Player Matchup

Apollo
Apollo
S1N1STERDOUNUT
Apollo
Level 105
God Stats
2W - 2L
1,358 SR
Queue Stats
398W - 375L
1,520 Elo+
Solo
Set
Set
Shmidrick
Set
Level 104
God Stats
37W - 37L
1,322 SR
Queue Stats
280W - 266L
1,508 Elo+
Solo
Cthulhu
Cthulhu
SmallMeatSince02
Cthulhu
Level 80
God Stats
9W - 15L
1,464 SR
Queue Stats
719W - 654L
1,514 Elo+
Solo
Ganesha
Ganesha
Spectral_Enemy
Ganesha
Level 89
God Stats
7W - 6L
1,584 SR
Queue Stats
434W - 398L
1,441 Elo+
Solo
Olorun
Olorun
daddyrabbit7471
Olorun
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,418 Elo+
Solo
Team Averages
Level 89
1,446 SR
1,480 Elo+

VS

Team Averages
Level 126
1,573 SR
1,512 Elo+
Zhong Kui
Zhong Kui
AlexVenne
Zhong Kui
Level 160
God Stats
1W - 2L
1,507 SR
Queue Stats
109W - 117L
1,474 Elo+
Solo
Chang'e
Chang'e
JID723
Chang'e
Level 94
God Stats
10W - 5L
1,624 SR
Queue Stats
120W - 111L
1,600 Elo+
Solo
Erlang Shen
Erlang Shen
Joshykittenz
Erlang Shen
Level 142
God Stats
3W - 3L
1,500 SR
Queue Stats
217W - 219L
1,487 Elo+
Solo
Bellona
Bellona
bashinnu
Bellona
Level 77
God Stats
15W - 9L
1,661 SR
Queue Stats
168W - 141L
1,544 Elo+
Solo
Danzaburou
Danzaburou
jjtunday
Danzaburou
Level 156
God Stats
60W - 33L
1,571 SR
Queue Stats
342W - 310L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
5,095
392
3,597
6,444
1,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
7 / 4 / 2
7,363
566
6,559
9,078
2,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 1 / 2
6,778
521
5,879
8,799
9,318
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

9
0 / 2 / 7
6,127
471
5,086
11,748
7,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
5 / 5 / 2
7,695
592
4,488
10,972
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AlexVenne
Zhong Kui
13
4 / 6 / 2
7,420
571
9,997
9,448
6,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
JID723
Chang'e
12
4 / 1 / 3
7,608
585
5,082
7,290
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Erlang Shen
Joshykittenz
Erlang Shen
11
4 / 4 / 4
7,299
561
7,937
10,797
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
bashinnu
Bellona
14
0 / 0 / 1
8,051
619
6,145
9,963
8,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
jjtunday
Danzaburou
13
4 / 1 / 3
7,796
600
8,012
7,865
2,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
12
Kills
16
16
Deaths
12
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AlexVenne
Zhong Kui
4
6
2
0.83
W
Chang'e
JID723
Chang'e
4
1
3
5.5
W
Erlang Shen
Joshykittenz
Erlang Shen
4
4
4
1.5
L
0
4
1
0.13
L
7
4
2
2
L
0
1
2
1
L
0
2
7
1.75
W
Bellona
bashinnu
Bellona
0
0
1
0.5
L
5
5
2
1.2
W
Danzaburou
jjtunday
Danzaburou
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,609
Damage
37,173
47,041
Taken
45,363
23,410
Mitigated
25,357
10,206
Healing
14,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AlexVenne
Zhong Kui
9,997
972
0
999
9,448
6,282
103
3,758
5,690
37,777
0
W
Chang'e
JID723
Chang'e
5,082
305
1,266
4,230
7,290
3,630
0
1,486
5,804
17,698
2,411
W
Erlang Shen
Joshykittenz
Erlang Shen
7,937
4,402
0
1,227
10,797
4,958
498
3,579
7,218
0
38,619
L
3,597
2,483
0
480
6,444
1,130
0
700
5,744
0
25,280
L
6,559
3,842
0
970
9,078
2,541
0
2,858
6,220
0
28,586
L
5,879
631
0
2,902
8,799
9,318
0
900
7,899
40,951
0
L
5,086
470
0
1,841
11,748
7,164
0
4,433
7,315
14,814
0
W
Bellona
bashinnu
Bellona
6,145
2,690
0
4,535
9,963
8,258
168
5,202
4,761
0
54,153
L
4,488
1,910
176
3,837
10,972
3,257
0
6,082
4,890
45,539
0
W
Danzaburou
jjtunday
Danzaburou
8,012
3,219
0
2,163
7,865
2,229
1,364
1,428
6,437
0
50,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,058
Gold Earned
38,174
293
Minions Killed
387
0
Camps Cleared
0
1,210,403
Distance Traveled
1,312,010
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,420
571
68
5
0
221,867
1
W
Chang'e
7,608
585
26
2
0
266,862
1
W
Erlang Shen
7,299
561
64
5
0
288,351
4
L
Apollo
5,095
392
52
4
0
215,854
3
L
Set
7,363
566
43
3
0
261,301
2
L
Cthulhu
6,778
521
91
7
0
246,246
2
L
Ganesha
6,127
471
4
0
0
271,772
0
W
Bellona
8,051
619
149
11
0
279,660
6
L
Olorun
7,695
592
103
8
0
215,230
4
W
Danzaburou
7,796
600
80
6
0
255,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role