Player Matchup

Cthulhu
Cthulhu
SteeleKill
Cthulhu
Level 129
God Stats
1W - 0L
1,743 SR
Queue Stats
82W - 52L
1,576 Elo+
Party 1
Ullr
Ullr
SuhVeer_
Ullr
Level 129
God Stats
6W - 3L
1,787 SR
Queue Stats
302W - 293L
1,516 Elo+
Solo
Sol
Sol
Zombiealala
Sol
Level 78
God Stats
88W - 56L
1,585 SR
Queue Stats
250W - 163L
1,561 Elo+
Party 1
Team Averages
Level 112
1,705 SR
1,551 Elo+

VS

Team Averages
Level 84
1,424 SR
1,538 Elo+
Mulan
Mulan
ChrisJoey
Mulan
Level 77
God Stats
1W - 2L
1,625 SR
Queue Stats
19W - 8L
1,702 Elo+
Party 2
Sylvanus
Sylvanus
TMT515
Sylvanus
Level 92
God Stats
5W - 9L
1,299 SR
Queue Stats
19W - 38L
1,344 Elo+
Solo
Janus
Janus
ToasterJk
Janus
Level 84
God Stats
15W - 30L
1,349 SR
Queue Stats
321W - 295L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SteeleKill
Cthulhu
20
5 / 6 / 9
17,363
695
28,970
36,515
45,873
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
19
3 / 8 / 9
15,550
622
25,961
30,230
11,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
7 / 7 / 4
17,639
706
26,221
27,316
11,146
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ChrisJoey
Mulan
20
5 / 7 / 7
15,900
636
29,176
34,273
42,277
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
TMT515
Sylvanus
19
3 / 4 / 10
16,132
645
15,011
38,061
47,119
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
ToasterJk
Janus
20
13 / 4 / 3
18,136
725
34,202
27,049
16,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
41
15
Kills
21
21
Deaths
15
22
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mulan
ChrisJoey
Mulan
5
7
7
1.21
W
Cthulhu
SteeleKill
Cthulhu
5
6
9
1.58
W
Ullr
3
8
9
0.94
L
Sylvanus
TMT515
Sylvanus
3
4
10
2
L
Janus
ToasterJk
Janus
13
4
3
3.63
W
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,152
Damage
78,389
94,061
Taken
99,383
68,306
Mitigated
106,154
18,668
Healing
33,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
ChrisJoey
Mulan
29,176
4,226
0
2,072
34,273
42,277
455
14,773
18,379
0
70,033
W
Cthulhu
SteeleKill
Cthulhu
28,970
1,689
941
5,568
36,515
45,873
212
15,471
20,355
62,419
0
W
Ullr
25,961
11,651
0
6,440
30,230
11,287
970
17,656
12,053
0
80,654
L
Sylvanus
TMT515
Sylvanus
15,011
2,786
11,217
14,190
38,061
47,119
1,060
22,832
14,519
31,609
0
L
Janus
ToasterJk
Janus
34,202
2,072
25
6,441
27,049
16,758
976
12,989
13,224
112,713
0
W
26,221
8,950
0
5,719
27,316
11,146
1,662
15,878
11,126
68,727
5,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,552
Gold Earned
50,168
257
Minions Killed
234
12
Camps Cleared
5
1,274,525
Distance Traveled
1,313,115
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
15,900
636
65
3
3
437,143
3
W
Cthulhu
17,363
695
74
3
0
448,889
4
W
Ullr
15,550
622
79
3
8
410,110
5
L
Sylvanus
16,132
645
34
1
0
411,294
6
L
Janus
18,136
725
135
5
2
464,678
1
W
Sol
17,639
706
104
4
4
415,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role