Player Matchup

Merlin
Merlin
Gold I
ChicoAndroidYT
Merlin
Gold I
Level 155
God Stats
9W - 10L
1,387 SR
Queue Stats
121W - 124L
1,458 MMR
Solo
Hercules
Hercules
Gold IV
Pro100mark
Hercules
Gold IV
Level 125
God Stats
2W - 1L
1,293 SR
Queue Stats
193W - 195L
1,441 MMR
Solo
Hou Yi
Hou Yi
Gold II
Rastion
Hou Yi
Gold II
Level 111
God Stats
2W - 0L
1,843 SR
Queue Stats
69W - 77L
1,443 MMR
Solo
Artio
Artio
Gold III
TheDoctor1001
Artio
Gold III
Level 156
God Stats
3W - 1L
1,724 SR
Queue Stats
79W - 78L
1,426 MMR
Solo
Serqet
Serqet
Gold III
WithexSM
Serqet
Gold III
Level 143
God Stats
1W - 2L
1,510 SR
Queue Stats
140W - 138L
1,439 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,551 SR
1,441 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,485 SR
1,441 MMR
Kuzenbo
Kuzenbo
Gold IV
BaneMannen
Kuzenbo
Gold IV
Level 101
God Stats
59W - 63L
1,560 SR
Queue Stats
709W - 740L
1,422 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Dioné
Sun Wukong
Gold III
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
430W - 431L
1,437 MMR
Solo
Bakasura
Bakasura
Gold IV
ImpresØra
Bakasura
Gold IV
Level 149
God Stats
3W - 3L
1,397 SR
Queue Stats
256W - 252L
1,426 MMR
Solo
Scylla
Scylla
Gold III
Jungly
Scylla
Gold III
Level 159
God Stats
11W - 20L
1,438 SR
Queue Stats
634W - 642L
1,465 MMR
Solo
Artemis
Artemis
Gold II
SΤΕLΙΟS
Artemis
Gold II
Level 158
God Stats
0W - 5L
1,531 SR
Queue Stats
71W - 64L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 6
15,590
577
20,191
15,808
7,510
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Pro100mark
Hercules
20
2 / 1 / 11
14,602
541
11,172
27,801
42,137
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
Rastion
Hou Yi
19
1 / 5 / 6
13,203
489
12,945
20,847
8,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
4 / 2 / 6
15,034
557
11,881
32,780
58,527
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Serqet
WithexSM
Serqet
20
10 / 5 / 3
15,604
578
20,428
18,635
10,256
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
SolZeusShiva

VS

Bans
CliodhnaPersephoneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BaneMannen
Kuzenbo
20
0 / 1 / 5
12,578
466
10,955
17,698
26,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
Dioné
Sun Wukong
20
2 / 2 / 8
12,975
481
11,716
30,069
25,836
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
ImpresØra
Bakasura
20
9 / 5 / 3
14,886
551
19,256
24,166
11,348
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Jungly
Scylla
19
0 / 6 / 4
12,022
445
8,582
17,354
5,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
SΤΕLΙΟS
Artemis
20
5 / 7 / 5
13,479
499
20,231
19,261
6,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
41
21
Kills
16
16
Deaths
21
32
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BaneMannen
Kuzenbo
0
1
5
2.5
W
4
3
6
2.33
L
Sun Wukong
Dioné
Sun Wukong
2
2
8
3
L
Bakasura
ImpresØra
Bakasura
9
5
3
2.1
L
Scylla
Jungly
Scylla
0
6
4
0.33
W
Hercules
Pro100mark
Hercules
2
1
11
7.5
W
Hou Yi
Rastion
Hou Yi
1
5
6
0.8
L
Artemis
SΤΕLΙΟS
Artemis
5
7
5
1.07
W
4
2
6
3.5
W
Serqet
WithexSM
Serqet
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,617
Damage
70,740
115,871
Taken
108,548
126,982
Mitigated
76,144
45,701
Healing
32,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BaneMannen
Kuzenbo
10,955
3,358
0
5,331
17,698
26,834
0
4,671
12,699
64,700
0
W
20,191
1,769
0
2,677
15,808
7,510
4,255
4,650
9,838
145,338
0
L
Sun Wukong
Dioné
Sun Wukong
11,716
2,454
0
8,706
30,069
25,836
0
13,909
15,993
0
88,163
L
Bakasura
ImpresØra
Bakasura
19,256
11,003
0
9,477
24,166
11,348
0
7,745
16,107
0
116,594
L
Scylla
Jungly
Scylla
8,582
516
0
1,763
17,354
5,505
536
4,668
12,040
92,268
0
W
Hercules
Pro100mark
Hercules
11,172
2,609
0
11,035
27,801
42,137
57
6,062
20,040
4,832
77,603
W
Hou Yi
Rastion
Hou Yi
12,945
6,803
0
8,315
20,847
8,552
4,267
2,400
17,790
0
104,720
L
Artemis
SΤΕLΙΟS
Artemis
20,231
10,142
0
7,132
19,261
6,621
285
2,396
16,047
0
112,016
W
11,881
1,935
1,154
17,155
32,780
58,527
1,630
2,693
28,517
88,895
0
W
Serqet
WithexSM
Serqet
20,428
2,564
0
5,365
18,635
10,256
2,778
3,467
14,673
0
112,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,033
Gold Earned
65,940
813
Minions Killed
770
0
Camps Cleared
0
2,617,726
Distance Traveled
2,720,016
47
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,578
466
83
3
0
593,726
7
W
Merlin
15,590
577
240
9
0
495,878
11
L
Sun Wukong
12,975
481
167
6
0
544,136
10
L
Bakasura
14,886
551
187
7
0
631,241
5
L
Scylla
12,022
445
181
7
0
495,276
5
W
Hercules
14,602
541
119
4
0
545,020
17
W
Hou Yi
13,203
489
156
6
0
470,912
6
L
Artemis
13,479
499
152
6
0
455,637
6
W
Artio
15,034
557
154
6
0
553,793
9
W
Serqet
15,604
578
144
5
0
552,123
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role