Player Matchup

Hachiman
Hachiman
H00DIEMELO
Hachiman
Level 78
God Stats
4W - 1L
1,775 SR
Queue Stats
24W - 32L
1,523 Elo+
Party 1
Jormungandr
Jormungandr
Rinyuaru
Jormungandr
Level 109
God Stats
13W - 10L
1,555 SR
Queue Stats
24W - 32L
1,523 Elo+
Party 1
Sol
Sol
TICKL3me3LMO187
Sol
Level 155
God Stats
12W - 14L
1,473 SR
Queue Stats
118W - 152L
1,446 Elo+
Solo
Team Averages
Level 114
1,601 SR
1,498 Elo+

VS

Team Averages
Level 137
1,542 SR
1,460 Elo+
Odin
Odin
Joshsgambit963
Odin
Level 143
God Stats
0W - 1L
1,477 SR
Queue Stats
22W - 35L
1,426 Elo+
Solo
Zhong Kui
Zhong Kui
Quick981
Zhong Kui
Level 149
God Stats
2W - 1L
1,946 SR
Queue Stats
47W - 42L
1,573 Elo+
Party 2
Ymir
Ymir
kyleblackout19
Ymir
Level 120
God Stats
0W - 2L
1,202 SR
Queue Stats
12W - 26L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
H00DIEMELO
Hachiman
16
6 / 4 / 4
12,076
710
15,447
9,667
2,768
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Rinyuaru
Jormungandr
19
5 / 2 / 6
13,589
799
18,329
17,879
22,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
0 / 2 / 10
10,887
640
8,886
11,398
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 4
10,669
628
7,009
14,415
8,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Quick981
Zhong Kui
15
6 / 5 / 2
11,407
671
17,205
18,075
8,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 2 / 6
11,103
653
7,714
17,473
17,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
11
Kills
8
8
Deaths
11
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
H00DIEMELO
Hachiman
6
4
4
2
L
1
4
4
0.75
L
Zhong Kui
Quick981
Zhong Kui
6
5
2
1.4
W
Jormungandr
Rinyuaru
Jormungandr
5
2
6
4
W
0
2
10
2.5
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,662
Damage
31,928
38,944
Taken
49,963
28,455
Mitigated
35,011
13,026
Healing
11,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
H00DIEMELO
Hachiman
15,447
8,452
0
2,143
9,667
2,768
245
8,489
1,119
0
39,839
L
7,009
1,036
0
1,817
14,415
8,344
0
8,219
6,196
0
33,827
L
Zhong Kui
Quick981
Zhong Kui
17,205
2,191
0
7,883
18,075
8,882
189
9,933
8,142
57,909
0
W
Jormungandr
Rinyuaru
Jormungandr
18,329
3,169
278
5,672
17,879
22,455
85
10,433
7,071
51,747
0
W
8,886
1,723
0
4,933
11,398
3,232
2,683
6,101
5,060
41,572
0
L
7,714
553
0
2,102
17,473
17,785
0
9,264
8,209
25,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,552
Gold Earned
33,179
201
Minions Killed
180
7
Camps Cleared
8
879,086
Distance Traveled
908,849
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,076
710
54
3
0
284,896
2
L
Odin
10,669
628
61
4
2
337,703
7
L
Zhong Kui
11,407
671
87
5
5
281,195
7
W
Jormungandr
13,589
799
70
4
3
280,209
2
W
Sol
10,887
640
77
5
4
313,981
4
L
Ymir
11,103
653
32
2
1
289,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role