Player Matchup

Ares
Ares
FeitanBcl13
Ares
Level 28
God Stats
5W - 6L
1,472 SR
Queue Stats
53W - 57L
1,479 Elo+
Solo
Medusa
Medusa
Laythounfeline
Medusa
Level 152
God Stats
4W - 3L
1,657 SR
Queue Stats
114W - 109L
1,595 Elo+
Solo
Fenrir
Fenrir
SHARKTOWN
Fenrir
Level 61
God Stats
2W - 4L
1,814 SR
Queue Stats
150W - 156L
1,540 Elo+
Party 2
Ah Puch
Ah Puch
Xendroxus
Ah Puch
Level 76
God Stats
1W - 1L
1,522 SR
Queue Stats
169W - 181L
1,536 Elo+
Party 2
Vamana
Vamana
nickylarson
Vamana
Level 147
God Stats
11W - 18L
1,533 SR
Queue Stats
394W - 397L
1,581 Elo+
Solo
Team Averages
Level 93
1,600 SR
1,546 Elo+

VS

Team Averages
Level 129
1,609 SR
1,585 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Afkon
Rama
Level 160
God Stats
16W - 4L
1,556 SR
Queue Stats
628W - 442L
1,651 Elo+
Party 1
Gilgamesh
Gilgamesh
Isterion
Gilgamesh
Level 153
God Stats
47W - 26L
1,651 SR
Queue Stats
453W - 478L
1,571 Elo+
Solo
Nu Wa
Nu Wa
MagnusChaz
Nu Wa
Level 14
God Stats
4W - 1L
1,807 SR
Queue Stats
11W - 14L
1,487 Elo+
Solo
Ullr
Ullr
Tatouchka
Ullr
Level 160
God Stats
11W - 11L
1,530 SR
Queue Stats
259W - 154L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
8,790
799
4,688
14,825
15,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 4 / 3
8,629
784
6,944
11,462
4,767
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
SHARKTOWN
Fenrir
12
0 / 8 / 2
7,058
642
4,908
13,368
5,184
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Xendroxus
Ah Puch
15
2 / 3 / 2
8,231
748
8,003
6,970
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
17
7 / 4 / 4
10,350
941
17,046
19,072
11,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 4 / 6
7,887
717
8,480
9,701
9,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
Afkon
Rama
18
7 / 2 / 9
10,093
918
13,891
11,543
4,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Isterion
Gilgamesh
14
4 / 3 / 8
8,775
798
6,164
12,377
9,431
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
16
4 / 3 / 3
8,625
784
10,472
8,043
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
17
6 / 2 / 6
9,226
839
11,736
10,675
4,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
54
14
Kills
22
22
Deaths
14
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
4
6
1
W
Rama
Afkon
Rama
7
2
9
5.75
L
2
3
3
1.17
W
Gilgamesh
Isterion
Gilgamesh
4
3
8
2.67
L
3
4
3
1.13
W
Nu Wa
4
3
3
1.83
L
Fenrir
SHARKTOWN
Fenrir
0
8
2
0.13
W
Ullr
6
2
6
4.5
L
Ah Puch
Xendroxus
Ah Puch
2
3
2
1
L
Vamana
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,589
Damage
50,743
65,697
Taken
52,339
39,691
Mitigated
30,697
12,230
Healing
9,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,480
649
188
628
9,701
9,724
0
1,791
7,910
15,294
0
W
Rama
Afkon
Rama
13,891
11,149
0
5,909
11,543
4,423
1,504
2,215
9,328
0
48,266
L
4,688
224
0
2,093
14,825
15,555
34
5,080
9,611
15,346
0
W
Gilgamesh
Isterion
Gilgamesh
6,164
1,452
25
753
12,377
9,431
0
3,277
9,100
0
14,728
L
6,944
2,494
0
1,188
11,462
4,767
0
2,280
9,014
0
39,940
W
Nu Wa
10,472
5,403
0
381
8,043
2,933
0
1,759
6,284
32,739
0
L
Fenrir
SHARKTOWN
Fenrir
4,908
1,076
0
1,195
13,368
5,184
0
2,225
11,103
0
16,695
W
Ullr
11,736
4,532
0
1,336
10,675
4,186
0
3,649
7,026
0
37,872
L
Ah Puch
Xendroxus
Ah Puch
8,003
438
0
1,097
6,970
2,473
0
2,574
4,302
26,224
0
L
Vamana
17,046
9,262
1,040
5,617
19,072
11,712
0
6,157
12,715
0
40,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,058
Gold Earned
44,606
214
Minions Killed
242
0
Camps Cleared
0
1,096,320
Distance Traveled
1,110,597
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,887
717
12
1
0
186,167
1
W
Rama
10,093
918
88
8
0
208,728
1
L
Ares
8,790
799
17
2
0
207,847
5
W
Gilgamesh
8,775
798
15
1
0
264,271
1
L
Medusa
8,629
784
83
8
0
208,831
2
W
Nu Wa
8,625
784
45
4
0
203,699
1
L
Fenrir
7,058
642
24
2
0
231,127
2
W
Ullr
9,226
839
82
7
0
247,732
1
L
Ah Puch
8,231
748
43
4
0
219,835
0
L
Vamana
10,350
941
47
4
0
228,680
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role