Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Hörhönen
Yemoja
Level 128
God Stats
0W - 2L
1,281 SR
Queue Stats
4W - 2L
1,683 Elo+
Solo
Hades
Hades
KapLannister
Hades
Level 128
God Stats
2W - 1L
1,838 SR
Queue Stats
77W - 75L
1,558 Elo+
Solo
Loki
Loki
Paspis
Loki
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,509 Elo+
Solo
Tiamat
Tiamat
The_Pachis_SHS
Tiamat
Level 104
God Stats
1W - 1L
1,694 SR
Queue Stats
44W - 46L
1,457 Elo+
Solo
Team Averages
Level 125
1,563 SR
1,541 Elo+

VS

Team Averages
Level 109
1,451 SR
1,448 Elo+
Yemoja
Yemoja
GrenadeT0sser
Yemoja
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
289W - 335L
1,427 Elo+
Party 1
Vulcan
Vulcan
Kisaryan
Vulcan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 73L
1,457 Elo+
Solo
Chiron
Chiron
KompisM0sh
Chiron
Level 89
God Stats
3W - 2L
1,560 SR
Queue Stats
93W - 124L
1,413 Elo+
Party 1
Fafnir
Fafnir
Smellyzindabad
Fafnir
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 89L
1,492 Elo+
Solo
Bastet
Bastet
spetsnaz-10
Bastet
Level 107
God Stats
8W - 6L
1,195 SR
Queue Stats
460W - 466L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
3 / 5 / 3
8,586
716
13,738
13,334
5,365
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
Hörhönen
Yemoja
16
1 / 4 / 3
8,986
749
4,150
17,506
14,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 7 / 4
8,770
731
13,089
20,308
13,590
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Paspis
Loki
14
1 / 6 / 6
8,136
678
7,790
10,292
3,856
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 8 / 5
7,606
634
11,002
14,010
7,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 23
10,238
853
5,055
12,915
11,039
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Vulcan
Kisaryan
Vulcan
17
5 / 0 / 16
10,001
833
16,007
5,033
1,933
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
KompisM0sh
Chiron
16
6 / 3 / 14
9,693
808
17,327
16,692
6,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
8 / 1 / 19
11,107
926
13,399
20,709
22,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
17
9 / 3 / 14
10,404
867
20,505
14,489
5,710
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
116
8
Kills
30
30
Deaths
9
21
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
5
3
0.9
W
2
2
23
6.75
L
Yemoja
Hörhönen
Yemoja
1
4
3
0.63
L
3
7
4
0.71
W
Vulcan
Kisaryan
Vulcan
5
0
16
13
W
Chiron
KompisM0sh
Chiron
6
3
14
4.33
L
Loki
Paspis
Loki
1
6
6
0.67
W
8
1
19
17.5
L
0
8
5
0.31
W
Bastet
9
3
14
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,769
Damage
72,293
75,450
Taken
69,838
45,349
Mitigated
47,828
28,392
Healing
37,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
13,738
3,984
0
1,381
13,334
5,365
0
6,731
6,603
0
26,789
W
5,055
550
8,941
3,262
12,915
11,039
812
5,336
7,579
11,721
0
L
Yemoja
Hörhönen
Yemoja
4,150
1,017
11,142
6,323
17,506
14,928
0
8,207
9,299
7,907
0
L
13,089
1,013
1,588
4,804
20,308
13,590
0
7,833
12,475
19,792
0
W
Vulcan
Kisaryan
Vulcan
16,007
5,184
724
702
5,033
1,933
777
2,609
2,424
35,258
0
W
Chiron
KompisM0sh
Chiron
17,327
5,868
1,881
5,578
16,692
6,337
2,184
7,105
9,544
0
30,360
L
Loki
Paspis
Loki
7,790
970
1,047
668
10,292
3,856
0
3,623
6,669
0
33,754
W
13,399
5,210
2,315
7,619
20,709
22,809
748
7,172
13,537
29,777
0
L
11,002
405
331
1,108
14,010
7,610
0
8,067
5,943
18,896
0
W
Bastet
20,505
5,804
1,127
5,000
14,489
5,710
936
5,976
8,513
0
28,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,084
Gold Earned
51,443
141
Minions Killed
120
0
Camps Cleared
0
977,438
Distance Traveled
1,209,482
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,586
716
46
4
0
171,694
1
W
Yemoja
10,238
853
13
1
0
208,356
0
L
Yemoja
8,986
749
14
1
0
190,834
0
L
Hades
8,770
731
32
3
0
196,056
2
W
Vulcan
10,001
833
39
3
0
275,883
3
W
Chiron
9,693
808
24
2
0
208,189
0
L
Loki
8,136
678
37
3
0
209,249
0
W
Fafnir
11,107
926
30
3
0
255,751
1
L
Tiamat
7,606
634
12
1
0
209,605
0
W
Bastet
10,404
867
14
1
0
261,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role