Player Matchup

Thoth
Thoth
HashtagDurro
Thoth
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 40L
1,126 Elo+
Party 3
Apollo
Apollo
Nali3868
Apollo
Level 7
God Stats
0W - 4L
1,027 SR
Queue Stats
2W - 14L
1,112 Elo+
Party 3
Kuzenbo
Kuzenbo
PsychooPathhh
Kuzenbo
Level 101
God Stats
4W - 1L
1,907 SR
Queue Stats
244W - 267L
1,451 Elo+
Solo
Chang'e
Chang'e
leefaucheur
Chang'e
Level 87
God Stats
27W - 14L
1,670 SR
Queue Stats
246W - 224L
1,484 Elo+
Party 1
Da Ji
Da Ji
xXTRaFaLGaRLaaWX
Da Ji
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
299W - 273L
1,498 Elo+
Party 1
Team Averages
Level 78
1,521 SR
1,334 Elo+

VS

Team Averages
Level 95
1,575 SR
1,475 Elo+
Bakasura
Bakasura
 
Bakasura
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
El_Flexecutioner
Ganesha
Level 127
God Stats
14W - 14L
1,636 SR
Queue Stats
185W - 181L
1,475 Elo+
Party 2
Scylla
Scylla
FeMurBreaker69
Scylla
Level 104
God Stats
3W - 3L
1,736 SR
Queue Stats
254W - 249L
1,478 Elo+
Party 2
Vamana
Vamana
Rapgaiming07_KRS
Vamana
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 78L
1,500 Elo+
Party 2
Medusa
Medusa
lovelyPito24
Medusa
Level 68
God Stats
13W - 12L
1,501 SR
Queue Stats
138W - 138L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,206
424
3,709
8,830
1,983
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
Nali3868
Apollo
12
0 / 5 / 0
7,214
424
4,576
11,621
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
11
0 / 3 / 0
6,806
400
4,741
16,996
14,015
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
leefaucheur
Chang'e
16
6 / 2 / 3
10,079
593
12,503
12,695
8,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 4 / 1
9,650
568
14,044
14,724
5,386
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
5 / 5 / 3
9,165
539
8,655
16,269
8,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

14
0 / 0 / 13
9,040
532
7,598
14,936
14,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
7 / 1 / 5
9,227
543
11,459
5,716
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 6 / 0
8,541
502
7,641
18,964
14,183
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
15
6 / 0 / 3
9,167
539
11,545
7,454
3,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
12
Kills
20
20
Deaths
12
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
5
3
1.3
W
0
0
13
6.5
W
7
1
5
9.5
L
0
6
2
0.17
L
Apollo
Nali3868
Apollo
0
5
0
0
L
Kuzenbo
0
3
0
0
W
2
6
0
0.33
L
Chang'e
leefaucheur
Chang'e
6
2
3
3.75
W
Medusa
6
0
3
7.5
L
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,573
Damage
46,898
64,866
Taken
63,339
31,980
Mitigated
42,432
15,050
Healing
21,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,655
5,814
0
6,361
16,269
8,165
0
4,203
11,874
0
49,239
W
7,598
612
430
4,276
14,936
14,927
0
3,447
11,447
28,926
0
W
11,459
612
0
1,374
5,716
1,853
336
2,024
3,652
50,630
0
L
3,709
816
0
1,405
8,830
1,983
682
4,264
4,415
24,474
0
L
Apollo
Nali3868
Apollo
4,576
4,047
0
2,260
11,621
2,262
864
4,526
7,095
0
44,509
L
Kuzenbo
4,741
2,026
457
4,184
16,996
14,015
270
5,668
10,955
27,669
0
W
7,641
3,127
0
4,977
18,964
14,183
670
8,572
9,636
0
48,485
L
Chang'e
leefaucheur
Chang'e
12,503
825
233
5,763
12,695
8,334
0
1,112
11,195
57,378
0
W
Medusa
11,545
4,452
0
3,611
7,454
3,304
1,096
1,677
5,777
0
62,941
L
14,044
4,056
0
748
14,724
5,386
154
3,487
11,164
0
71,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,955
Gold Earned
45,140
406
Minions Killed
444
0
Camps Cleared
0
1,549,887
Distance Traveled
1,704,915
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,165
539
110
6
0
367,398
2
W
Ganesha
9,040
532
10
1
0
338,317
5
W
Scylla
9,227
543
87
5
0
333,388
2
L
Thoth
7,206
424
51
3
0
295,054
1
L
Apollo
7,214
424
84
5
0
302,873
0
L
Kuzenbo
6,806
400
32
2
0
304,144
2
W
Vamana
8,541
502
94
6
0
330,197
3
L
Chang'e
10,079
593
118
7
0
335,366
3
W
Medusa
9,167
539
143
8
0
335,615
1
L
Da Ji
9,650
568
121
7
0
312,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role