Player Matchup

Neith
Neith
Bronzure
Neith
Level 123
God Stats
90W - 85L
1,547 SR
Queue Stats
305W - 318L
1,433 Elo+
Solo
Izanami
Izanami
JackS0n9
Izanami
Level 97
God Stats
29W - 28L
1,864 SR
Queue Stats
662W - 675L
1,424 Elo+
Solo
Tiamat
Tiamat
Palalox97
Tiamat
Level 102
God Stats
7W - 4L
1,553 SR
Queue Stats
45W - 47L
1,450 Elo+
Solo
Loki
Loki
twerpboi
Loki
Level 61
God Stats
5W - 3L
1,745 SR
Queue Stats
149W - 146L
1,405 Elo+
Party 2
Yemoja
Yemoja
wrinklyfallus
Yemoja
Level 50
God Stats
26W - 31L
1,469 SR
Queue Stats
89W - 94L
1,402 Elo+
Party 2
Team Averages
Level 87
1,635 SR
1,423 Elo+

VS

Team Averages
Level 62
1,493 SR
1,430 Elo+
Olorun
Olorun
 
Olorun
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
PopStaple
Thanatos
Level 67
God Stats
3W - 5L
1,500 SR
Queue Stats
62W - 57L
1,509 Elo+
Party 1
Artio
Artio
Reaganomicon
Artio
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 247L
1,405 Elo+
Party 1
Neith
Neith
ajZaru
Neith
Level 89
God Stats
53W - 57L
1,506 SR
Queue Stats
168W - 160L
1,397 Elo+
Solo
Bellona
Bellona
solgrabguy
Bellona
Level 29
God Stats
3W - 4L
1,460 SR
Queue Stats
8W - 15L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bronzure
Neith
20
9 / 1 / 2
12,496
694
15,006
9,034
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
JackS0n9
Izanami
15
1 / 2 / 1
9,575
532
8,000
11,224
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Palalox97
Tiamat
15
3 / 6 / 7
9,693
539
15,586
12,190
8,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
17
7 / 3 / 0
10,757
598
6,395
13,158
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 0 / 4
9,018
501
1,157
9,266
7,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
8 / 4 / 3
10,906
606
13,436
15,381
4,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
PopStaple
Thanatos
13
1 / 3 / 4
8,155
453
5,551
12,214
3,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 4 / 4
8,573
476
5,954
16,251
11,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
ajZaru
Neith
13
0 / 4 / 2
8,051
447
8,788
10,584
2,102
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
solgrabguy
Bellona
14
0 / 5 / 0
7,825
435
2,038
10,586
10,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
20
Kills
12
12
Deaths
20
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
8
4
3
2.38
W
Neith
Bronzure
Neith
9
1
2
10
W
Izanami
JackS0n9
Izanami
1
2
1
0.75
W
Tiamat
Palalox97
Tiamat
3
6
7
1.08
L
Thanatos
PopStaple
Thanatos
1
3
4
1
L
3
4
4
1.25
L
Neith
ajZaru
Neith
0
4
2
0.25
L
Bellona
solgrabguy
Bellona
0
5
0
0
W
Loki
7
3
0
2.33
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,144
Damage
35,767
54,872
Taken
65,016
29,011
Mitigated
32,791
22,424
Healing
25,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
13,436
6,947
501
6,261
15,381
4,960
852
6,045
9,336
71,060
0
W
Neith
Bronzure
Neith
15,006
5,736
0
4,203
9,034
4,834
136
1,614
7,420
0
100,881
W
Izanami
JackS0n9
Izanami
8,000
5,058
0
2,998
11,224
3,690
1,020
2,651
8,573
0
86,833
W
Tiamat
Palalox97
Tiamat
15,586
700
122
2,212
12,190
8,363
880
6,417
5,773
60,181
3,437
L
Thanatos
PopStaple
Thanatos
5,551
1,044
0
8,416
12,214
3,533
0
1,088
11,126
0
39,329
L
5,954
970
808
5,468
16,251
11,980
0
4,632
11,619
22,868
0
L
Neith
ajZaru
Neith
8,788
3,683
0
2,373
10,584
2,102
205
4,099
6,485
0
56,837
L
Bellona
solgrabguy
Bellona
2,038
271
0
1,862
10,586
10,216
0
0
10,586
0
39,435
W
Loki
6,395
2,613
0
690
13,158
4,876
169
5,203
7,955
0
73,271
W
1,157
539
6,517
5,682
9,266
7,248
0
3,505
5,761
13,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,539
Gold Earned
43,510
559
Minions Killed
431
0
Camps Cleared
0
1,728,217
Distance Traveled
1,723,788
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,906
606
120
7
0
332,880
3
W
Neith
12,496
694
168
9
0
334,291
4
W
Izanami
9,575
532
160
9
0
311,939
6
W
Tiamat
9,693
539
108
6
0
347,653
7
L
Thanatos
8,155
453
79
4
0
387,779
4
L
Artio
8,573
476
34
2
0
364,833
2
L
Neith
8,051
447
110
6
0
305,878
4
L
Bellona
7,825
435
88
5
0
332,418
0
W
Loki
10,757
598
105
6
0
394,295
2
W
Yemoja
9,018
501
18
1
0
340,039
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role