Player Matchup

Geb
Geb
AlexTheGolden
Geb
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 67L
1,609 Elo+
Party 3
Izanami
Izanami
Cyclam
Izanami
Level 67
God Stats
2W - 1L
1,789 SR
Queue Stats
75W - 73L
1,735 Elo+
Party 3
Nox
Nox
Senpapi45
Nox
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
82W - 63L
1,620 Elo+
Party 3
Fafnir
Fafnir
Williammcg
Fafnir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,345 Elo+
Party 3
Da Ji
Da Ji
Zekurao
Da Ji
Level 11
God Stats
2W - 1L
1,371 SR
Queue Stats
2W - 2L
1,428 Elo+
Solo
Team Averages
Level 63
1,532 SR
1,547 Elo+

VS

Team Averages
Level 52
1,650 SR
1,598 Elo+
Horus
Horus
AngmarodIsBanned
Horus
Level 18
God Stats
25W - 12L
1,787 SR
Queue Stats
86W - 96L
1,566 Elo+
Solo
Kuzenbo
Kuzenbo
EatMYA55PlZ
Kuzenbo
Level 68
God Stats
3W - 2L
1,750 SR
Queue Stats
19W - 24L
1,477 Elo+
Party 1
Ra
Ra
VaultWarrior111
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Rama
Rama
clive4211
Rama
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,725 Elo+
Party 2
Tsukuyomi
Tsukuyomi
dustindude11
Tsukuyomi
Level 91
God Stats
1W - 2L
1,715 SR
Queue Stats
33W - 29L
1,725 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 10
8,277
828
6,460
12,260
9,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Cyclam
Izanami
16
7 / 0 / 4
9,147
915
9,793
6,370
2,877
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
7 / 1 / 9
9,065
907
9,363
7,198
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
Williammcg
Fafnir
14
2 / 2 / 20
8,890
889
4,161
7,863
7,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Zekurao
Da Ji
15
8 / 4 / 14
8,808
881
12,857
10,612
4,558
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 2
7,663
766
10,453
11,858
5,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
EatMYA55PlZ
Kuzenbo
13
2 / 4 / 3
7,315
732
4,803
13,884
15,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 5 / 6
6,700
670
3,292
6,285
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
12
0 / 7 / 6
6,765
677
6,104
9,960
3,475
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
dustindude11
Tsukuyomi
13
4 / 5 / 4
7,508
751
7,015
9,648
3,797
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
26
Kills
11
11
Deaths
26
57
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
4
10
1.75
L
4
5
2
1
W
Izanami
Cyclam
Izanami
7
0
4
9
L
Kuzenbo
EatMYA55PlZ
Kuzenbo
2
4
3
0.88
W
7
1
9
11.5
L
1
5
6
0.8
W
Fafnir
Williammcg
Fafnir
2
2
20
6
W
Da Ji
Zekurao
Da Ji
8
4
14
3.75
L
Rama
0
7
6
0.43
L
Tsukuyomi
dustindude11
Tsukuyomi
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,634
Damage
31,667
44,303
Taken
51,635
27,926
Mitigated
30,671
13,351
Healing
6,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,460
663
692
1,675
12,260
9,812
829
1,513
10,747
17,006
0
L
10,453
5,139
721
3,090
11,858
5,705
0
4,235
7,623
0
26,826
W
Izanami
Cyclam
Izanami
9,793
6,042
0
1,808
6,370
2,877
3,579
648
5,722
0
40,662
L
Kuzenbo
EatMYA55PlZ
Kuzenbo
4,803
1,992
0
269
13,884
15,632
42
5,744
8,140
8,894
0
W
9,363
492
132
2,758
7,198
3,050
1,392
736
6,462
38,052
0
L
3,292
1,137
491
677
6,285
2,062
132
1,471
4,814
7,753
0
W
Fafnir
Williammcg
Fafnir
4,161
1,172
667
3,515
7,863
7,629
747
1,592
6,271
7,962
0
W
Da Ji
Zekurao
Da Ji
12,857
3,231
1,032
1,072
10,612
4,558
316
3,606
7,006
0
19,418
L
Rama
6,104
4,100
0
763
9,960
3,475
0
4,844
5,116
0
14,855
L
Tsukuyomi
dustindude11
Tsukuyomi
7,015
2,564
0
657
9,648
3,797
0
3,690
5,958
0
15,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,187
Gold Earned
35,951
189
Minions Killed
92
0
Camps Cleared
0
942,705
Distance Traveled
823,274
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,277
828
13
1
0
178,976
1
L
Horus
7,663
766
26
3
0
188,150
0
W
Izanami
9,147
915
74
7
0
188,848
0
L
Kuzenbo
7,315
732
8
1
0
188,144
0
W
Nox
9,065
907
75
8
0
192,525
0
L
Ra
6,700
670
14
1
0
124,778
0
W
Fafnir
8,890
889
12
1
0
189,534
0
W
Da Ji
8,808
881
15
2
0
192,822
2
L
Rama
6,765
677
21
2
0
137,568
0
L
Tsukuyomi
7,508
751
23
2
0
184,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role