Player Matchup

Izanami
Izanami
AxelRoiter
Izanami
Level 32
God Stats
48W - 48L
1,444 SR
Queue Stats
380W - 401L
1,424 Elo+
Party 2
Mercury
Mercury
Betrezen03
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 74L
1,658 Elo+
Party 2
Ymir
Ymir
Ghostider
Ymir
Level 28
God Stats
5W - 12L
1,500 SR
Queue Stats
21W - 38L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Justicia1153
Sun Wukong
Level 70
God Stats
1W - 2L
1,784 SR
Queue Stats
196W - 192L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
rMedvedr
Baron Samedi
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 48L
1,658 Elo+
Party 2
Team Averages
Level 37
1,546 SR
1,534 Elo+

VS

Team Averages
Level 75
1,423 SR
1,560 Elo+
Tyr
Tyr
ElPabIo
Tyr
Level 85
God Stats
8W - 8L
1,113 SR
Queue Stats
114W - 90L
1,582 Elo+
Party 1
Sylvanus
Sylvanus
MamduElsbiay
Sylvanus
Level 59
God Stats
2W - 4L
1,500 SR
Queue Stats
18W - 16L
1,482 Elo+
Solo
Susano
Susano
Sneffe02
Susano
Level 112
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 70L
1,589 Elo+
Party 1
Izanami
Izanami
YouAreACoolie
Izanami
Level 11
God Stats
2W - 1L
1,738 SR
Queue Stats
21W - 9L
1,607 Elo+
Party 1
Janus
Janus
yungKoME
Janus
Level 106
God Stats
9W - 5L
1,265 SR
Queue Stats
109W - 102L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AxelRoiter
Izanami
9
3 / 2 / 0
5,292
529
4,230
7,502
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
Betrezen03
Mercury
8
0 / 4 / 0
4,621
462
1,020
7,643
1,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
8
0 / 2 / 2
5,012
501
3,010
7,957
3,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Justicia1153
Sun Wukong
8
0 / 5 / 0
4,722
472
2,164
7,521
3,105
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
rMedvedr
Baron Samedi
8
0 / 4 / 0
4,744
474
2,420
5,310
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
6 / 0 / 3
7,199
720
6,404
7,180
5,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sylvanus
MamduElsbiay
Sylvanus
9
0 / 1 / 4
5,575
558
2,726
4,551
1,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
Sneffe02
Susano
11
4 / 0 / 4
6,345
635
3,734
5,310
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
10
4 / 2 / 0
5,940
594
6,793
7,032
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
yungKoME
Janus
12
3 / 0 / 4
6,901
690
4,879
3,338
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
17
17
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
AxelRoiter
Izanami
3
2
0
1.5
L
Mercury
Betrezen03
Mercury
0
4
0
0
W
Tyr
6
0
3
7.5
L
Ymir
0
2
2
0.5
L
Sun Wukong
Justicia1153
Sun Wukong
0
5
0
0
W
Sylvanus
MamduElsbiay
Sylvanus
0
1
4
2
W
Susano
Sneffe02
Susano
4
0
4
6
W
Izanami
4
2
0
2
L
Baron Samedi
rMedvedr
Baron Samedi
0
4
0
0
W
Janus
yungKoME
Janus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,844
Damage
24,536
35,933
Taken
27,411
12,596
Mitigated
11,672
9,043
Healing
11,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AxelRoiter
Izanami
4,230
2,420
0
3,236
7,502
1,691
1,022
1,212
6,290
0
34,455
L
Mercury
Betrezen03
Mercury
1,020
850
0
238
7,643
1,932
0
2,048
5,484
0
21,352
W
Tyr
6,404
910
0
3,730
7,180
5,395
230
228
6,912
0
38,725
L
Ymir
3,010
679
259
2,764
7,957
3,804
166
1,514
6,443
12,647
0
L
Sun Wukong
Justicia1153
Sun Wukong
2,164
741
0
1,545
7,521
3,105
0
0
7,219
0
20,122
W
Sylvanus
MamduElsbiay
Sylvanus
2,726
689
844
1,626
4,551
1,825
112
1,605
2,946
6,693
0
W
Susano
Sneffe02
Susano
3,734
1,225
0
3,177
5,310
1,774
0
41
5,269
0
35,775
W
Izanami
6,793
5,064
0
1,194
7,032
1,656
274
1,405
5,627
0
48,691
L
Baron Samedi
rMedvedr
Baron Samedi
2,420
147
0
1,001
5,310
2,064
0
2,594
2,554
22,103
0
W
Janus
yungKoME
Janus
4,879
955
0
713
3,338
1,022
0
1,928
1,227
46,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,391
Gold Earned
31,960
233
Minions Killed
358
0
Camps Cleared
0
954,907
Distance Traveled
1,046,087
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,292
529
69
7
0
178,198
1
L
Mercury
4,621
462
43
4
0
232,374
1
W
Tyr
7,199
720
91
9
0
225,534
5
L
Ymir
5,012
501
32
3
0
169,478
0
L
Sun Wukong
4,722
472
46
5
0
193,048
3
W
Sylvanus
5,575
558
12
1
0
173,141
0
W
Susano
6,345
635
77
8
0
228,807
1
W
Izanami
5,940
594
84
8
0
174,561
1
L
Baron Samedi
4,744
474
43
4
0
181,809
4
W
Janus
6,901
690
94
9
0
244,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role