Player Matchup

Apollo
Apollo
BabyFlier
Apollo
Level 29
God Stats
5W - 4L
1,614 SR
Queue Stats
13W - 20L
1,391 Elo+
Party 3
Discordia
Discordia
BrannTheBuilder
Discordia
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 67L
1,799 Elo+
Party 1
Arachne
Arachne
IOnlyPlayHades
Arachne
Level 21
God Stats
14W - 6L
1,689 SR
Queue Stats
93W - 32L
1,805 Elo+
Party 1
Bellona
Bellona
Shwra
Bellona
Level 125
God Stats
18W - 10L
1,492 SR
Queue Stats
118W - 104L
1,574 Elo+
Solo
Sylvanus
Sylvanus
awesomepossom156
Sylvanus
Level 142
God Stats
13W - 14L
1,409 SR
Queue Stats
47W - 62L
1,391 Elo+
Party 3
Team Averages
Level 80
1,541 SR
1,592 Elo+

VS

Team Averages
Level 73
1,507 SR
1,546 Elo+
Merlin
Merlin
BJamming
Merlin
Level 45
God Stats
0W - 2L
1,375 SR
Queue Stats
15W - 17L
1,419 Elo+
Solo
Mercury
Mercury
HecticDoctor
Mercury
Level 46
God Stats
5W - 3L
1,808 SR
Queue Stats
114W - 111L
1,476 Elo+
Solo
Skadi
Skadi
PINK monkey62
Skadi
Level 87
God Stats
3W - 3L
1,475 SR
Queue Stats
81W - 89L
1,491 Elo+
Solo
Terra
Terra
SubaruGF
Terra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,664 Elo+
Party 2
Artio
Artio
SylarBates
Artio
Level 160
God Stats
3W - 4L
1,379 SR
Queue Stats
94W - 93L
1,683 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BabyFlier
Apollo
15
6 / 2 / 8
9,127
537
8,118
9,742
3,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
BrannTheBuilder
Discordia
14
2 / 4 / 6
8,956
527
8,584
8,571
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 2 / 5
9,675
569
9,155
13,328
5,578
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Shwra
Bellona
15
4 / 1 / 4
9,352
550
9,265
17,629
13,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 2 / 6
8,718
513
17,267
13,247
6,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BJamming
Merlin
15
5 / 5 / 1
9,451
556
9,054
11,205
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
HecticDoctor
Mercury
13
2 / 3 / 3
8,127
478
5,831
13,819
4,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 6 / 1
6,709
395
5,115
10,550
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
SubaruGF
Terra
12
1 / 3 / 6
7,726
454
4,294
15,732
11,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artio
14
2 / 4 / 4
8,583
505
12,770
15,737
19,752
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
21
Kills
11
11
Deaths
21
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
BJamming
Merlin
5
5
1
1.1
W
Apollo
BabyFlier
Apollo
6
2
8
5
W
Discordia
BrannTheBuilder
Discordia
2
4
6
1.25
L
Mercury
HecticDoctor
Mercury
2
3
3
1.17
W
4
2
5
3.25
L
1
6
1
0.25
W
Bellona
Shwra
Bellona
4
1
4
6
L
Terra
SubaruGF
Terra
1
3
6
1.33
L
Artio
2
4
4
1
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,389
Damage
37,064
62,517
Taken
67,043
32,135
Mitigated
41,804
26,121
Healing
18,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BJamming
Merlin
9,054
1,526
0
1,415
11,205
3,459
756
5,567
5,124
57,291
0
W
Apollo
BabyFlier
Apollo
8,118
4,605
0
2,263
9,742
3,430
173
2,110
7,632
0
53,672
W
Discordia
BrannTheBuilder
Discordia
8,584
275
0
670
8,571
3,342
0
5,382
3,189
57,194
0
L
Mercury
HecticDoctor
Mercury
5,831
2,146
0
1,480
13,819
4,478
0
3,588
10,075
0
53,660
W
9,155
6,702
0
5,717
13,328
5,578
0
4,164
9,164
0
79,260
L
5,115
2,390
0
1,140
10,550
2,387
0
6,146
4,364
0
30,224
W
Bellona
Shwra
Bellona
9,265
3,718
0
8,598
17,629
13,491
0
9,791
7,838
0
51,826
L
Terra
SubaruGF
Terra
4,294
1,210
2,524
4,507
15,732
11,728
0
6,023
9,667
12,445
8,154
L
Artio
12,770
1,238
838
6,344
15,737
19,752
177
2,041
13,630
51,589
0
W
17,267
5,328
927
7,946
13,247
6,294
555
3,603
9,644
44,915
11,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,828
Gold Earned
40,596
508
Minions Killed
401
0
Camps Cleared
0
1,673,118
Distance Traveled
1,537,729
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,451
556
118
7
0
293,661
2
W
Apollo
9,127
537
78
5
0
314,743
4
W
Discordia
8,956
527
116
7
0
316,850
5
L
Mercury
8,127
478
92
5
0
344,318
7
W
Arachne
9,675
569
132
8
0
410,943
1
L
Skadi
6,709
395
53
3
0
260,308
5
W
Bellona
9,352
550
109
6
0
333,545
1
L
Terra
7,726
454
43
3
0
316,103
0
L
Artio
8,583
505
95
6
0
323,339
7
W
Sylvanus
8,718
513
73
4
0
297,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role