Player Matchup

Cerberus
Cerberus
Silver IV
McCoolius
Cerberus
Silver IV
Level 105
God Stats
8W - 12L
1,420 SR
Queue Stats
315W - 325L
881 MMR
Party 2
Zeus
Zeus
Silver I
ThePolishAlpha
Zeus
Silver I
Level 88
God Stats
6W - 16L
1,346 SR
Queue Stats
348W - 337L
1,147 MMR
Party 2
Eset
Eset
Gold II
hubertgc
Eset
Gold II
Level 85
God Stats
30W - 26L
1,587 SR
Queue Stats
290W - 261L
1,575 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 93
1,451 SR
1,201 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,457 SR
1,295 MMR
Jormungandr
Jormungandr
Silver III
ChillVibez Bruh
Jormungandr
Silver III
Level 102
God Stats
2W - 3L
1,351 SR
Queue Stats
10W - 22L
1,209 MMR
Party 1
Ullr
Ullr
Gold V
HELL RAZZOR 199
Ullr
Gold V
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,508 MMR
Party 1
Zhong Kui
Zhong Kui
Silver III
StaTic X GodZ
Zhong Kui
Silver III
Level 146
God Stats
2W - 4L
1,519 SR
Queue Stats
73W - 89L
1,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
McCoolius
Cerberus
15
2 / 3 / 4
10,733
716
7,018
17,742
24,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 5 / 3
9,279
619
5,994
10,073
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Eset
13
4 / 8 / 2
10,363
691
7,289
12,209
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasBastetBaron SamediAchillesShiva

VS

Bans
GilgameshBacchusHorusHeraChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChillVibez Bruh
Jormungandr
15
4 / 2 / 11
10,725
715
8,980
14,413
11,785
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 3 / 6
11,654
777
16,074
9,904
3,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
StaTic X GodZ
Zhong Kui
16
4 / 2 / 9
10,750
717
11,198
14,516
13,897
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
7
Kills
16
16
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ChillVibez Bruh
Jormungandr
4
2
11
4.75
W
8
3
6
3.67
L
Cerberus
McCoolius
Cerberus
2
3
4
1.33
W
Zhong Kui
StaTic X GodZ
Zhong Kui
4
2
9
4.25
L
1
5
3
0.5
L
Eset
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,301
Damage
36,252
40,024
Taken
38,833
30,947
Mitigated
29,619
4,573
Healing
9,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ChillVibez Bruh
Jormungandr
8,980
1,476
0
3,743
14,413
11,785
335
6,518
7,895
37,499
0
W
16,074
5,532
0
1,189
9,904
3,937
911
6,775
3,129
0
54,145
L
Cerberus
McCoolius
Cerberus
7,018
119
0
3,453
17,742
24,452
0
8,237
9,505
22,548
0
W
Zhong Kui
StaTic X GodZ
Zhong Kui
11,198
424
0
4,833
14,516
13,897
1,458
7,619
6,897
37,610
0
L
5,994
380
0
0
10,073
2,880
0
6,098
3,975
43,289
0
L
Eset
7,289
309
596
524
12,209
3,615
0
6,031
6,178
23,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,375
Gold Earned
33,129
174
Minions Killed
173
4
Camps Cleared
10
691,421
Distance Traveled
789,199
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,725
715
50
3
0
252,742
0
W
Ullr
11,654
777
72
5
6
274,928
3
L
Cerberus
10,733
716
52
3
0
256,134
3
W
Zhong Kui
10,750
717
51
3
4
261,529
2
L
Zeus
9,279
619
89
6
4
219,716
7
L
Eset
10,363
691
33
2
0
215,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role