Player Matchup

Khepri
Khepri
PaiN123
Khepri
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
23W - 40L
1,415 Elo+
Solo
Heimdallr
Heimdallr
Semiry14
Heimdallr
Level 68
God Stats
11W - 6L
1,607 SR
Queue Stats
30W - 28L
1,511 Elo+
Party 1
Zeus
Zeus
aktuv4eGG
Zeus
Level 43
God Stats
5W - 3L
1,471 SR
Queue Stats
9W - 13L
1,391 Elo+
Party 1
Team Averages
Level 72
1,526 SR
1,439 Elo+

VS

Team Averages
Level 73
1,474 SR
1,464 Elo+
Tiamat
Tiamat
C0ckYnatoR
Tiamat
Level 64
God Stats
16W - 24L
1,422 SR
Queue Stats
282W - 325L
1,457 Elo+
Party 2
Cabrakan
Cabrakan
Copecy
Cabrakan
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 52L
1,502 Elo+
Solo
Guan Yu
Guan Yu
JaBaDaBut
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
PaiN123
Khepri
15
0 / 1 / 13
10,860
724
3,779
7,478
9,298
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Semiry14
Heimdallr
16
5 / 1 / 10
11,111
741
14,814
6,437
2,615
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
17
10 / 1 / 3
11,664
778
20,014
6,657
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
C0ckYnatoR
Tiamat
13
2 / 6 / 0
9,055
604
7,525
11,730
5,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
Copecy
Cabrakan
13
0 / 3 / 2
9,305
620
4,278
13,834
14,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
JaBaDaBut
Guan Yu
13
1 / 6 / 2
8,951
597
3,949
18,719
17,705
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
15
Kills
3
3
Deaths
15
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
C0ckYnatoR
Tiamat
2
6
0
0.33
L
Cabrakan
Copecy
Cabrakan
0
3
2
0.33
L
Guan Yu
JaBaDaBut
Guan Yu
1
6
2
0.33
W
Khepri
PaiN123
Khepri
0
1
13
6.5
W
Heimdallr
Semiry14
Heimdallr
5
1
10
10
W
Zeus
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,607
Damage
15,752
20,572
Taken
44,283
14,197
Mitigated
37,869
3,808
Healing
9,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
C0ckYnatoR
Tiamat
7,525
180
211
2,432
11,730
5,478
0
8,259
3,271
35,949
0
L
Cabrakan
Copecy
Cabrakan
4,278
480
0
1,847
13,834
14,686
0
7,793
5,616
17,880
0
L
Guan Yu
JaBaDaBut
Guan Yu
3,949
232
1,317
3,644
18,719
17,705
0
7,067
11,172
462
18,879
W
Khepri
PaiN123
Khepri
3,779
276
0
701
7,478
9,298
243
3,120
4,358
15,566
0
W
Heimdallr
Semiry14
Heimdallr
14,814
6,590
0
720
6,437
2,615
1,884
4,106
2,331
0
49,043
W
Zeus
20,014
1,287
108
2,279
6,657
2,284
651
5,127
1,530
60,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,635
Gold Earned
27,311
182
Minions Killed
130
10
Camps Cleared
4
865,743
Distance Traveled
784,980
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,055
604
66
4
2
227,153
0
L
Cabrakan
9,305
620
31
2
2
301,340
5
L
Guan Yu
8,951
597
33
2
0
256,487
0
W
Khepri
10,860
724
15
1
1
293,990
4
W
Heimdallr
11,111
741
71
5
2
280,682
1
W
Zeus
11,664
778
96
6
7
291,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role