Player Matchup

Morgan Le Fay
Morgan Le Fay
Caliptro
Morgan Le Fay
Level 38
God Stats
3W - 8L
1,253 SR
Queue Stats
25W - 57L
1,229 Elo+
Party 2
Ra
Ra
EricCartmann
Ra
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,424 Elo+
Solo
Ullr
Ullr
Flaubim
Ullr
Level 21
God Stats
1W - 1L
1,706 SR
Queue Stats
14W - 35L
1,149 Elo+
Party 2
Shiva
Shiva
JaréArrebentado
Shiva
Level 58
God Stats
1W - 6L
1,308 SR
Queue Stats
21W - 31L
1,381 Elo+
Solo
Cerberus
Cerberus
policomeforu
Cerberus
Level 67
God Stats
3W - 2L
1,334 SR
Queue Stats
113W - 86L
1,384 Elo+
Solo
Team Averages
Level 55
1,420 SR
1,313 Elo+

VS

Team Averages
Level 134
1,682 SR
1,779 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Doug15
Sol
Level 160
God Stats
29W - 17L
1,691 SR
Queue Stats
1,417W - 414L
1,753 Elo+
Party 1
Thor
Thor
iHuunter
Thor
Level 118
God Stats
2W - 0L
1,495 SR
Queue Stats
5W - 0L
1,861 Elo+
Party 1
Medusa
Medusa
zRue
Medusa
Level 107
God Stats
2W - 0L
1,888 SR
Queue Stats
99W - 30L
1,820 Elo+
Party 1
Sylvanus
Sylvanus
ØtakuMyLife
Sylvanus
Level 160
God Stats
8W - 2L
1,837 SR
Queue Stats
178W - 34L
1,961 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Caliptro
Morgan Le Fay
18
4 / 13 / 10
12,691
1,154
17,648
24,187
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 14 / 11
11,600
1,055
9,992
25,777
4,170
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Flaubim
Ullr
18
0 / 12 / 9
11,240
1,022
7,071
25,690
4,266
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 12 / 12
13,017
1,183
16,169
26,642
29,073
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
policomeforu
Cerberus
18
8 / 6 / 6
13,801
1,255
20,887
29,450
17,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Team 1 Tickets

8

VS

Team 2 Tickets

172

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
7 / 3 / 25
13,940
1,267
24,321
11,546
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Doug15
Sol
20
14 / 2 / 30
14,539
1,322
27,874
12,534
4,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
20
6 / 4 / 24
13,413
1,219
20,293
14,487
5,098
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
zRue
Medusa
19
15 / 7 / 16
14,031
1,276
24,685
17,076
6,271
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
ØtakuMyLife
Sylvanus
20
15 / 1 / 31
14,627
1,330
29,476
22,480
11,328
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
183
17
Kills
57
57
Deaths
17
48
Assists
126
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
3
25
6.5
L
Morgan Le Fay
Caliptro
Morgan Le Fay
4
13
10
0.69
W
Sol
Doug15
Sol
14
2
30
14.5
L
1
14
11
0.46
L
Ullr
Flaubim
Ullr
0
12
9
0.38
L
4
12
12
0.83
W
Thor
6
4
24
4.5
L
Cerberus
policomeforu
Cerberus
8
6
6
1.83
W
Medusa
zRue
Medusa
15
7
16
3.29
W
Sylvanus
ØtakuMyLife
Sylvanus
15
1
31
30.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,767
Damage
126,649
131,746
Taken
78,123
59,238
Mitigated
30,947
9,079
Healing
19,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
24,321
4,223
0
1,126
11,546
3,291
0
8,721
2,825
47,322
0
L
Morgan Le Fay
Caliptro
Morgan Le Fay
17,648
1,441
94
1,363
24,187
4,105
0
15,103
8,926
41,131
0
W
Sol
Doug15
Sol
27,874
6,640
0
2,417
12,534
4,959
0
6,748
5,786
44,940
0
L
9,992
224
1,233
1,080
25,777
4,170
0
17,144
8,429
31,914
0
L
Ullr
Flaubim
Ullr
7,071
5,625
0
501
25,690
4,266
0
16,066
9,400
0
37,505
L
16,169
1,439
424
888
26,642
29,073
0
15,730
10,735
0
31,336
W
Thor
20,293
5,338
0
0
14,487
5,098
0
9,036
5,451
0
36,585
L
Cerberus
policomeforu
Cerberus
20,887
923
0
3,496
29,450
17,624
0
16,487
12,585
41,064
0
W
Medusa
zRue
Medusa
24,685
13,011
0
1,426
17,076
6,271
0
9,942
7,134
0
34,222
W
Sylvanus
ØtakuMyLife
Sylvanus
29,476
4,834
4,446
9,768
22,480
11,328
0
14,080
8,400
43,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,349
Gold Earned
70,550
230
Minions Killed
167
5
Camps Cleared
8
1,032,275
Distance Traveled
1,030,719
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,940
1,267
49
4
2
206,568
0
L
Morgan Le Fay
12,691
1,154
51
5
0
190,287
0
W
Sol
14,539
1,322
39
4
0
217,323
2
L
Ra
11,600
1,055
44
4
0
181,014
0
L
Ullr
11,240
1,022
58
5
2
191,649
0
L
Shiva
13,017
1,183
23
2
2
234,499
0
W
Thor
13,413
1,219
33
3
4
199,283
0
L
Cerberus
13,801
1,255
54
5
1
234,826
3
W
Medusa
14,031
1,276
20
2
1
179,060
1
W
Sylvanus
14,627
1,330
26
2
1
228,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role