Player Matchup

Ganesha
Ganesha
DarthKittenzz
Ganesha
Level 99
God Stats
1W - 2L
1,617 SR
Queue Stats
69W - 56L
1,476 Elo+
Party 1
Fenrir
Fenrir
RetroPanda7653
Fenrir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,186 Elo+
Party 1
Camazotz
Camazotz
Zachkiller31
Camazotz
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,286 Elo+
Party 1
Team Averages
Level 50
1,539 SR
1,316 Elo+

VS

Team Averages
Level 51
1,579 SR
1,275 Elo+
Cliodhna
Cliodhna
BIG senpai9571
Cliodhna
Level 41
God Stats
6W - 2L
1,708 SR
Queue Stats
104W - 163L
1,197 Elo+
Party 2
Nu Wa
Nu Wa
Slimybrown
Nu Wa
Level 58
God Stats
16W - 11L
1,321 SR
Queue Stats
203W - 302L
1,242 Elo+
Party 2
Eset
Eset
Trippy Smoke430
Eset
Level 54
God Stats
2W - 2L
1,708 SR
Queue Stats
16W - 27L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
15
0 / 1 / 15
10,278
734
9,218
15,384
15,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
11 / 1 / 4
10,609
758
8,256
9,629
6,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Camazotz
Zachkiller31
Camazotz
15
5 / 0 / 9
9,954
711
3,600
7,429
5,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
11
0 / 6 / 0
7,980
570
5,163
9,365
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
13
2 / 5 / 0
8,835
631
6,656
7,450
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 5 / 1
8,350
596
8,106
8,288
2,367
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
16
Kills
2
2
Deaths
16
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
0
6
0
0
W
Ganesha
0
1
15
7.5
W
11
1
4
13
L
Nu Wa
2
5
0
0.4
L
0
5
1
0.1
W
Camazotz
Zachkiller31
Camazotz
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,074
Damage
19,925
32,442
Taken
25,103
26,880
Mitigated
7,050
11,590
Healing
2,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
5,163
131
0
280
9,365
2,787
0
1,986
7,242
0
17,339
W
Ganesha
9,218
1,090
717
5,701
15,384
15,635
63
7,222
8,162
39,465
0
W
8,256
1,249
0
729
9,629
6,182
104
4,897
4,732
0
23,097
L
Nu Wa
6,656
2,706
0
511
7,450
1,896
0
4,673
2,714
28,968
2,219
L
8,106
694
69
2,062
8,288
2,367
150
2,969
5,167
28,688
0
W
Camazotz
Zachkiller31
Camazotz
3,600
672
363
4,080
7,429
5,063
49
3,113
4,316
0
30,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,841
Gold Earned
25,165
145
Minions Killed
108
9
Camps Cleared
4
851,117
Distance Traveled
669,867
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,980
570
22
2
0
225,976
2
W
Ganesha
10,278
734
3
0
0
265,745
0
W
Fenrir
10,609
758
68
5
1
300,176
5
L
Nu Wa
8,835
631
44
3
3
203,001
4
L
Eset
8,350
596
42
3
1
240,890
3
W
Camazotz
9,954
711
74
5
8
285,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role