Player Matchup

Set
Set
NoMaidens4Yu
Set
Level 16
God Stats
6W - 5L
1,431 SR
Queue Stats
7W - 9L
1,420 Elo+
Party 2
Danzaburou
Danzaburou
Papalloryo
Danzaburou
Level 105
God Stats
300W - 277L
1,528 SR
Queue Stats
655W - 664L
1,476 Elo+
Solo
Hercules
Hercules
PufferWuffers
Hercules
Level 69
God Stats
1W - 0L
1,300 SR
Queue Stats
42W - 40L
1,483 Elo+
Party 2
Freya
Freya
TheKunana
Freya
Level 10
God Stats
1W - 1L
1,308 SR
Queue Stats
6W - 3L
1,616 Elo+
Party 3
Nemesis
Nemesis
dinnerden
Nemesis
Level 107
God Stats
1W - 0L
1,901 SR
Queue Stats
8W - 4L
1,634 Elo+
Party 3
Team Averages
Level 61
1,493 SR
1,526 Elo+

VS

Team Averages
Level 67
1,553 SR
1,450 Elo+
Thanatos
Thanatos
 
Thanatos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Liggmanutz
Nu Wa
Level 25
God Stats
2W - 5L
1,526 SR
Queue Stats
77W - 76L
1,472 Elo+
Party 1
Sol
Sol
SaucyNheiggher
Sol
Level 17
God Stats
4W - 7L
1,526 SR
Queue Stats
5W - 13L
1,379 Elo+
Party 1
Medusa
Medusa
aaleexiis95
Medusa
Level 120
God Stats
9W - 5L
1,598 SR
Queue Stats
125W - 140L
1,419 Elo+
Solo
Gilgamesh
Gilgamesh
zJOKERz99
Gilgamesh
Level 86
God Stats
5W - 5L
1,617 SR
Queue Stats
175W - 176L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 5
8,327
595
5,262
11,161
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Papalloryo
Danzaburou
12
6 / 4 / 8
8,115
580
11,328
13,302
4,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
PufferWuffers
Hercules
12
1 / 3 / 1
7,111
508
3,552
11,026
6,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
TheKunana
Freya
14
7 / 5 / 5
8,785
628
8,078
10,270
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nemesis
dinnerden
Nemesis
12
6 / 4 / 10
8,975
641
9,011
15,807
11,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
4 / 2 / 3
8,445
603
9,997
10,785
11,640
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nu Wa
12
4 / 5 / 3
7,330
524
9,796
8,765
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 9 / 3
6,343
453
6,747
10,467
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
13
5 / 4 / 3
8,115
580
7,271
9,209
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
zJOKERz99
Gilgamesh
12
6 / 7 / 4
7,719
551
7,754
12,326
11,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
36
27
Kills
20
20
Deaths
27
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
2
3
2.75
L
Nu Wa
4
5
3
1.1
W
7
4
5
2.38
W
Danzaburou
Papalloryo
Danzaburou
6
4
8
2.5
W
Hercules
PufferWuffers
Hercules
1
3
1
0.5
L
1
9
3
0.28
W
Freya
TheKunana
Freya
7
5
5
1.9
L
Medusa
5
4
3
1.63
W
Nemesis
dinnerden
Nemesis
6
4
10
2.75
L
Gilgamesh
zJOKERz99
Gilgamesh
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,231
Damage
41,565
61,566
Taken
51,552
28,851
Mitigated
30,121
17,112
Healing
13,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
9,997
3,335
0
7,482
10,785
11,640
518
710
9,848
0
52,552
L
Nu Wa
9,796
1,959
0
889
8,765
2,197
522
600
8,132
28,845
0
W
5,262
2,673
0
2,366
11,161
3,738
0
4,045
6,916
0
52,568
W
Danzaburou
Papalloryo
Danzaburou
11,328
4,056
0
3,396
13,302
4,561
504
4,530
8,570
0
43,080
W
Hercules
PufferWuffers
Hercules
3,552
1,059
52
2,990
11,026
6,261
0
1,522
9,428
0
40,690
L
6,747
2,493
0
1,234
10,467
2,108
0
258
10,209
22,719
0
W
Freya
TheKunana
Freya
8,078
3,119
0
3,964
10,270
2,601
225
1,084
9,058
42,824
0
L
Medusa
7,271
3,518
0
1,934
9,209
2,781
1,600
4,468
4,741
0
39,732
W
Nemesis
dinnerden
Nemesis
9,011
4,315
1,825
2,519
15,807
11,690
353
4,500
11,051
0
27,858
L
Gilgamesh
zJOKERz99
Gilgamesh
7,754
1,807
160
1,990
12,326
11,395
0
2,042
10,138
0
35,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,313
Gold Earned
37,952
353
Minions Killed
324
0
Camps Cleared
0
1,369,517
Distance Traveled
1,237,908
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,445
603
100
7
0
282,999
4
L
Nu Wa
7,330
524
53
4
0
237,295
2
W
Set
8,327
595
80
6
0
301,134
1
W
Danzaburou
8,115
580
63
5
0
268,913
0
W
Hercules
7,111
508
82
6
0
268,883
0
L
Sol
6,343
453
39
3
0
234,360
0
W
Freya
8,785
628
94
7
0
262,154
0
L
Medusa
8,115
580
80
6
0
238,961
4
W
Nemesis
8,975
641
34
2
0
268,433
0
L
Gilgamesh
7,719
551
52
4
0
244,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role