Player Matchup

Bacchus
Bacchus
Blobchus
Bacchus
Level 80
God Stats
76W - 87L
1,569 SR
Queue Stats
116W - 153L
1,502 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
The Real BiIIy
Ah Muzen Cab
Level 91
God Stats
10W - 7L
1,804 SR
Queue Stats
79W - 132L
1,401 Elo+
Party 1
Hades
Hades
X__XxTYRANTxX__X
Hades
Level 107
God Stats
19W - 12L
1,748 SR
Queue Stats
499W - 591L
1,488 Elo+
Solo
Team Averages
Level 93
1,707 SR
1,463 Elo+

VS

Team Averages
Level 102
1,475 SR
1,545 Elo+
Heimdallr
Heimdallr
Moon Wizerd
Heimdallr
Level 98
God Stats
1W - 4L
1,327 SR
Queue Stats
89W - 109L
1,466 Elo+
Solo
Osiris
Osiris
SteeleKill
Osiris
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 52L
1,592 Elo+
Party 2
Sol
Sol
Zombiealala
Sol
Level 78
God Stats
88W - 56L
1,598 SR
Queue Stats
250W - 163L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blobchus
Bacchus
16
5 / 2 / 15
11,366
758
6,738
13,701
14,131
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
The Real BiIIy
Ah Muzen Cab
16
3 / 4 / 13
10,758
717
9,711
12,120
4,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
12 / 1 / 8
12,699
847
18,485
14,357
9,151
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Moon Wizerd
Heimdallr
12
2 / 7 / 4
9,316
621
10,232
12,375
4,441
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
SteeleKill
Osiris
12
0 / 7 / 5
8,766
584
7,347
14,036
13,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 6 / 2
10,525
702
12,480
12,677
4,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
20
Kills
6
7
Deaths
20
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Blobchus
Bacchus
5
2
15
6.25
L
Heimdallr
Moon Wizerd
Heimdallr
2
7
4
0.57
L
Osiris
SteeleKill
Osiris
0
7
5
0.36
W
Ah Muzen Cab
The Real BiIIy
Ah Muzen Cab
3
4
13
2.38
W
12
1
8
16
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,934
Damage
30,059
40,178
Taken
39,088
27,452
Mitigated
22,903
18,665
Healing
4,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Blobchus
Bacchus
6,738
577
486
4,900
13,701
14,131
533
3,027
10,674
19,050
0
L
Heimdallr
Moon Wizerd
Heimdallr
10,232
3,641
0
996
12,375
4,441
242
9,051
3,324
0
29,206
L
Osiris
SteeleKill
Osiris
7,347
1,561
0
820
14,036
13,825
32
7,533
6,503
629
13,424
W
Ah Muzen Cab
The Real BiIIy
Ah Muzen Cab
9,711
4,381
218
2,932
12,120
4,170
1,426
3,773
8,346
0
47,985
W
18,485
958
950
9,179
14,357
9,151
873
6,209
8,146
57,713
0
L
12,480
3,215
0
2,961
12,677
4,637
985
8,934
3,743
46,071
2,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,823
Gold Earned
28,607
174
Minions Killed
160
9
Camps Cleared
5
802,464
Distance Traveled
721,277
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,366
758
16
1
0
211,688
2
L
Heimdallr
9,316
621
55
4
2
231,488
3
L
Osiris
8,766
584
23
2
1
249,454
4
W
Ah Muzen Cab
10,758
717
69
5
2
277,122
1
W
Hades
12,699
847
89
6
7
313,654
5
L
Sol
10,525
702
82
5
2
240,335
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role