Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 160
1,500 SR
1,500 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,496 SR
2,447 MMR
Tsukuyomi
Tsukuyomi
Diamond III
Alberto1005
Tsukuyomi
Diamond III
Level 135
God Stats
5W - 5L
1,496 SR
Queue Stats
78W - 65L
2,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
6 / 1 / 0
13,087
1,007
13,806
17,844
16,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Ah Muzen CabSkadiUllrHou YiMedusa

VS

Bans
AnhurChronosOlorunHadesPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Alberto1005
Tsukuyomi
17
1 / 6 / 0
11,093
853
8,210
15,686
15,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
0
6
L
Tsukuyomi
Alberto1005
Tsukuyomi
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,806
Damage
8,210
17,844
Taken
15,686
16,912
Mitigated
15,127
10,896
Healing
1,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,806
6,822
0
10,896
17,844
16,912
1,445
402
17,442
0
91,245
L
Tsukuyomi
Alberto1005
Tsukuyomi
8,210
2,397
0
1,863
15,686
15,127
25
365
15,321
0
60,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,087
Gold Earned
11,093
162
Minions Killed
133
10
Camps Cleared
3
282,712
Distance Traveled
245,522
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,087
1,007
162
12
10
282,712
0
L
Tsukuyomi
11,093
853
133
10
3
245,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role