Player Matchup

Xing Tian
Xing Tian
Rakadui
Xing Tian
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,705 Elo+
Party 2
Heimdallr
Heimdallr
Schoopa
Heimdallr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,534 Elo+
Party 2
Olorun
Olorun
maxroboadam
Olorun
Level 127
God Stats
2W - 1L
1,249 SR
Queue Stats
8W - 17L
1,332 Elo+
Party 2
Team Averages
Level 58
1,416 SR
1,524 Elo+

VS

Team Averages
Level 54
1,692 SR
1,440 Elo+
King Arthur
King Arthur
Fanterr
King Arthur
Level 69
God Stats
1W - 2L
1,592 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TaeParkWoo
Morgan Le Fay
Level 29
God Stats
0W - 2L
1,727 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Neith
Neith
cara6
Neith
Level 65
God Stats
1W - 2L
1,757 SR
Queue Stats
5W - 12L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Rakadui
Xing Tian
13
3 / 2 / 14
9,357
851
5,804
18,175
20,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Schoopa
Heimdallr
11
4 / 6 / 11
8,556
778
9,725
11,125
4,196
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
15
12 / 2 / 5
10,212
928
15,179
12,634
5,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fanterr
King Arthur
14
6 / 4 / 4
9,460
860
9,769
13,559
10,410
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
TaeParkWoo
Morgan Le Fay
13
1 / 7 / 7
8,495
772
13,168
11,105
4,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
cara6
Neith
11
3 / 8 / 4
8,107
737
7,320
10,576
3,482
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
19
Kills
10
10
Deaths
19
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Fanterr
King Arthur
6
4
4
2
W
Xing Tian
Rakadui
Xing Tian
3
2
14
5
W
Heimdallr
Schoopa
Heimdallr
4
6
11
1.58
L
Morgan Le Fay
TaeParkWoo
Morgan Le Fay
1
7
7
0.64
L
Neith
cara6
Neith
3
8
4
0.63
W
Olorun
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,708
Damage
30,257
41,934
Taken
35,240
30,698
Mitigated
18,119
13,473
Healing
2,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Fanterr
King Arthur
9,769
688
0
1,200
13,559
10,410
0
6,782
6,777
2,331
18,456
W
Xing Tian
Rakadui
Xing Tian
5,804
852
0
3,912
18,175
20,551
323
5,571
12,286
22,767
0
W
Heimdallr
Schoopa
Heimdallr
9,725
4,873
351
1,554
11,125
4,196
80
3,445
7,510
0
20,854
L
Morgan Le Fay
TaeParkWoo
Morgan Le Fay
13,168
2,176
0
591
11,105
4,227
0
6,985
4,120
35,347
0
L
Neith
cara6
Neith
7,320
3,764
0
900
10,576
3,482
17
5,754
4,822
0
15,319
W
Olorun
15,179
7,381
1,496
6,160
12,634
5,951
672
4,855
7,515
37,723
4,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,125
Gold Earned
26,062
137
Minions Killed
98
7
Camps Cleared
2
624,775
Distance Traveled
667,798
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,460
860
23
2
0
285,077
3
W
Xing Tian
9,357
851
33
3
1
228,985
0
W
Heimdallr
8,556
778
38
3
1
207,457
1
L
Morgan Le Fay
8,495
772
51
5
2
196,576
2
L
Neith
8,107
737
24
2
0
186,145
1
W
Olorun
10,212
928
66
6
5
188,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role