemesis
5,967
597
54
5
0
225,245
3
W
Charybdis
5,962
596
61
6
0
187,313
3
W
Mercury
6,277
628
58
6
0
234,407
3
W
Sol
7,189
719
94
9
0
217,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role